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Pretty Perfect Monsters:Selene Iris
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===Necrotic Blossom=== ====Traits==== *Godlike Durability - d12 * Superhuman Strength - d10 * Enhanced Speed - d8 * Enhanced Reflexes - d8 * Enhanced Senses - d8 * Teleport - d6 * Necrotic Touch (weapon) d6 - A physical attack against organic matter to induce decomposition. Adds 1d4 to further physical attack rolls against this target after initial Necrotic Touch attack succeeds. ==== SFX: ==== * Pain Is Scary - Use two or more Necrotic Blossom powers in Selene's dice pool at -1 for each additional power. * Vile Siphon - Selene can inhale life forces from incapacitated or grappled prey to reduce her stress (declare one type) by one step and reset her decomposition time. Send die with highest rolled number to doom pool (in case of a tie, then the lower die step is added. * Shambling Horror - Selene gains Intimidate Mastery (1d10 or 2d8 or 3d6) while rotting. * Over My Dead Body! - Spend 1 PP to borrow the highest die from the doom pool as an asset on Selene's next action, then step back and return the doom die. ==== Limit ==== * Shutdown - When Selene is stressed by mental trauma, activates Ditch or Countdown, or is in the presence of a high grade life force (cake/pie smells), take a power point to shutdown Necrotic Blossom and activate All Consuming Shadow. Selene takes +1 Physical Stress. Successfully feed in order to reactive Necrotic Blossom and shutdown All Consuming Shadow. * Countdown - While her husk is invulnerable, it will completely rot away after 24 hours and revert Selene back into shadow regardless of her condition. Initiates Shutdown. * Ditch - Selene can leave her husk at will. Initiates Shutdown.
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