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====LIMITED AWAKENING==== <font size=1>[https://wiki.rpg.net/index.php/SavageHellboySWADE Back to Top] </font></br> During your time with the B.P.R.D., or even before you joined, things became somewhat… complicated. Maybe you discovered your grandmother was a witch, perhaps you touched a cursed idol, or possibly you started to hear the voices of dead people. Regardless, something in your humanity has been substituted along the way, granting you certain abilities that you still do not fully comprehend. You’re certain that trying to understand them will unlock more of these powers, but none of this answers why you keep getting randomly selected for testing in one of the live-in labs. Are you the only one not on that mailing list?</br> For a Limited Awakening you can spend their points as 'Remarkable Human' but can also spend up to 10 points in other Powers based on theit type of 'Awakening'. But no matter the types cannot spend more the 10 points on these listed limited power.</br> TYPES AND CLASSIFICATIONS OF LIMITED AWAKENING :'''LIMITED PSYCHIC''': You have a single limited or multiple minor psychic powers that are beyond scientific understanding. '''''Power Point Spends''''' - You can purchase up to 10 points (total) in Power(s) that you can define as Psychic. For Example a Medium might be able to talk to ghost. This power could be purchases as Mind Control and/or Mind Reading (Limited - only with Ghosts and Spirits -2). Others much include Boost/Lower Traits, Genius, Object Reading, Scan (ghosts etc), Telekinesis and/or Telepathy. These powers use the Psionics (Smarts) skill to activate and control them. :'''PARTICAL CURSED''': One of the more unique occupational hazards while working for the B.P.R.D. is that a curse of legend will turn out to be all too real. These curses might be via a werewolf bite (but the curse did not fully transform you) or being born a Dhampir (half vampires), or maybe you are under a Mummy Curse, etc. '''''Power Point Spends'''''- You can purchase up to 10 points of powers from - Heightened Senses, Melee Weapon (generally Natural weapons like Bite and/ir Claws), Regeneration (2 or 5 points) and Super Skills -Athletics, Fighting and/or Notice (max generally d12+1 maybe 2). You could also take an Environmental Weakness Transformation and/or Vulnerability to reflect your cursed nature, but as normal Hindrances. Any powers that require a skill check to activate and control or if you took Transformation Hindrance, should use Faith (Spirits). :'''CONVICTION''': Your faith is so strong that it grants you special abilities. This could mean you are an ordained priest within an Establish religion but does not have to. Your faith is strong if you follow one religion or not. '''''Power Point Spends''''' - You can purchase up to 10 points any powers that you can define as Holy and assign that 'trapping' to all these powers. These powers use the Faith (Spirits) skill to activate and control them. :'''MYSTICAL BLOODLINE''': Arcane magical rituals are considered dangerous, fueld by the dark gods of old. But there are some individuals who can handle the dark energies and turn them against them. '''''Power Point Spends'''''- You can purchase up to 10 points (total) in Power(s) that you can define as Arcane Magic and assign that 'trapping' to all these powers. You could also take Super Sorcery. These powers use the Spellcasting (Smarts) skill to activate and control them. :'''FAE INFLUENCED''': You have had an encounter with the fae court or others that went favorably and the fae work in your favor now. '''''Power Point Spends''''' - You can spend up to 10 points on the following powers - Armor (magical armor), Awareness, Blind, Boost/Lower Traits, Chameleon, Dodge, Genius, Healing, Heightened Senses, Illusions, Invisiability, Jinx, Malfunction, Melee Weapons (magical/special weapons), Mind Control, Obscure, Pace, Parry, Shape Change and/or Uncanny Reflexes.. These powers use the Focus (Spirits) skil to activate and control them. :'''FRINGE SCIENCE''': You are a weird scientist expert, able to craft and create devices that defy physics and should not work. '''''Power Point Spends''''' - You can purchase up to 10 points (total) in any powers that can be defined as Fringe or Weird Science. Many of your powers should have the Device modifier, except Super Science if you take that power (its already built into the power itself). These powers use the Weird Science (Smarts) skill to active and control them.
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