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==House Rules== *'''Bennies and XP''': Given the nature of PbPs I'll be handing out both Bennies and XP in a slightly simpler manner. Instead of trying to track "sessions" everyone will get 1 Benny back at the end of a significant scene. So, after a big fight or a prolonged period of out-of-combat events you'll get back a benny up to your normal maximum of 3. XP will be handled in a similar way: all but the biggest scenes will be worth only 1 XP but you will be getting XP rewards more often. *'''Weapon Breakage''' This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows: ---Light weapons (daggers, clubs, tortoise blades) become useless. ---Swords can still be used as crude (-1 Fighting) daggers (str +1d4) ---bludgeons (maces, hammers, etc) become clubs (str +1d4) ---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup. *'''Quick Draw''': Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.
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