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Shattered Lands/Chet Olmec
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== ''''' Encounters ''''' == '''Battlefront Shift''' <br> No Action, Martial <br> Range: Close Burst 3 <br> Target: You or one ally in burst <br> Trigger: You roll initiative <br> Effect: The target shifts half his speed. '''Inspiring Word''' <br> Minor Action, Healing, Martial <br> Range: Close Burst 5 <br> Target: You or one ally in burst <br> Special: You may use this 2 times in a single encounter/1 time a round. <br> Effect: The target can spend a healing surge and regain an additional 2d6 HP. <br> FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round. <br> '''Luring Focus''' <br> Standard, Martial, Weapon <br> Range: Melee Weapon (Reach) <br> Target: 1 creature <br> Attack: +10 vs. Fort <br> Hit: 1d8+5 damage. Choose another enemy within 5 squares of you and pull it 2 squares <br> Special: When charging, you may use this in place of a basic attack. <br> '''Tripping Cahulaks''' <br> Standard, Martial, Weapon <br> Range: Melee Weapon (Reach) <br> Target: One Creature <br> Attack: 10 vs. AC <br> Hit: 1d8+5 damage and you pull the target 1 square. Until the start of your next turn, you can make the following secondary attack against the target. <br> ''''Secondary'''' <br> Opportunity Action <br> Range: Melee 1 <br> Trigger: The target willingly enters a square that is not adjacent to you while you are wielding a cahulaks. <br> Attack: +10 vs. AC <br> Hit: 1d8 damage, and you knock the target prone. '''Aid the injured''' <br> Standard, Healing, Martial <br> Range: Melee Touch <br> Target: You or one adjacent ally. <br> Effect: The target may spend a healing surge. '''Templar's Fist''' <br> Standard, Arcane, Implement, Psychic <br> Range: Close Burst 5 <br> Target: One creature in burst <br> Attack: +7 vs. Will <br> Hit: 1d10+4 Psychic damage and the target is slowed until the end of your next turn. <br> FEAT BONUS on hit: The target is also dazed (EONT) and slid 3 squares. <br> Effects: The next ally who hits and damages the target before the end of your next turn gains a +3 power bonus to attack rolls until the end of their next turn.
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