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Byzantium: Nightmares Undreamed Of
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==House Rules== ====Chargen==== *Players who lack any 13s or better in the starting attribute array for their character may either swap one set of attributes (per normal) or advance one of their Primary Attributes to 13. ====Contacts==== You each start play with a number of Contacts = 1 + CHA modifier (negative modifiers result in bonus Contacts automatically beginning on the lower end of the Reaction table). You can declare your unused Contacts at any time during play. You will have the opportunity to make additional Contacts in play, and can make a Between Adventures move in some extended downtime situations to generate more open Contacts if your current open Contacts are exhausted. When you activate a Contact, I'll roll against the Reaction and Seeing a Man About a Dog tables (TNU 137-138) to determine their current opinion of you and their ability to render the aid you desire. (With the exception that free Contacts generated by negative CHA will at best have a neutral Reaction). ====Dodging==== [https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.832876/page-6#post-22194754 Per this OOC post], this revision replaces the Dodging text on TNU p. 221. You may choose to dodge all incoming attacks instead of taking offensive action. You must declare this on your own action or the first time you are attacked in the round. While dodging, opponents use Disadvantage against your Dexterity score instead of attacking your Armour rating as their target number when rolling for attacks. If you declare that you are dodging during your action, you may also move. If you declare you are dodging before your turn in the initiative order, you may not do anything on your turn. Dodging counts for all attacks during the round. Dodging also makes it harder for enemies to throw things at you, but counts the same as any other movement where firearms are concerned. You cannot dodge if you are encumbered, or if you are wearing heavy armour. ====Equipment==== Backpacks take up one of the encumbering item slots, grant a free encumbering item slot, and can carry up to your allowed encumbrance. e.g. A backpack takes up an encumbering item slot, but you could carry a musical instrument inside it for free, all of your small items, and another three encumbering items (assuming you don't have any other encumbering items). ====Spells==== ''Variations'' are a new feature in ''The Nameless Grimoire''. I'll be treating Variations as a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized. ''Imbuements:'' You may select one spell you have mastered, and receive a narrative effect for possessing mastery in it that we negotiate. So, for instance, selecting Open as your Imbuement might mean that your character can always open small, unlocked containers within 10' of them with the motion of a finger. Selecting Perfect Orientation might mean that your character can always orient to true north and the direction 'up'. Characters will have the opportunity to acquire additional Imbuements, both as a result of attaining new specific levels and through narrative devices. You've the option for selecting to use ''Spell Corruption rules'' instead of the Vancian spell memorization from the published rules. Johnstone Metzger has [https://plus.google.com/u/0/+JohnstoneMetzger/posts/gFDxwCNWGfW posted this variant] on Google+. I'll be introducing additional ''Spell Personalization customizations'' from the game's author as we progress in play. [https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.832876/page-6#post-22194755 Hanging Ritual Spells]
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