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=='''Ace Steel'''== Cultist , Madman, Monster hunter, Loose Cannon.... Kung-fu Master?<br> Current Fate Points:'''5(-1=4-1=3)'''<br> Aspects<br> *I live on the Edge<br> *Brotherhood of the Black Star <br> *Chosen One of Ct'tharhogg <br> *My Body is a Road Map of Pain<br> ''Occult Scarification, Tattoos, Battle-scars, Taint from beyond our reality... etc.''<br> *Bizarre Luck <br> *Bionic Arm <br> *Master of the Obsidian Death Style of Jing Zu <br> *Monster Hunter<br> *Enemy: The dread skypirate Roberts<br> *Dark Sorcerer <br> SKILLs<br> Superb- Mysteries<br> Great- Fists, Leadership<br> Good-Intimidation, Resolve, Endurance<br> Fair- Athletics, Survival, Resources, Might<br> Average- Weapons, Deceit, Contacting, Empathy, Investigation<br> STUNTS<br> '''°Martial Arts''' [Fists]<br> Your training in the martial practices of the Far East have honed your abilities with your Fists into a finely disciplined form that is part combat skill, part art form. This gives you an acute insight into the means and methods of barehanded warfare. You may use your Fists skill to study an opponent by engaging him and testing his defenses with your own martial techniques. You must do this as a full action during an exchange. Your target must defend against this action, which is essentially a maneuver, with his Fists skill.<br> If you succeed, you have gained insight to your target’s fighting techniques, and may place an aspect on the target, as with a successful maneuver. Whenever you tag this aspect, you gain an additional +1 to your roll, for a total of +3 instead of the normal tagging bonus of +2. '''°Lethal Weapon''' [Fists]<br> Your martial skill is dedicated to dishing out punishment, and your hands are practically illegal in most civilized countries. Any time your opponent opts to take a mild or moderate consequence from a blow you have dealt, you may spend a fate point to increase the severity of that consequence by one step, increasing mild to moderate and moderate to severe. The opponent may then reconsider whether to take the consequence, or instead offer a concession. You may not do this to an opponent who is already taking a severe consequence. '''°Fist of Death''' [Fists]<br> By concentrating your force into a powerful blow, you may devastate even the most potent of opponents. Once per opponent per fight, you may spend a fate point after landing a successful blow to fill your opponent’s highest unchecked stress box, regardless of how much stress you would normally inflict. '''°Minions''' [Leadership]-''Brotherhood of the Black Star (A.K.A.~Cultists of Ct'tharhogg)''<br> You have minions – lots of them. As a default, in a scene, you may have the bare minimum of minions easily on hand – two or three of Average quality (page XX).<br> You may make three upgrades to improve your minions, spent at the point you bring them into the scene. Each upgrade either by adds three more to their number, or boosts the quality of three of them by one step (no minion can be more than Good quality). This stunt may be taken multiple times to increase the starting number of minions (taking it twice means you start out with five or six of Average quality) and the number of upgrades (taking it twice also means you have six upgrades). You must spend all of your upgrades at the start of the scene when you bring in your minions, but you needn’t bring them all in right away. '''°Unapproachable''' [Intimidation]<br> It’s difficult to try to manipulate someone when you’re constantly reminded of how scary they are. A character with this stunt may use his Intimidation in lieu of their Resolve to defend against Rapport, Deceit, and Empathy. ===The Dreaded Sky-Pirate Roberts=== RIVAL<br> The Dreaded Sky-Pirate Roberts<br> Aspects: *"Pride is my favorite sin..." *Atomic Zeppelin *Pirate Code of Honor *Beyond Fear. *[Aspect5] *[Aspect6] *[Aspect7] *[Aspect8] *[Aspect9] *[Aspect10] Assumed Key Skill(s):<br> Resolve, Alertness Rumored Stunts:<br> '''Smooth Recovery''' [Resolve]<br> While most characters with Resolve can keep things together under stress, for your character it is second nature, allowing him to regain his footing in the face of even the direst of outcomes outside of physical conflict. This stunt allows the character to take one additional moderate, social or mental consequence than normal, allowing him to take up to four total consequences of that variety. '''Unflappable''' [Resolve] ''Requires Smooth Recovery.'' The character is simply not prone to fear. While Intimidation efforts against him might provoke other emotions, they can rarely scare him; he gains a +2 to his Resolve when defending against a purely fear-based Intimidation action. '''Right Place, Right Time''' [Resolve] ''Requires Unflappable.'' The character seems to always be in a safe spot, without moving in any obvious way. When engaged in physical combat, characters with this stunt may use Resolve as their combat skill when defending, and may also use it to move or take cover (so long as they merely saunter; no sprints allowed). To the outside world, it appears that the character is simply staying put and unfazed as gunfire and other attacks miss him by scant inches, or is picking up his undisturbed martini as the werewolf rushes past. Circumstance conspires to leave the character undisturbed so long as his defense is not beaten. '''Danger Sense''' [Alertness]<br> The character maintains a quick and easy awareness of ambushes and other nasty surprises – perhaps preternaturally, perhaps simply due to finely tuned mundane senses. Whenever ambushed (see page XX), the character is able to take a full defensive action, gaining a +2 on his defense roll, regardless of whether or not he’s surprised (if he is surprised, dropping his base defense to Mediocre, this stunt takes his base defense up to Fair). '''Saw It Coming''' [Alertness] ''Requires Danger Sense.'' The character is never surprised; he may always take a full defensive action when ambushed, and his base defense is never reduced to Mediocre by surprise. ===''Jack Irons''=== Clean cut 2 fisted writer. Over protective of his 5 sisters and rumored to live his work. He use to write pulp short stories for the Rockfield Gazette (which burned down under mysterious circumstances).
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