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Mahou Shoujo:Roanapur
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==Custom Flavas (Any Badass)== * "I know this place!" - You can spend 1-3 BP once a scene to add some advantageous bit of detail to the location. * "You Wouldn't Like Me When I'm Angry" - When you get mad, you get dangerous. You may spend 3 BP to get mad during a fight. While you're mad, you do 1 BP of damage for every 3 points above the roll of guy whose ass you're kicking, instead of the usual 4. * Exotic Dancer - +3 to rolls using physical attractiveness to seduce/distract, limited by target's orientation. * Everything and the Kitchen Sink - You never count as unarmed. Even if you're stripped naked and tied up... well, then you have a rope, don't you! If you're running on fumes, you can narrate using something improbable as a weapon to regain 1d3 BP * Acrobat - You get +3 on your rolls to pursue or flee during a Chase, if you're moving through a crowded or cluttered area. Once per scene, you can spend 3 BP to increase your running movement by one. * "Sometimes I'm an X, sometimes a Y, but I'm really..." - You can spend 1 BP to change your appearance instantly. You can also spend 3 BP to also get access to a single Profession Flava that matches your new appearance for the rest of the scene. Actually using the Flava costs twice as much BP as normal, or 1 BP if it's normally free. * "Sniper!" - You're a dead shot with a rifle, and you can punish fools like an angel of death. Your range modifiers are -1 at medium through extreme range. If your target isn't in a fight and doesn't know you're there, you can spend 1 BP when you hit to do 1 damage for every 2 points over the target's defense. Naturally, you can only do that once a scene! * PhD in Kicking Ass - Pick one Combat Option belonging to a different type of Badass than yourself. You can use it as if you were the right kind of Badass. * "Fool Me Twice..." - Once per fight, you can spend 1 BP to use a Combat Option that you've already used in the fight. * Roll With It - When you're hit, you can spend 1 BP to raise the number needed to score extra damage by 1 (usually to a 5). * Heroic Comeback - The first time in a fight that you roll snake-eyes or boxcars, gain 1d3 BP. * Marked For Death - Whoever pissed you off is going to pay. Spend 3 BP to mark your target, once per fight. Every time you hit them, they take an extra 1 BP of damage. * "I Believe in You!" - You can spend 1 BP to add a d6 to someone else's Attack or Defense roll. This counts as your once per turn chance to boost a roll. A given roll still can't be boosted by more than 1d6 total, so if multiple people use this Flava (or if the beneficiary spends BP to boost their own roll), use the highest of the bonus rolls. * Wily Veteran - Once per round, if you have already spent BP on a bonus die for attack or defense, you may spend 2 BP to gain a bonus die for the other. * "Hang in There!" - Once per fight, as your action, you can give up to 3 BP to one of your buddies. * Demonologist - This is a Nasty (Villain) Flava. Only bad guys and maou shoujo can take it. They get a +2 on checks to summon, control, or bind demons, and the cost of binding demons is reduced to 5 Awesomeness/Wickedness. Demons can't take this Flava. Non-supernatural types get the ability to use Demonology instead of the usual benefits. * Crazy Prepared - During Downtime, you can forgo your chance to regain BP to instead prepare a certain location to give you some advantage in the future. Simple traps, caches of weapons, etc. can be prepared in one Downtime, but if you have the chance to prepare over several Downtimes, you can get really crazy! Work out the details for what you want to do with the GM. * Gun Fu - Some people know Kung-fu, but you follow the .44 path. You get +1 to all attack rolls using guns and can make a single gun attack count as 1 BP of damage for every 2 points over the defender when fighting mooks. The +1 with guns doesn't stack with the +1 with weapons from the Soldier flava!
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