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Numen Krieger
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===Moves=== '''Basic Moves''' *Basic Strike: 1d6 *Basic Taunt: Control 1, can't be part of a combo, must act first, gain 1d4 glory, only works once per combat. *Basic Throw: +Hurl Element, 1d8. *Basic Sweep: 3 control, hits low, knockdown, 1d6. '''Special Moves''' *Telekinetic Hurl: Liber holds his hand palm-outward toward his opponent, and a wall of force bursts forth. **L2, Extra Knockback, Ki & Strength, Reach. *Lightning Parry: In the moment before being struck, Liber lashes out with an aura electricity. **L2, Harry, Critical Hit, Counter (Defensive Response Only), Increased Stun. *Incinerate: Liber presses his fingers against his temples and things start bursting into flame. **L4, Ranged, No Ranged Response, Very Fast, Priority, Ki and Strength, Limited Movement (No move before attacking). *Psi-Katana Rising Slash: Liber slashes upward with a sword of burning blue energy. **L3: Knock Down (2), Juggle, Ki & Strength. *Psi-Katana Thrust: Liber steps forward into a half-lunge and stabs with his psi-sword. **L2: Ki & Strength, Reach, Easy to Combo. *Psi-Katana Flourish: Liber makes a complicated, swirling cut at his enemy's head. **L3: Ki & Strength, Fast Recovery, Harry, Critical Hit. '''Super Moves''' *Lightning Burst: An explosion of electrical energy radiates out from Liber, causing his opponent to briefly appear as a black outline with a glowing skeleton. **Invincible Counter: Defensive Response Only (2), Harry, Critical Hit, Fast Recovery, Breakthrough 2, Increased Damage 3. *Move Name: Description **Move Stats *Move Name: Description **Move Stats '''Finishers''' *Bio-Incinerator: Liber points at the enemy and clenches his fist. Smoke pours from their eyes, ears, nose, mouth, etc., before they fall over. **Ranged (2), Increased Damage (4).
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