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Ogre:CharacterCodex:Skills:Subterfuge
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==Sleight of Hand== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |Standard |- !Armor Penalty |Maneuver |- !Untrained |Yes; see below |- !Concentration |No |} '''Proficiency:''' Legerdemain, Pick-Pocket, Hide item. '''Description:''' You are very agile with your hand. You can make legerdemain tricks, pick-pocket someone or you can hide an item on yourself. '''Check:''' A DC 10 Sleight of Hand check lets you palm a coin-sized, unattended object. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went. When you use this skill under close observation, your skill check DC is the passive Spot resistance of observers. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed. You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check DC is the Spot passive resistance of anyone observing you or the Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check, since it's generally easier to find such an object than to hide it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check. Drawing a hidden weapon is a standard action and doesn't provoke an attack of opportunity. If you try to take something from another creature, you must make a DC 20 Sleight of Hand check to obtain it. You must also beat the opponent passive Spot resistance or your opponent will notices the attempt, regardless of whether you got the item. You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your "act" encompasses elements of legerdemain, juggling, and the like. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Sleight of Hand DC !Task |- |10 |Palm a coin-sized object, make a coin disappear |- |20 |Lift a small object from a person |} '''Untrained:''' When used untrain, Sleight of Hand can only be used to hide an object. '''Try Again:''' Yes, but after an initial failure, a second Sleight of Hand attempt against the same target suffer form a cumulative -4 penalty.
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