Editing
Paradise City:Dave Kline Got Murdered
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Retired PCs= ==Adrian Griffon== ST: 10, DX: 12, IQ: 13, HT: 10 HP 10, Will 13, Per 13, FP 10 Basic Lift 20 lbs, Damage: Thrust 1d-2, Swing 1d, Basic Speed: 5.75(6), Basic Move: 6 '''Cyberware''' (All Natural): Chip Slot /w Pain Editor Chip, 8 lb flesh holster in torso, Two Bionic Ears w/ Sound Editor and Volume Cutout, Speedware 1 ( 0.25 Speed), Cyrberflex: Run 2 ( 4 to Running Skill). '''Advantages''': Basic Speed 0.25, Charisma 1, Patron (Web of friends and contacts all over the city with Current Affairs (Crime, 20 pts), Talent: Ear to the Street 2 (Area Knowledge, Current Affairs (any street), Streetwise) [10 pts], Westside Nation Background [Streetwise, Urban Survival, and 1 to all Mental skills that have the specialization (Westside Nation)]. '''Disadvantages''': Code of Honor (Defend old gang in the Westside Nation, the “Nine Blades”) [10 pts], Dependents: Neighbors. (Street Kids, Elderly Couple, Pair of Prostitutes). [20 pts] '''Skills''': Accounting 11 [1], Area Knowledge (The Asylum) 13(15) [1], Area Knowledge (The Browns) 13(15) [1], Area Knowledge (The Church Hill Area) 13(15) [1], Area Knowledge (The City Dumps) 13(15) [1], Area Knowledge (Downtown) 13(15) [1], Area Knowledge (The Firepits) 13(15) [1], Area Knowledge (The Habitats) 13(15) [1], Area Knowledge (The Southside Jungles) 13(15) [1], Area Knowledge (West Hollywood) 13(15) [1], Area Knowledge (The Westside Nation) 14(17) [2], Brawling 13 [2], Computer Operation 13 [1]m Current Affairs (Crime) 15(17) [4], Diplomacy 13 [4], Driving (Automobile) 13 [1], Driving (Motorcycle) 14 [2], Fast-Draw (Knife) 14 [4], Fast-Talk 13 [2], Guns (Pistol) 13 [2], Guns (SMG) 13 [2], Holdout 13 [2], Jumping 12 [1], Karate 13 [8], Melee Weapon (Knife) 15 [8], Research 14 [4], Running 10(14) [2], Stealth 13 [4], Streetwise (The Asylum) 12(15) [1], Streetwise (The Browns) 12(15) [1], Streetwise (The Church Hill Area) 12(15) [1], Streetwise (The City Dumps) 12(15) [1], Streetwise (Downtown) 12(15) [1], Streetwise (The Firepits) 12(15) [1], Streetwise (The Habitats) 12(15) [1], Streetwise (The Southside Jungles) 12(15) [1], Streetwise (West Hollywood) 12(15) [1], Streetwise (The Westside Nation) 13(16) [2], Urban Survival 12(13) [1] '''Weapons''': Machine Pistol: Daisho Jackal 9mm Machine Pistol (Dam 3d pi, Acc 2, Range 160/1800, Wt. 2.5/1, RoF 10, Shots 30 1(3), ST 9, Bulk -2, Rcl 3, $500, LC 2) Combat Pistol: Glock 90 10 mm (Dam 3d pi , Acc 2, Range 280/2000, Wt. 2.5/0.7, RoF 3, Shots 20 1(3), ST 10, Bulk -2, Rcl 3, $540, LC 3) Holdout Pistol: AMT Insurance .25 (Dam 2d pi, Acc 1, Range 100/1200, Wt. 1/0.2, RoF 3, Shots 18 1(3), ST 6, Bulk -1, Rcl 2, $240, LC 3) Combat Knife: Large, Vibro, Super-Fine. (Sw 1d (5) Cut, Th 2d (5) Imp. LC 3) Holdout Knife: Small, Super-Fine. (Sw 1d-1 (2) Cut, Th 1d-1 (2) Imp. LC 4) '''Armor''': Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3) '''Transport''': Motorcycle. '''Other Equipment''': Business Cards, Mobile Phone ??? '''History''': Adrian grew up on the streets of the Westside Nation, his parents were killed in a gang war when he was twelve and he has been surviving on the mean streets ever since. Not particularly strong he was quick and smart, this saw him picked up by the (insert gang name) as a runner for them. Mostly tasked with delivering small quantities of drugs to the gang’s customers he soon came to know his way around the local streets and then the rest of Westside. Soon after he found a mentor in “Blade” a local street tough who was an expert in martial arts and deadly with a knife. He became the father figure in Griffon’s life and taught him a lot about surviving on the streets. Being an inquisitive and friendly sort he soon developed a number of friends and contacts around Paradise’s seedier side. His bosses within the gang soon came to see his ability to move relatively freely throughout the city as a blessing and promoted him to do courier work of a more legitimate nature. Griffon used this opportunity to make more contacts around the city. He had an idea of how one day he would be able to get out of the courier business to become an information broker. At around age 23 Griffon began his career as an information broker, he found he could find out all sorts of interesting things about people in all sorts of places. He has had many opportunities for blackmail but has yet to resort to the darker side of his business. Currently Griffon operates out of and old apartment building which he shares with a group of street kids, an elderly couple and a pair of prostitutes. He considers them his people and does what he can to look out for them. ==Eren Kajian== ST 10, DX 10, IQ 14, HT 10 HP 10, Will 14, Per 17, FP 10 Basic Lift 20 lbs, Damage: Thrust 1d-2, Swing 1d, Basic Speed: 5, Basic Move: 5 '''Cyberware''': Pattern Recognition Audiovox, Anti-Toxin Glands, One level of Adrenal Cut-Outs, Chipware Socket. '''Advantages''': Charisma 2, Voice, Talent: Eastgate Background. [Administration, Computer Operation, Law (Paradise), Research, Savoir-Faire (Corporate), 1 all “Eastgate” skills], Talent: Smooth Operator 1 [Acting, Carousing, Diplomacy, Fast-Talk, Intimidation, Leadership, Panhandling, Politics, Public Speaking, Savoir-Faire (Corporate), Sex Appeal, Streetwise), Talent: Street Savvy 2. (Area Knowledge (Urban), Streetwise, Survival (Urban)). '''Disadvantages''':, Overconfidence 10, Addiction 10 '''Skills''': Acting 13(14) [1], Area Knowledge (The Asylum) 14(16) [1], Area Knowledge (The City Dumps) 14(16) [1], Area Knowledge (Downtown) 15(17) [2], Area Knowledge (Eastgate) 14(17) [1], Area Knowledge (The Habitats) 14(16) [1], Area Knowledge (West Hollywood) 14(16) [1], Beam Weapons (Pistol) 10 [1], Brawling 11 [2], Carousing 14(15) [1], Computer Operation 14(15) [1], Criminology 14 [2], Diplomacy 13(14) [2], Electronics Operation (Surveillance) 14 [2], Fast-Talk 14(15) [2], Holdout 13 [1], Law (Paradise) 12(13) [1], Lockpicking 13 [1], Observation 17 [2], Photography 13 [1], Research 15(16) [4], Savoir-Faire (Corporate) 15(17) [2], Search 18 [4], Shadowing 13 [1], Streetwise (Downtown) 14(16) [2], Streetwise (Eastgate) 14(17) [1], Streetwise (The Asylum) 13(16) [1], Streetwise (The City Dumps) 13(16) [1], Streetwise (The Habitats) 13(16) [1], Streetwise (West Hollywood) 13(16) [1], Survival (Urban) 13(15) [1] '''Equipment''' Non-descript Sedan, dark colours. Daisho XP electrolaser pistol (Dam 1d-3 burn and HT-4(2) aff, Acc 4, Range 40/80, Wt. 2.2/0.5, RoF 3, Shots 180(3), ST 4, Bulk -2, Rcl 1, $800, LC 4) with 5 spare power-packs. Mahara Rangi 9mm pistol (Dam 2d 2 pi, Acc 2, Range 150/1900, Wt. 2/0.7, RoF 3, Shots 18 1(3), ST 9, Bulk -2, Rcl 2, $800, LC 3) with 5 spare magazines. Collapsible Baton Suitcase with smart clothing, Sunglasses with variable lens, zoom and photography functions, Cellphone (Larger, more functional variety), Laptop and back-ups, 5 grams of high quality MDMA, Sensitive Audio-Recorder with Sound Editor and Micro-Microphone, Fibre-Optic cameras, Toolkit with power drill and 'standard content'. '''Transport''': Eren has his dark sedan, pretty much of a time that wouldn't look to out of place in any company employee fleet. '''Appearance''': Eren is of average height, and vaguely Eastern Mediterranean appearance: he could be Turkish or Armenian or Lebanese or more likely just another long term citizen of Paradise City, from parents who were long term citizens of Paradise City, from parents who were... At any rate, he has black hair and dark eyes, and likes to keep himself well shaven, although he sometimes has a tendancy to forget when working; a patina of stubble tends to indicate interest and engagement with the job. While he varies his clothing depending on the social situation, his dress will always be described as smart. He has a pair of shades he uses for camera work and so on, which he habitually wears when on the job, but doesn't really affect much else in terms of ornament. Those same shades serve to disguise sleep deprived eyes... ==Arnold Perkins== Strength: 10+11+2 lifting strength (21) Dexterity: 14 [80] IQ: 12 [40] Health: 10+3 (13) HP: 10+4 (14) FP: 10+6 (16) Will: 12 Perception: 12 Basic Lift/Encumbrance: 106, 212, 318, 636, 1,060 Basic Speed: 7+3 (10) Basic Move: 10+1 (11; +1 in melee combat, but only for the purposes of Turn Sequence) Basic Dodge: 13-1 (12) Damage: 2d, 4d-1 +3 punch damage +3 thrust damage, -1 to defend against the blow +4 elbow strike damage +2 to ALL attack and damage rolls in melee +2 to Hit Location in melee +1 yard jumping distance ''' Advantages/Perks [43]:''' Background (Eastside City Projects, Nashville area) [0] Signature Gear (50% of average, 60,000) [4] Comfortable [10] Cyberware [12] Patron Corporate Illegal Weapons/Ammunition Supplier (individual or organization slightly more powerful 10, quite rarely (6 or less) ½) [5] Reputation (Local area, as a good man; frightening at first glance, but a good man. Quite, polite, takes care of his sister. Nicer than…well, just about anyone they know. +4, small group, all the time) [7] Reputation (Cops, freaky looking bastard, but one of us once upon a time. Good guy, even if he is a little pathetic. Just takes care of his sister and keeps his head down nowadays. Sells used clothes, or something. +4, small group, some of the time (10 or less)) [3] Street Talent (Streetwise, Urban Survival, +1 to all mental skills with the specialization “Eastside”) [0] Smuggling Talent 2 (Smuggling, Fast Talk, Acting, Merchant, Intimidation, Driving) [10] Perk: Weapon Bond (Gyroc Pistol) [1] Perk: Weapon Bond (Gyroc Pistol) [1] ''' Disadvantages/Quirks [-85]:''' Addiction: Tobacco [-5] Bloodlust [-10] Callous [-5] Dependant: Olivia Perkins, adorable, loveable 7 year old little sister (No more than 50%, Loved one, Quite often) [-20] Disturbing Voice [-10] Greed [-15] Impulsiveness [-10] Obsession (Raise Olivia right, give her everything she could need. Keep her safe and happy.) [-10] '''Skills [87]:''' Acting IA 13(15) 4 Area Knowledge IE (Eastside) 13(14) 1 Area Knowledge IE (Eastside Projects) 13(14) 2 Area Knowledge IE (Eastside Playground) 13(14) 2 Area Knowledge IE (Westside Deadlands) 12(13) 1 Area Knowledge IE (Westside Jungles, Firepits) 12(13) 1 Computer Operation IE 12 1 Driving TL8 Wheeled DA 13(15) 1 Driving TL8 Motorcycle DA 14(16) 2 First Aid IE 12 1 Fast Talk IA 12(15) 2 Filch DA 13 2 Guns (Gyroc) DE 19+1 16 -Technique: Dual Weapon Attack (Gyroc) 4 5 Intimidation WA 13(15) 4 Judo DH 14+10 4 Karate DH 14+8 4 Merchant IA 15 12 Running HA 13 2 Shortsword DA 14+7 2 Stealth DA 13 2 Streetwise IA(Eastside Projects, the City Dumps) 13(14) 4 Streetwise IA(Warzone, Eastside Playgrounds) 13(14) 2 Smuggling IA 13(15) 4 Urban Survival PA 11(12) 1 '''Cyberware:''' ''Advantages Granted:'' Ambidexterity; High Pain Threshold; Rapid Healing; Unfazeable; ''Disadvantages Imposed:'' Must eat three times as much as normal, Insomniac (15), Light Sleeper, Impulsiveness, Bad Temper, Delicate Metabolism (protein rich diet), -2 acrobatics, climbing, and escape, Hamfisted (5 point version), -1 block, dodge, and parry, must make a will roll to draw a weapon not of martial art skill after surprise Hemispheric Symetrification: $5,000. Gives Ambidexterity. Metabolic Accelerator: $6,000. +1 Basic Speed, +1 ST, the user must eat three times as frequently as a normal person. Stimulant Feed 4,500 +1 speed, Insomniac (15), Light Sleeper Neuron Accelerator $5,000 +1 speed, Impulsiveness Aggression Booster: $1,000. Gives ST +2, High Pain Threshold, Bad Temper. Streamlined Digestion: $2,500. Gives +1 ST, +1 HT, Delicate Metabolism (Fresh Meat Only, -20 point version). Muscle Bonds: $3,000. +1 ST, Gives 3 Extra Hit Points. Muscle Grafts: $8,400 +6 to ST Bionic Heart: $3,000. HT +1, FP +1, Hard to Kill +1. Coagulant Glands: $5,000. Gives Rapid Healing. Nutritional Editor: $6,000. +1 HT, 1 Extra Hit Point Backup Heart: $6,000. Gives three levels of Hard to Kill, +5 Fatigue All Limbs Hydraulic Rams: $2,400. Any limb with Hydraulic rams does +1 damage in hand-to-hand combat – the effect is not cumulative for weapons wielded 2-handed. If both legs have Hydraulic rams, add 1 yard to Move and jumping distance. 2 Elbow Brace: $2,000. +2 Judo, Wrestling, Lifting Strength, -2 Acrobatics, Climbing, Escape, +2 Punching damage, +4 elbow strike damage. 2 Hammer Hand: $2,000. The shoulder and elbow are rigged to throw particularly hard and fast punches and the hand and fingers are reinforced. The wrist and hand gain DR 4. Thrusting attacks made with the Hammer Hand inflict +3 damage and are defended against at -1. The hand is at +3 to resist wrist and finger locks. However, the hand has the Ham-Fisted disadvantage at the 5 point level. Hammer Hand includes the Brass Knuckles implant. Cybernetic Link (Body Link +3 acrobatics, dancing, hand to hand) $4,000 Maxed Martial Arts Hard Reflexes (Kuntao; skills: Broadsword, Judo, Karate, Shortsword, Staff) $6,000, +4 to skills related to martial art. Must make a will roll in the second after being surprised to draw a weapon not related to the art. Reflex Trigger (Strike) $3,000 When the character is attacking unarmed, or with a melee weapon, their position in the Turn Sequence is calculated as if their Move were 1 higher, they are at +2 to all attack and damage rolls, and at +2 to the Hit Location technique. The character is at -1 to Block, Dodge and Parry. 2 Chip Slots $3,000. Chips (all plainly visible when jacked in) Unfazeable 3,000 SkillChip skill (fast talk) 2 1,050 '''Signature Gear:''' Sports Motorcycle with smuggling compartments (travel bags) +13,400 Smart Car with smuggling compartments (2xtrunk) and programmable camouflage (allowing it to change colors and mimic styles) $29,000 Two Smugglers Travel Bags (can hold 100 pounds visibly, and 10 pounds “hidden” in a stealth compartment, giving +2 to skill) $2,400 Two Smugglers Trunk (can hold 400 pounds visibly, and 40 pounds “hidden” in a stealth compartment, giving +2 to skill) $8,000 Reflex Suit with thermo-optic chameleon surface (+4 to stealth in infravision or ordinary wavelengths, +2 against hyperspectral or ultraviolet, +1 against high or low band hyperspectral vision. Halved when moving.) 12/4, flexible, all locations $5,200 Reflex Jacket (Heavy, disguised as trenchcoat) $575 18/6 to Torso, Limbs '''Gear:''' Heavy Flashlight 20 CommLink (Small Cell phone with GPS, Neural Headset Video screen, Wearable HUD) $250 Gripboots (equivalent to assault boots, +1 damage per die to kicking, +1 climbing (or +2 on ice)) 500 Hip Flask (holds 1 pint) $10 Cigar Case (6 cigars) $30 Hyperspectral Visor (+3 vision, tracking, forensics, observation, search, can see in all light amounts, with HUD and 1xmagnification. $2,000 Night Shades (Night vision 8, 2xmagnification, HUD) $250 Voice Mask $200 Spool of razortape $40 Heavy Clamshell Armor $900 Light Infantry Helmet + Visor $350 '''Home:''' 3 safes (5 cubic feet each) $1,500 Chemical Sprayer (Hidden in air duct straight above safes; biometric lock fails, these go off) $100 Sleep Gas $0.50 2 x Responsive Beds $1,000 TL9 Housebot $4,000 ''' Personal Weapons:''' Two Yosho-Noshi Mongolian 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 2/1, RoF 3, Shots 9(3i), ST 10, Bulk -3, Rcl 1, $1,000, LC 3) Extended Clip x1.5 (13(3i)) Accessories: Infrared or Normal laser sight, Power Holster, Hud Link Fee, with concealed carry permit $100 10 clips of ammo ($650) Superfine Long Knife (fine balance,very fine materials +1 to skill, -2 to break, +2 cutting/impaling damage ) (sw+2 (2) cut C, thrust+5 (2) imp C,1, Parry 0, weight 1.5, strength 7 '''Inventory:''' Accessories: 10xNight Shades [$2,500] 10xInfrared Glasses [$5,000] 5xPower Holster [$5,000] In bags, trunk, plainly visible: $2,500 dollars worth of clothing, with normal street clothes in bags in the car, hard wearing tougher clothes in the other bag, and nicer gear (either respectable clothes, or synthleather jackets, shoes, and the like) in the trunk. Arnold covers as a clothing merchant, and also makes a little money on the side doing it while he’s actually working. Huge variety; buys his stuff at pawnshops, estate sales, that kind of thing. Nice stuff separated, and kept in trunk locked. Special Ammunition: EMP rounds (10xnormal cost, $500 worth) Shotshell rounds (normal cost, $500 worth) HEC rounds (normal cost, $1,500 worth) Normal Ammunition (normal cost, $2,500 worth) Several stashed in bags of clothes (20 pounds) 8x AMT Stinger .22 (Dam 1d pi-, Acc 2, Range 60/1000, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $100, LC 4) [800] Hidden in Trunk of car (40 lbs) 5xCaracas Hobgoblin .22 (Dam 2d+2 pi, Acc 1, Range 150/1900, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $200, LC 3 [$1,000] 5x Deusex AP-1 .380 (Dam 2d pi, Acc 3, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $100, LC 3 [$500] 2x Mandla Thor .44. (Dam 3d+1 pi+, Acc 1, Range 280/2000, Wt. 2.5/0.7, RoF 3, Shots 20+1(3), ST 10, Bulk -3, Rcl 3, $250, LC 3 [$500] 2x Damno Streetkeeper .60 (Dam 4d+2 pi++, Acc 1, Range 250/2700, Wt. 4/0.2, RoF 3, Shots 11+1(3), ST 12, Bulk -3, Rcl 4, $450, LC 3) [$900] (Hidden in two Trunks at home, 80lbs) 10x Najal Survival .25 (Dam 2d-1 pi, Acc 1, Range 100/1200, Wt. 1/0.2, RoF 3, Shots 18+1(3), ST 6, Bulk -1, Rcl 3, $100, LC 3) [$1,000] 2xColt AR-900 .40 Assault Rifle (Dam 8d pi++, Acc 4, Range 800/2200, Wt. 8/2, RoF 10, Shots 50+1(3), ST 11t, Bulk -4, Rcl 3, $2500, LC 2) [$5,000] 3x Thorak Demolition Gyroc Carbine 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 4/1, RoF 3, Shots 10(3), ST 7t, Bulk -3, Rcl 1, $200, LC 2) [$600] 3x S&W Chokma CAWS 12g (Dam 4d+4 pi++, Acc 2, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $400, LC 2)[$1,200] 3x Mahara Kali Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/2, RoF 3, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $700, LC 2) [$2,100] (Located in Safes at home) Yosho-Noshi ICW 6.8mm (Dam 6d pi, Acc 4+2, Range 700/4000, Wt. 12/1.5, RoF 15, Shots 25+1(3), ST 10t, Bulk -5, Rcl 2, $7000, LC 1) [$7,000] Zauben Fafnir 5.7mm Gatling Carbine (Dam 4d pi-, Acc 4, Range 350/3000, Wt. 10/2, RoF 40, Shots 200(3), ST 9t, Bulk -4, Rcl 2, $2400, LC 1). [$2,400] 2x Colt Dragon LAW 15mmPBL (Dam 3d+2 pi++, Acc 4, Range 220/2000, Wt. 20/10, RoF 30, Shots 30(30), ST 10t, Bulk -6, Rcl 1, $3000, LC 1) [$6,000] Colt Afghan LSW 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 12/3, RoF 10, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $1400, LC 1) [$1,400] ==Vicki McMillan== [[Image:Vicki2.jpg]] Player: Illegible Smudge, Age: 21, Height: 5'4", Weight: 130 lbs, Build: Slim/Petite, Points: 170, Background: Church Hill ST 12 (0)DX 15 (100) IQ 12 (40) HT 12 (20) HP 12, Will 16, Per 12, FP 12 Basic Lift 29 lbs, Damage: Thrust 1d-1, Swing 1d 2, Basic Speed: 7 (5 pts), Basic Move: 7 '''Cyberwear''': Hard Reflexes: Balance, Long Vibro-Claws (Semi-Natural), Aggression Booster, Wired Reflexes (Semi-Natural), Fear Block, Light Tattoo: Gang Symbol '''Advantages''': Combat Reflexes [15], Background: Church Hill [0], $60k of Cyberwear [12], Talent: Street [0], Attractive [4] '''Disadvantages''': Shyness [-10], Miserliness [-10], Wealth: Struggling [-10], Impulsiveness [-10], Greed [-15], Addiction: Cigarettes [-5], Dependent: Her girlfriend Krystal (Loved One x2, 50% or less, 9 or less)[-10], Sense of Duty: Her former gangmates [-5], Bad Temper [0], Overconfidence [0] '''Skills''': Acrobatics 17 [2], Area Knowledge: Church Hill 12 [0], Area Knowledge: Downtown 12 [1], Brawling 16 [0], Climbing 17 [2], Computer Operation 12 [1], Dancing 17 [1], Electronics Ops: Security 14 [8], Fast-Draw: Pistol 17 [1], First-Aid 12 [1], Guns: Gyroc 15 [1], Holdout 11 [1], Intimidation 14 [2], Judo 14 [1], Jumping 17 [2], Karate 18 [8], Lockpicking 14 [8], Merchant 10 [2], Observation 12 [2], Pickpocket 14 [2], Stealth 17 [4], Streetwise: Church Hill 10 [0], Streetwise: Downtown 10 [1], Shadowing 12 [2], Urban Survival 12 [1] '''Weapons''': Vibro-Claws (Dam 2d 2 (5) cut / 2d 1 imp (5), Reach 1/C, Parry 0, Cost $5000) Ironstate Riotgun gyroc pistol 15mm (Dam 6d pi++, Acc 0, Range 1900, Wt. 2/0.7, RoF 3, Shots 6(3), ST 10, Bulk -2, Rcl 1, $150, LC 3) '''Armour''': Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3) '''Other Equipment''': Light Intensification Contacts ($300/neg), Electronic Lockpick ($1500/3 lbs), Lockpicks ($50), Belt Holster ($25), Wristwatch ($20), Zippo Lighter ($25) '''Transport''': Vicki tends to use public transport such as the subway for the most part, or else goes on foot if the distances are not too far. I don't see her owning a car. When with the team, she rides in Jacob's sedan. '''Description''': Slim and petite but intense looking young woman with shoulder length glossy blue hair. She habitually wears a leather jacket and urban camouflage pattern cargo pants with army boots, clearly identifying herself as a gang-member. Her eyes are bright Frodo-blue and she seems to oscillate between being withdrawn and suddenly hostile and confrontational when people get too close. Those who look carefully can just make out faint silver threads of circuitry running beneath the skin and note that her fingernails appear to be made of stainless-steel.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information