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==Equipment== *Weapons: ** Two swords, matching pair. "Arkati." Damage 2d4+2. ** Broadsword (not on person) ** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person) ** Dagger ** Med Shield (not on person) *Other: ** Adventurer's Pack ** Armor (as above; old helm not on person, wearing "Arkati" helm) ** Fire Starter ** Winter clothes and boots (spare boots not on person) ** Group-owned sack (holds lizard queen horn) ** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control. ** Shepherds stick. (not on person) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt. ** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two.... ** A Dragonscale, gold inscriptions in Auld wyrmish. Big as a hand. ** An obsidian figurine on cord, miniature copy of the plinth atop the Rainbow Mound. ** SPIRIT SCREEN MATRIX You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. ** PEARL BRACELET It has 6 uses and you can breathe water for an undisclosed amount of time. The first time will be trial and error :) Six river pearls, braided together with human hair. The nomad knows that these pearls were a gift from the newtling peoples to their human allies in the dim past. A human priestess fashioned this bracelet using her own hair, symbolizing the friendship of the two races. This fellowship blessed the item, and it enables the human wearer to breath water as if it were air. Reaching out to grasp the treasure, Rothar understands that his destiny is to forge an alliance between his two tribes, the nomads and the newtlings. He feels honor at the trust his ancestors, and those of the amphibians, have placed in him. He vows not to disappoint them. ** LEAD DISK SHIMMER 4 MATRIX The lead used here for armour and bits and bobs is the same as bronze, gold and silver coins. It has been enchanted or is a weak mix of metals and doesn't interfere with magic. You can place the disk on your skin. If you do it sticks there, painlessly, and it's a shimmer 4 matrix and when activated sends out a strange network of tattoos across your body, that wriggle, shimmer and generally confuses your opponent. It makes sense that it only works best if you have little in the way of clothing. It subtracts up to 20% from your attackers skill roll to hit due to the confusing tattoos. It costs up to 4 pow points and lasts 10 melee rounds. your natural armour would be in effect too. *'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup" **INT 5 POW 5/10. **Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets. **Will Let of a loud CLANG at Milking time. 6am and at 6pm **Will Harmonize any cows or Bulls (read Bison too) in POW vs POW battle. **Assists in fertility rites in calving time. **Fills up with good quality milk (1L) for 1 magic point on request. **Classed as a magical weapon when smacking people. 1d6 damage. Fist skill or club which ever higher. **Allows you to bind spirits into cows **It's not a bound spirit as such, but if you attune with it, it will allow the use of its pow to fuel spells. **It can cast **Detect cow 1pt 40m ** '''Bison skin cloak “Stinker’’''', +15% to hide skill from Bison. ** '''Bison skin boots “Hoofs”''' +10% move quietly when stalking Bison. ** '''Javelin of the Bison “Old Gnarly”'''. Made from Bison bone +15% to hit Bison and +3 Damage vs Bison. It is perfectly weighted for you and its bone tip as hard as bronze. *Money: **Guilders (100) * Horn from lizard queen. (not on person) Ancient first age creature. Ancestor of rock lizards, any encountered will know this. * Mantis saddle and tack. (not on person)
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