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The Great Castlemourn Campaign
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===Significant Locales=== The Thaalride is the longest trade route in Mournra, stretching from Shields Hard in Khalandorn far to the west all the way to Orlsgate in the Haunthills to the far east. It passes through Greatbellow between Stormgate and Wind Pass, the sole overland trade route through the Yarhoon. Bucklebank is the largest city in Greatbellow, but is still fairly small. It is home to about 4,000 people. The primary business here is trade, especially in warriors for escorting caravans through the pass. Horses, wagons, and other caravan supplies are also prevalent here. Bucklebank is also the primary seat of the duke's court. Mossgreen is a large market town near the center of the duchy. Smaller and poorer than Bucklebank, it is nonetheless more important to the southern landholders. Mossgreen is home to about 1,000 people. The King's Road stretches from Bucklebank through Mossgreen towards Ladywake far to the south. The king it refers to is actually the former king when Greatbellow was an independent realm. Now, the road is in comparative disrepair, but it is still a fairly important path. The Great Circle is a large stone circle north of Bucklebank. It was erected before the Castles Fell, and is comparable to other circles throughout Mournra (there are other, smaller ones elsewhere in Greatbellow). Nobody knows what it is for. A great number of watchtowers exist throughout Greatbellow, built during the time of the previous kingdom to keep watch for attackers from the hostile lands surrounding the realm. Most of these towers were made of wood, but some were built on pre-Fall ruins and have strong, stone foundations. The Winterwood sits north of Greatbellow. It is a forest full of monsters, wolves, and outlaws. Many claim that where there are monsters, there must be treasure, but it remains relatively uncommon for people to travel through the wood. The Roserun is a stretch of the King's Road 30 miles south of Mossgreen. In Lyonar, tradition dictates that travelers can freely fruit they can reach from a road without stepping off of it. Farmers often dig ditches along the roadside to discourage people from reaching, though there are not many orchards in Greatbellow. The Roserun is about a mile-long stretch of the King's Road where it winds through an apple orchard. The local lord has had rose bushes planted along the road to discourage reaching, instead of the usual ditches. This creates a romantic atmosphere. Anyone passing through must roll an Amor, and become introspective if they succeed. In addition, the area has 4d6 ambient mana for spells of love or lust. The Gulley of Vultures is a narrow ravine on the Thaalride, fifty miles west of Bucklebank on the route to Stormgate. This is a deep gulley which the road passes over; normally, there is a wooden bridge built here, except when there is a fire or it collapses. Historically, there has been conflict between Bucklebank and Stormgate over who is supposed to maintain the bridge. During the last war between Lyonar and Greatbellow, there was a major battle here, and many men died trying to fight their way up the side of the gulley. Nowadays, the dark recesses of the gulley are sometimes haunted by monsters, though they rarely trouble the traffic overhead. When it rains hard, the water erodes the clay walls of the ravine, and the bottom of the gulley seems to run red with blood. The bottom of the gulley has 3d6 ambient mana for spells affecting hatred, and 5d6 for necromantic spells. The Great Stone Door. Near the foothills of the Yarhoon, roughly fifty miles east of Mossgreen, there is a small hill with a rock face on the western side. Set in that cliff face, supposedly, there is a stone door. The door cannot be opened and is much too strong to be broken down, so many believe that it predates the Fall. Some claim that there is a monster living within, which turns to mist to get out and prey on those who live nearby. The Pool of Araugh is a small pond, perhaps fifty feet across, about fifteen miles southeast of Bucklebank. The pool is purported to be extremely deep - so deep that you can't swim to the bottom of it. Local legend says that skeletal warriors sometimes climb out of it and raid the surrounding area. There is 5d6 ambient mana here for necromantic spells, spells summoning storms, and for spells affecting Araugh's religious traits. Bloodkeep is a small castle on the road going southwest from Mossgreen towards Estel. It's about two days ride along the road from Mossgreen for a knight, or longer for a lady or other slow traveler. The castle has a small stone keep made of pink granite - hence the name - surrounded by a wooden motte. The castle dates back to the kingdom of Greatbellow, and doesn't serve much purpose these days, as relations between Greatbellow and Palandmar are generally good. Horse-eater's Barrow is a long ridge that roughly parallels a stretch of the King's Road about halfway between Mossgreen and Bucklebank. Supposedly, in the years immediately following the Fall, this realm was ruled by a giant named Horse-eater. His descendants, smaller giants, were eventually slain by a great warrior who established the kingdom of Greatbellow. But this long ridge is where the king of the giants was buried when he died. Plants won't grow along the ridge, and horses don't like it. The area is worth 4d6 ambient mana for necromantic spells, and for some divinations. Seagate is another castle, this one along the southern border with Norntree. It's not actually near the sea, but it is on the King's Road heading fairly directly toward the sea. Seagate is built on a small hill overlooking the road. Along the gentler slope, the walls and towers are small but made of stone; where the hill is steep, there are sizable wooden ramparts.
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