The Great Castlemourn Campaign
Cerrigan de Moridwood Deceased
Perryn of Winterbrook Deceased
(Ages given in relation to that of Sir Perryn, to avoid the need for constant updating)
King Alsandyr II, King of Lyonar
Melandra, The Queen Mother
Ylorna, Omrue, Faerel, the king's siblings
Sir Stammath, Duke of Greatbellow (Age: +4)
Sir Tardar, Overseer of Mossgreen (Age: +41)
Sir Alaragus, Sir Tardar's son and heir (not married) (Age: +11)
Sir Yauramyr, the Marshal of Greatbellow (widower, now married to Zorma) (Age: +22)
Sir Furlyn, the duke's steward, served as master to Sir Stammath when he was squired (married) (Age: +13)
Sir Ojlokh, banneret, hard-working but unglorious (2 Demesne Manors, 5 Enfeoffed) (Modest 16+, App 13) (Age: +16) Unmarried, no legitimate children.
Sir Haeluman the Bear, banneret, famous for wrestling with a bear (successfully!) in his younger days; heavily scarred (3 Demesne Manors, 3 Enfeoffed) (Reckless 16+, App 8) (Age: +20) Widower, has one notoriously sickly son.
[Deceased] Sir Gommar 'Golaunt-Slayer,' banneret, eastern lord known for his fierce opposition to the raiders (2 Demesne Manors, 7 Enfeoffed) (Cruel 16+, Hate (Golaunt) 16+, App 11) (Age: +11) Widower, has no legitimate children.
Sir Roldinor, banneret, cousin to the duke (3 Demesne Manors, 4 Enfeoffed) (Pious 16+, App 14) (Age: +9) Married, has one daughter (Age: -13).
Sir Boelel, banneret, holds land in the south, bordering (or into) Norntree (2 Demesne Manors, 5 Enfeoffed) (Worldly 16+, App 10) (Age: +14) Married, two sons and three daughters
Sir Mratchen, vassal knight, overly fond of the ladies (1 Demesne Manor, 2 Enfeoffed) (Lustful 16+, App 13) (Age: -3) Unmarried
Sir Pelangar, rich vassal knight, probably needs to gain some vassals (4 Demesne Manors) (App 17) (Age: -4) Unmarried
Sir Rethan, vassal knight, close friend of Sir Stammath (1 Demesne Manor, 1 Enfeoffed). Sorely wounded during a hunt in Palandmar. (App 10) (Age +4) Married to Dnaethra.
Sir Lornel, vassal knight, close friend of Sir Stammath (2 Demesne Manors). Brantin's knight, and would-be overlord. (Modest 16+, App 13) (Age +4) Unmarried.
Sir Cadelner, banneret, Lady Eldreene's widower (1 Demesne Manor, 4 Enfeoffed) (Love (Wife) 16+ has become Hate (Golaunt) 16+, App 15) (Age +3) Widower, no children.
Sir Xauntar, vassal knight, formerly of Palandmar (1 Demesne Manor in Greatbellow, 1 Enfeoffed to brother in Palandmar) (Indulgent 16+, App 11) (Age +7) Married to a Greatbellow lady, 1 son, 3 daughters.
Sir Culdur, vassal knight, Devoted to Araugh) (1 Demesne Manor) Gabran's knight (16+ in all Araugh traits, App 10) (Age +10) Married, 1 son.
Sir Endrego, vassal knight, skilled fighter, glorious (1 Demesne Manor, 2 minor holdings) (App 11) (Age +13) Unmarried, bastard son
Sir Mormyr, vassal knight, young and fairly inexperienced (1 Demesne Manor) (Proud 16+, App 12) (Age +2) Unmarried.
Sir Izlokh, household knight, supposedly related to the queen, distances himself from large events (Hate (Somebody) 16+, App 14) (Age +5) Widower, no children.
Lady Maubra, the duchess (App 11, Dex 10, Worldly 15, Orate 13) (Age +7)
Lady Kenra, the former duke's third wife (App 21, Dex 14, Worldly 8, Orate 12) (Age: +5)
Lady Nelvimdra, the duke's eldest sister (married) (App 15, Dex 12, Worldly 17, Orate 13) (Age: +3)
[Deceased] Lady Eldreene, the duke's second half-sister (married) (App 16, Dex 10, Worldly 11, Orate 11) (Age: -1)
Lady Aunleira, the duke's half-sister (unmarried) (App 16, Dex 10, Worldly 11, Orate 5) (Age: -3)
Lady Nurnlarra, a wealthy heiress near Mossgreen (2 Demesne Manors, 4 Enfeoffed) (App 10, Dex 9, Worldly 13, Orate 11) (Age: same)
Lady Haelgatha, Heiress, eldest of 12 daughters born over 8 years (2 Demesne Manors, 1 Enfeoffed) (App 17, Dex 9, Worldly 10, Orate 8) (Age: -1). Married to one Sir Esrar.
Lady Zorma, Heiress, divorced first husband due to lack of children, fiery (1 Demesne Manor, 2 Enfeoffed) (App 16, Dex 13, Worldly 16, Orate 18) (Age: +1). Married to Sir Yauramyr.
Lady Dnaethra, Heiress, northern land-owner, wealthy but troubled (3 Demesne Manors, 1 Enfeoffed) (App 12, Dex 6, Worldly 12, Orate 15) (Age: same). Married to Sir Rethan.
Lady Saubrue, Heiress, pretty but quiet (1 Demesne Manor, 1 Enfeoffed) (App 19, Dex 14, Worldly 13, Orate 4) (Age: -7)
Lady Nimbra, Heiress, educated in Marlstag, so largely unknown in Greatbellow (1 Demesne Manor, Toll Rights worth 6L) (App 13, Dex 6, Worldly 13, Orate 12) (Age: -5)
Lady Braumra, Heiress, crippled in a riding accident as a young woman, lost father and two brothers in golaunt invasion (1 Demesne Manor, 4 Enfeoffed) (App 14, Dex 4, Worldly 6, Orate 10, Modest 16+) (Age: -6)
Lady Daumalue, Heiress, shallow, pretty, rich heiress raised by family in Asmrel (2 Demesne Manors, 7 Enfeoffed Manors) (App 17, Dex 13, Worldly 19, Orate 3) (Age: -8)
Lady Kaedra, Heiress, one of her manors sits on an enchanted pool (1 Demesne Manors, 5 Enfeoffed Manors) (App 14, Dex 10, Worldly 7, Orate 7, Amor (Somebody) 14) (Age: -7)
Xintrae, daughter of wealthy merchant from Marrovar, commoner, but large dowry (~50L) (App 14, Dex 15, Worldly 17, Orate 13) (Age: -3) As a commoner, Xintrae doesn't participate in the pageant even if she is at an event.
Duke Fornlokh, Duke of Palandmar (Age +51) Widower, 3 sons
Sir Glintur, eldest son of the duke of Palandmar (Selfish 16+) (Age +25)
Lady Sylsivarra, his wife. Homely but rich (married) (App 7, Dex 8, Worldly 4, Orate 12) (Age +17)
Sir Fornlokh, Sir Glintur's son (Selfish 16+) (Age +5)
Sir Rald, Sir Glintur's second son, boorish (Selfish 16+) (Age +2)
Sir Sandror, second son of the duke of Palandmar (Vengeful 16+) (Age +21)
Lady Velvra Jusklorn, his wife, of the powerful Jusklorn family (married) (App 16, Dex 12, Worldly 17, Orate 4) (Age + 16)
Sir Alokh, Sandror's eldest son (Vengeful 16+) (Age +5)
Sir Waundan, Sandror's second son (Vengeful 16+) (Age +1)
Lady Caedra, Sandror's daughter, favorite of the duke (App 20, Dex 14, Worldly 10, Orate 4) (Age -1)
Sir Dirloth, third son of the duke of Palandmar and a powerful mercenary captain (Energetic 16+) (Age +22)
Sir Dlaerlyn, Huntmaster of Palandma. Has only one hand. (Age +27)
Lady Riltlara, Palandmar Heiress near Estel. Boring. (App 12, Dex 10, Orate 2, Worldly 10) (Age +0)
Lady Brusklara, Palandmar Heiress on the coast. Avid hunter and falconer. (App 15, Dex 16, Worldly 12, Orate 6, Hunting 16) (Age +0)
Lady Jarlarra, Palandmar Heiress betrothed to Sir Rald. Seems to have a fascination with Cerra? Or perhaps is just spacey. (App 14, Dex 11, Worldly 15, Orate 10) (Age -2)
Lady Embralue, Palandmar Heiress claiming to be cursed with exceedingly long hair (App 16, Dex 7, Worldly 5, Orate 8)
The duchy of Greatbellow contains about 500 manors. Bucklebank and Mossgreen are additional fiefs, and rights to tolls or minor holdings are scattered throughout Greatbellow. This income maintains about 500 knights. A further 100 knights are maintained off of trade revenue or mercenary work, but still owe fealty to either the duke or one of his vassals.
The Duke of Greatbellow is of course the holder, directly or ithrough his vassals, of almost the entire duchy (some manors are held by vassals of other dukes). The duke personally holds about 40 manors and Bucklebank. This income maintains him and about 20 household knights. Much of the income which could come from Bucklebank is effectively subenfeoffed to assorted non-knightly, often mercantile families as privileges (freedom from tolls or taxes, for example). These families meet various feudal obligations in exchange for these rights.
The Overseer of Mossgreen is also a major land holder. In addition to holding Mossgreen as an almost hereditary holding, the current Overseer, Sir Tardar, holds 7 manors near Mossgreen, supporting himself and 5 household knights, and 25 more distant manors, all of which are sub-enfeoffed to other knights. This makes the Overseer of Mossgreen effectively equivalent to a Pendragon Baron.
The Marshal of Greatbellow is also a major landholder. This title is not hereditary, but is effectively granted for life, and brings with it a major gift of 80 manors near the southern border. 10 of these manors are for the marshal's personal upkeep; the remainder are all enfeoffed to other knights. This large holding is not hereditary, but belongs to whomever fills the position of Marshal. This makes the Marshal roughly equivalent to a Pendragon Count, and probably the second most powerful man in Greatbellow. The current Marshal, Sir Yauramyr, personally holds 10 manors, 7 of which are sub-enfeoffed.
Otherwise, the realm is held in large part by an assortment of bannerets.
The Thaalride is the longest trade route in Mournra, stretching from Shields Hard in Khalandorn far to the west all the way to Orlsgate in the Haunthills to the far east. It passes through Greatbellow between Stormgate and Wind Pass, the sole overland trade route through the Yarhoon.
Bucklebank is the largest city in Greatbellow, but is still fairly small. It is home to about 4,000 people. The primary business here is trade, especially in warriors for escorting caravans through the pass. Horses, wagons, and other caravan supplies are also prevalent here. Bucklebank is also the primary seat of the duke's court.
Mossgreen is a large market town near the center of the duchy. Smaller and poorer than Bucklebank, it is nonetheless more important to the southern landholders. Mossgreen is home to about 1,000 people.
The King's Road stretches from Bucklebank through Mossgreen towards Ladywake far to the south. The king it refers to is actually the former king when Greatbellow was an independent realm. Now, the road is in comparative disrepair, but it is still a fairly important path.
The Great Circle is a large stone circle north of Bucklebank. It was erected before the Castles Fell, and is comparable to other circles throughout Mournra (there are other, smaller ones elsewhere in Greatbellow). Nobody knows what it is for.
A great number of watchtowers exist throughout Greatbellow, built during the time of the previous kingdom to keep watch for attackers from the hostile lands surrounding the realm. Most of these towers were made of wood, but some were built on pre-Fall ruins and have strong, stone foundations.
The Winterwood sits north of Greatbellow. It is a forest full of monsters, wolves, and outlaws. Many claim that where there are monsters, there must be treasure, but it remains relatively uncommon for people to travel through the wood.
The Roserun is a stretch of the King's Road 30 miles south of Mossgreen. In Lyonar, tradition dictates that travelers can freely fruit they can reach from a road without stepping off of it. Farmers often dig ditches along the roadside to discourage people from reaching, though there are not many orchards in Greatbellow. The Roserun is about a mile-long stretch of the King's Road where it winds through an apple orchard. The local lord has had rose bushes planted along the road to discourage reaching, instead of the usual ditches. This creates a romantic atmosphere. Anyone passing through must roll an Amor, and become introspective if they succeed. In addition, the area has 4d6 ambient mana for spells of love or lust.
The Gulley of Vultures is a narrow ravine on the Thaalride, fifty miles west of Bucklebank on the route to Stormgate. This is a deep gulley which the road passes over; normally, there is a wooden bridge built here, except when there is a fire or it collapses. Historically, there has been conflict between Bucklebank and Stormgate over who is supposed to maintain the bridge. During the last war between Lyonar and Greatbellow, there was a major battle here, and many men died trying to fight their way up the side of the gulley. Nowadays, the dark recesses of the gulley are sometimes haunted by monsters, though they rarely trouble the traffic overhead. When it rains hard, the water erodes the clay walls of the ravine, and the bottom of the gulley seems to run red with blood. The bottom of the gulley has 3d6 ambient mana for spells affecting hatred, and 5d6 for necromantic spells.
The Great Stone Door. Near the foothills of the Yarhoon, roughly fifty miles east of Mossgreen, there is a small hill with a rock face on the western side. Set in that cliff face, supposedly, there is a stone door. The door cannot be opened and is much too strong to be broken down, so many believe that it predates the Fall. Some claim that there is a monster living within, which turns to mist to get out and prey on those who live nearby.
The Pool of Araugh is a small pond, perhaps fifty feet across, about fifteen miles southeast of Bucklebank. The pool is purported to be extremely deep - so deep that you can't swim to the bottom of it. Local legend says that skeletal warriors sometimes climb out of it and raid the surrounding area. There is 5d6 ambient mana here for necromantic spells, spells summoning storms, and for spells affecting Araugh's religious traits.
Bloodkeep is a small castle on the road going southwest from Mossgreen towards Estel. It's about two days ride along the road from Mossgreen for a knight, or longer for a lady or other slow traveler. The castle has a small stone keep made of pink granite - hence the name - surrounded by a wooden motte. The castle dates back to the kingdom of Greatbellow, and doesn't serve much purpose these days, as relations between Greatbellow and Palandmar are generally good.
Horse-eater's Barrow is a long ridge that roughly parallels a stretch of the King's Road about halfway between Mossgreen and Bucklebank. Supposedly, in the years immediately following the Fall, this realm was ruled by a giant named Horse-eater. His descendants, smaller giants, were eventually slain by a great warrior who established the kingdom of Greatbellow. But this long ridge is where the king of the giants was buried when he died. Plants won't grow along the ridge, and horses don't like it. The area is worth 4d6 ambient mana for necromantic spells, and for some divinations.
Seagate is another castle, this one along the southern border with Norntree. It's not actually near the sea, but it is on the King's Road heading fairly directly toward the sea. Seagate is built on a small hill overlooking the road. Along the gentler slope, the walls and towers are small but made of stone; where the hill is steep, there are sizable wooden ramparts.
Religious bonuses in this campaign are different from in normal Pendragon. Each of the Seven gods has an individual bonus for which a character may qualify. A character may potentially qualify for any number of these bonuses by having a trait value of at least 16 in each of the listed traits. The benefits thereof are the listed bonus and 50 points of glory awarded annually.
Amaunt, God of War: Just, Vengeful, Proud, Temperate; Gain the Hate (Criminals) passion at a value of 16.
Araugh, God of Storms: Arbitrary, Cruel, Proud, Valorous; +1d6 Damage.
Damantha, Goddess of Prosperity: Pious, Merciful, Forgiving, Modest; +2 to Healing Rate.
Haelarr, God of Wealth: Selfish, Worldly, Proud, Indulgent; +1d3 L per year.
Larlasse, Goddess of Finding the Path: Trusting, Energetic, Valorous, Honest; +2 to Move Rate.
Munedra, Goddess of Healing: Chaste, Generous, Merciful, Modest; +1 to the Heal Rate of those you treat with chirurgery.
Ralaroar, God of Animals and Fertility: Lustful, Proud, Worldly, Valorous; +2 to Childbirth rolls.
If a woman rolls one of the results on the childbirth table which would kill her, she instead makes an immediate Constitution roll, with a +5 for an exceptional midwife (one Devoted to Munedra or otherwise highly skilled) or a -5 for not having a midwife. Other environmental concerns may always impose modifiers.
Crit: If the mother scores a crit, she is mostly okay. She checks her Needs Chirurgery box, but takes no other ill effects.
Success: The mother takes damage equal to her Constitution score - an immediate Major Wound.
Failure: The mother takes an immediate Mortal Wound, reducing her to -2 hit points. She may live, but it is unlikely.
Fumble: The mother dies.
To better show the direct connection between the king and the land, each king of Lyonar will offer a unique bonus in place of the default Chivalry/Gentlewoman bonus. A knight or lady may qualify for the bonus of the current monarch or the previous monarch. Having any such bonus is worth 100 annual glory.
1. King Sandror II (Deceased)
Offered default Chivalry and Gentlewoman's Bonuses
2. King Alsandyr II
Knights may receive the Political Bonus
Selfish, Deceitful, Prudent, Suspicious, Modest, Energetic
A knight with 80 or more points in these traits may make an Intrigue or Courtesy roll each winter phase. On a success, he gains holdings worth 1L. On a crit, he gains holdings worth 6L. There is no penalty for a failure or fumble. In addition, if his Honor is less than 15, then he receives a check to that passion every year.
Ladies may receive the Clever Bonus
Deceitful, Suspicious, Vengeful, Cruel, Prudent, Selfish
A lady with 80 or more points in these traits may attack her enemies' Honor. By winning an Intrigue vs Honor or Intrigue roll against an adversary, that adversary loses 1d6 points of Honor. A character may only be affected by this once per year (no matter how many ladies try). Successfully doing this is worth 10 Glory, or 100 if you get someone stripped of their noble status.
Character Creation and Winter Phase
When rolling for skill points, count rolls of 1 as 2.
Following the golaunt invasion of 8th Blacktusk, much of Lyonar was devastated. Each manor needs 50L to be rebuilt. Gabran's manor needs 100L, because his in-laws are siphoning off money.
Each year, the peasants automatically contribute 1d6L towards rebuilding. Fentan's manor has seen some population growth, and so generates an additional 1L towards rebuilding each year.
Cerra can use her Fertility spell to help rebuild by expanding horse herds. Each spring month, she can cast Fertility in the manor she is in, producing 1/2 L for a success, +1/2 L for each additional target affected. This all goes rebuilding. There are five months in spring in Mournra, so she can do this up to five times per year.
Mossgreen is also devastated. 400L will be needed to rebuild it. 1d20L are automatically rebuilt each year. Money spent rebuilding Mossgreen is worth 5 glory per 1L spent.
Winterbrook: (.5L from Spells)
Time in Mournra
In Mournra, the year is generally divided into 12 months, each of forty days, and which are further subdivided into four tendays. The year begins on the first day of spring. Major holidays occur in the 1st, 3rd, 4th, 5th (x2), 6th, and 7th months, after which come the harvest and the winter.
You will note that this means that the Mournan year is 480 days as opposed to our own 365 day year. For our purposes, Mournan biological functions correspond to their years, not ours, so a woman is pregnant for nine Mournan months, and people age according to Mournan years. So in practice, the effect of this longer year is that you have a little more time to travel or do stuff.
Mournan years are themselves grouped into Times, normally given fanciful names, which each consist of twelve years. Each year is numbered according to its position in the Time. The timeline of our campaign so far is as follows:
5th Blacktusk (21): The Adventure of the Giant Lizard. Perryn knighted. Cerrigan killed.
6th Blacktusk (22): The Adventure of Cerra and the Dragon. Yauvae introduced.
7th Blacktusk (23): The Adventure of the Envoy to Ghandalar. Brantin and Gabran introduced; Gabran knighted, Brantin goes mad. Gabran marries Jimarla. Harrigan knighted.
8th Blacktusk (24): The Golaunt Invasion. A battle is fought at Mossgreen, and then two at Stoneshadows. King Sandror II and Duke Seldyn are killed in the fighting.
9th Blacktusk (25): The Adventure of the Giant Worm and the Adventure of the Burial Mound. We met Cerra's uncle; Fentan became Raelai.
10th Blacktusk (26): The adventure of the Ruined Mosaic.
11th Blacktusk (27): Nearly War between Greatbellow and Norntree. Perryn is killed. Cerra is kidnapped and rescued by Sindra and Raelai.
12th Blacktusk (28): The Adventure of the Siege of Wolfkeep, wherein Sindra defends one of Dnaethra's manors from an army of the dead. Also, a Tournament at Bucklebank, wherein Sindra wins much glory. Kalantha is introduced.
Haelhollow: The current day
Fashion in Greatbellow largely comes from the west, with Asmrel being in many ways the source of most fashions in the area. These are generally diluted through Palandmar before they arrive in Greatbellow, where they also mix with the occasional trend coming west from Lothran. Notable Lyons are also a major source of fashion for the people of the kingdom - Dowager Queen Melandra is still widely respected, and so her modest tastes still play a significant role in women's fashion in the realm. These entries discuss court fashion - everyday fashion takes after court fashions, but is generally simpler, cheaper, and less restrictive.
For men, the fashion is a single color tunic with sleeves of layered lace. It is also popular to have a bit of frill about the collar. Many prefer colors that reflect their heraldry. Especially pricy tunics have intricate patterns or designs woven into the lace, often also after the wearer's arms. Tights are fashionable farther west, but among the riders of Greatbellow, they are still considered a bit effeminate, and most men wear pants. Among younger men it is increasingly popular to go clean-shaven, but most older knights (including the Duke) wear beards. Long hair is coming increasingly into fashion, though this is limited by how much you can stuff into a helmet.
Clothing not worn on the shoulders, including pants and anything under them, is typically held up by suspenders. These run under the tunic, so, to prevent chafing, most men wear a lighter shirt beneath the tunic.
Most women are wearing at least three layers - a gown, an under-gown, and an over-gown. Ideally, the main gown is very colorful but plain, and the over-gown is made entirely of lace, preferably patterned, such that the colorful gown shows through. The less affluent replace the lace over-gown with another, less colorful, simpler gown, then cut slashes in it so that the colorful gown shows through. In all cases, the under-gown is a simple shift. Anyone who can wears extra sleeves made of lace over the sleeves that they're already wearing. Originally sewn onto the over-gown, these are now only lightly attached, such that they can be easily removed and given to a favorite knight. Cuts are very modest, covering the neck and ankles. Those who wish to be daring wear tighter gowns.
At present, nature patterns and colors are particularly in fashion.
Hair is worn through metallic tubes in what is essentially a ponytail. Long hair is fashionable, as are more intricate tubes. Any underthings are held up by straps connected to a collar worn around the neck (and under the gown).
Bridging the gap between men and women, female knights have a lot of freedom to wear whatever they want. Most prefer to remind their peers that they are knights by dressing at least superficially like men, though there is the occasional knight who wears a gown. Some dress as much like men as possible, others wear tunics with daring cuts. There is less of an establishment for such characters than for any others.