Editing 18thCenturyMage/Arms and Equipment
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==Weaponry== | ==Weaponry== | ||
− | ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes | + | ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm. |
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+ | ''Ammunition'': | ||
− | + | ''Weapon traits'': The weapons listed below come with a number of traits that are additional to those in the core nWoD system. | |
− | ''Armour Piercing'': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's | + | '''Armour Piercing''': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together |
− | '' | + | '''Inaccurate''': Weapons with the Inaccurate do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range. |
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− | + | ''Sidearms'' | |
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<pre> | <pre> | ||
− | Type Damage | + | Type Damage Range Strength Size Special |
− | --------------------------------------------------- | + | ---------------------------------------------------------------------------- |
− | + | Pocket pistol | |
− | + | Travelling pistol | |
− | + | Dragoon pistol | |
</pre> | </pre> | ||
− | + | Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling adds 1 dot to the cost, removes the Inaccurate trait, and increases the range by 50%. | |
− | Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling increases the range by 50%. | ||
− | + | ''Longarms'' | |
<pre> | <pre> | ||
− | Type Damage | + | Type Damage Range Strength Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | + | Carbine | |
− | Rifled carbine | + | Rifled carbine |
− | Musket | + | Musket |
− | Long rifle | + | Long rifle |
− | Blunderbuss | + | Fowling piece |
+ | Blunderbuss | ||
</pre> | </pre> | ||
− | All Longarms require two hands to use accurately. Firing a | + | All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty. |
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− | + | ''Propelled Weapons'' | |
<pre> | <pre> | ||
− | Type | + | Type Damage Range Strength Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | Atlatl | + | Atlatl |
− | Blowgun | + | Blowgun |
− | Bolas | + | Bolas |
− | Bow† | + | Bow† |
− | + | Sling | |
+ | |||
</pre> | </pre> | ||
†Requires two hands. | †Requires two hands. | ||
− | + | ''Thrown Weapons'' | |
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<pre> | <pre> | ||
− | Type | + | Type Damage Range Strength Size Special |
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
− | Dart | + | Axe |
− | Javelin | + | Dart |
− | + | Javelin | |
− | + | Knife | |
+ | |||
</pre> | </pre> | ||
− | + | ''Melee Weapons'' | |
<pre> | <pre> | ||
− | Type | + | Type Damage Size Special |
--------------------------------------------------------------------- | --------------------------------------------------------------------- | ||
− | Baton | + | Broadsword/Sabre |
− | + | Baton | |
− | + | Club | |
− | Fixed bayonet† | + | Cutlass |
− | + | Fixed bayonet† | |
− | + | Halberd/Spontoon† | |
− | + | Knife | |
− | + | Quarterstaff† | |
− | Sledgehammer† | + | Smallsword/Rapier |
− | Spear† | + | Sledgehammer† |
− | Sword | + | Spear† |
− | Woodcutter's axe† | + | Sword-cane |
+ | Tomahawk | ||
+ | Woodcutter's axe† | ||
</pre> | </pre> | ||
†Requires two hands; if used one-handed, the Strength requirement increases by one. | †Requires two hands; if used one-handed, the Strength requirement increases by one. | ||
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