Editing 18thCenturyMage/Arms and Equipment
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==Weaponry== | ==Weaponry== | ||
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''Skill usage'': Sidearms and Longarms use Dexterity + Firearms. Propelled and Thrown weapons use Dexterity + Athletics. | ''Skill usage'': Sidearms and Longarms use Dexterity + Firearms. Propelled and Thrown weapons use Dexterity + Athletics. | ||
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'''Weapon traits''': The weapons listed below come with a number of traits that are additional to those in the core nWoD system. | '''Weapon traits''': The weapons listed below come with a number of traits that are additional to those in the core nWoD system. | ||
− | ''Armour Piercing'': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's | + | ''Armour Piercing'': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together. |
''Cavalry Carbine'': This Longarm suffers no penalty when used from horseback. | ''Cavalry Carbine'': This Longarm suffers no penalty when used from horseback. | ||
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Carbine 2L 20/40/80 AP1, Cavalry Carbine | Carbine 2L 20/40/80 AP1, Cavalry Carbine | ||
− | Rifled carbine 2L | + | Rifled carbine 2L 60/120/240 AP1, Cavalry Carbine, 9-Again on Aim |
Musket 2L 30/60/120 AP1 | Musket 2L 30/60/120 AP1 | ||
Long rifle 2L 125/250/500 AP1, 9-Again on Aim | Long rifle 2L 125/250/500 AP1, 9-Again on Aim | ||
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All Longarms require two hands to use accurately. Firing a Longarm one-handed incurs a -2 dice penalty. Attempting to fire a Longarm from horseback incurs a -2 dice penalty.<br> | All Longarms require two hands to use accurately. Firing a Longarm one-handed incurs a -2 dice penalty. Attempting to fire a Longarm from horseback incurs a -2 dice penalty.<br> | ||
− | Longarms function as clubs if used as a melee weapon (without fixing a bayonet) | + | Longarms function as clubs if used as a melee weapon (without fixing a bayonet).<br> |