Editing 18thCenturyMage/Arms and Equipment
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==Weaponry== | ==Weaponry== | ||
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Carbine 2L 20/40/80 AP1, Cavalry Carbine | Carbine 2L 20/40/80 AP1, Cavalry Carbine | ||
− | Rifled carbine 2L | + | Rifled carbine 2L 60/120/240 AP1, Cavalry Carbine, 9-Again on Aim |
Musket 2L 30/60/120 AP1 | Musket 2L 30/60/120 AP1 | ||
Long rifle 2L 125/250/500 AP1, 9-Again on Aim | Long rifle 2L 125/250/500 AP1, 9-Again on Aim | ||
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All Longarms require two hands to use accurately. Firing a Longarm one-handed incurs a -2 dice penalty. Attempting to fire a Longarm from horseback incurs a -2 dice penalty.<br> | All Longarms require two hands to use accurately. Firing a Longarm one-handed incurs a -2 dice penalty. Attempting to fire a Longarm from horseback incurs a -2 dice penalty.<br> | ||
− | Longarms function as clubs if used as a melee weapon (without fixing a bayonet) | + | Longarms function as clubs if used as a melee weapon (without fixing a bayonet).<br> |