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ASSH2e Players.Tiller
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Back to the Main WIKI page[https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes] == Tiller == '''Magician''' '''Level''' 5 (20,000 xp) '''Chaotic Good''' Male, Common 20 y/o Height: 5' 8β Weight: 110 lb Features: Black hair; dark brown eyes; mottled complexion '''Attributes''' :'''Str''' 14 Attack +0; Damage +1; Test 3:6; Feat 8% :'''Dex''' 17 Attack +2; +1 AC; Test 4:6, Feat 24% :'''Con''' 14 HP +1; Poison +0; Trauma 80%; Test 3:6; Feat 8% :'''Int''' 18 Languages +3; Bonus Spells: 1st, 2nd, 3rd, 4th; Learn 95% :'''Wis''' 8 Willpower +0 :'''Cha''' 10 React/Loyal 0; Max Hench 4 '''Combat Stats''' :'''Casting Ability''' 5 :'''Fighting Ability''' 2 :'''Saving Throw''' 14 (+2 Device; +2 Sorcery) :'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus) :'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee) :'''HP''' 25 (5d4 +5 +3 from familiar) (17+5+3) :'''MV''' 40ft '''Weapons''' :+1 Quarter Staff: +1 to hit (magic); 1d6+2 Damage (Str + magic) :Dagger: +0 to hit; 1d4+1 Damage (Str) :Sling: +2 to hit (Dex); 1d4+1 Damage (Str) '''Armor''' :Bracers of Defensiveness AC 6 '''Class Abilities''' :Magician's Familiar (Rat, 3 HP, Can see/hear through familiar 120 feet) :Read Magic :Read Scrolls :Scribe Scrolls :Sorcery (Base 3x1st and 2x2nd and 1x3rd; with Int bonus 4x1st and 3x2nd and 2x3rd; with Int and Familiar 5x1st and 4x2nd and 3x3rd) '''Known Spells''' :Detect Magic (1st) :Identify (1st) :Magic Missile (1st) (Range 150ft; Three missiles 1d4+1 each) :Shocking Grasp (1st) (Touch, 1d8+5 damage) :Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature) :Continuous Light (2nd) (60 foot diameter, permanent) :Invisibility (2nd) :Knock (2nd) (60 ft Range; Opens anything locked) :Stinking Cloud (2nd) (20x20x20 ft; Saving throw or incapacitated for 1d6 rounds, lasts CA) :Web (2nd) (Range 20 feet; Covers 10x10x20 feet) :Fireball (3rd) (240ft range; Save or take 1d6/CA) :Hold Person (3rd) (Duration 6 Turns; Individual target -2 Save; Up to 4 in 10ft radius normal Save) '''Memorized Spells''' :Detect Magic x1 :Magic Missile x2 :Shocking Grasp x1 :Sleep x1 :Continuous Light x1 :Invisibility x1 :Stinking Cloud x1 :Web x1 :Fireball x1 :Hold Person x2 '''Secondary Skills''' :Navigator '''Languages''' :Common :Hellenic (Kimmerian dialect) :Old Norse :Esquimaux (Coastal dialect) '''Magic Items''' :+1 Quarterstaff :Bracers of Defensiveness AC 6 :Scroll - Levitate (2nd level) :Scroll - Fireball (3rd level) :Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP) :Healing Gem (Crush in hand and get 2d4+2HP; All or nothing) :Healing Gem (Crush in hand and get 2d4+2HP; All or nothing) '''Treasure''' :5000gp The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward the unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders. Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.
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