Editing Acrozatarim/Iskander

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
'''Race''': Human<br>
 
'''Race''': Human<br>
 
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br>
 
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
Line 52: Line 52:
 
==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''': +3
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 21<br>
+
Armour Class: 19<br>
Physical Defense: 17<br>
+
Physical Defense: 15<br>
Mental Defense: 16<br>
+
Mental Defense: 14<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
Line 70: Line 70:
 
|-
 
|-
 
|None
 
|None
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|18
+
|16
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|20
+
|18
 
| -
 
| -
 
|-
 
|-
Line 89: Line 89:
 
'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 50<br>
+
Maximum: 39<br>
Staggered: 25<br>
+
Staggered: 20<br>
  
  
Line 96: Line 96:
  
 
Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d8+3 (16) <br>
+
Dice: 1d8+3 <br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +6 vs AC Hit: 3[W]+3 Miss: 2 <br>
+
Melee: Att: +4 vs AC Hit: 1[W]+3 Miss: 1 <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: -<br>
+
Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -<br>
 
Armour Attack Penalty: 0<br>
 
Armour Attack Penalty: 0<br>
  
Line 114: Line 114:
 
|-
 
|-
 
|Battleaxe
 
|Battleaxe
| +6 vs AC
+
| +4 vs AC
|3d8+3
+
|1d8+3
|3
+
|1
 
|-
 
|-
 
|Shortsword
 
|Shortsword
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6+3
|3
+
|1
 
|-
 
|-
 
|Javelin
 
|Javelin
| +5 vs AC
+
| +3 vs AC
|3d6+2
+
|1d6+2
 
| -
 
| -
 
|-
 
|-
 
|Dagger
 
|Dagger
| +6 vs AC
+
| +4 vs AC
|3d4+3
+
|1d4+3
|3
+
|1
 
|-
 
|-
 
|Unarmed
 
|Unarmed
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6+3
|3
+
|1
 
|}
 
|}
  
Line 148: Line 148:
 
The pressure in training escalated by the day, the training staff trying to force Iskander to quit, but he stubbornly ground on. One day he was badly beaten by a fellow student who had discovered their Tide attunement and was able to redirect Iskander's own attacks against him. It was while lying in the infirmary that he first saw the ghost of Kim Lee Bien, an elemental master from the Dawn War. Master Kim promised to show him how to kindle his elemental attunement without sorcery, though he was clear the likelihood of success was based entirely on how hard the student practised. Kim was a harsh instructor, far worse than those at the Iron Bastion and liked to use pain to punctuate his teaching points. However, his methods worked, Iskander began to feel the elemental flows and shape them with his will. No one else could see Master Kim, and thus the blossoming elemental power in the once backward student was a mystery to all.
 
The pressure in training escalated by the day, the training staff trying to force Iskander to quit, but he stubbornly ground on. One day he was badly beaten by a fellow student who had discovered their Tide attunement and was able to redirect Iskander's own attacks against him. It was while lying in the infirmary that he first saw the ghost of Kim Lee Bien, an elemental master from the Dawn War. Master Kim promised to show him how to kindle his elemental attunement without sorcery, though he was clear the likelihood of success was based entirely on how hard the student practised. Kim was a harsh instructor, far worse than those at the Iron Bastion and liked to use pain to punctuate his teaching points. However, his methods worked, Iskander began to feel the elemental flows and shape them with his will. No one else could see Master Kim, and thus the blossoming elemental power in the once backward student was a mystery to all.
  
Kim also taught martial techniques once common in the Dawn Age that had died out in this Zenith Age, as well as some esoteric powers that had not been used in over a century. Iskander flourished in his training thanks to his ghostly mentor. With his graduation into the ranks of the knights, Master Kim did not disappear, he still visits Iskander whenever it suits him, questioning, making requests, occasionally demonstrating some new higher technique. It is still unclear exactly what Master Kim's agenda is.
+
Kim also taught martial techniques more common in the Dawn Age that had died out in this Zenith Age, as well as some esoteric powers that had not been used in over a century. Iskander flourished in his training thanks to his ghostly mentor. With his graduation into the ranks of the knights, Master Kim did not disappear, he still visits Iskander whenever it suits him, questioning, making requests, occasionally demonstrating some new higher technique. It is still unclear exactly what Master Kim's agenda is.
  
  
Line 154: Line 154:
 
*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships.
 
*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships.
 
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity.
 
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity.
*The Solitary Flame (Conflicted - 1 die) - After meeting the Solitary Flame in person and agreeing to perform a task for him, Iskander has become unwittingly enmeshed in that mysterious figure's schemes.
+
*The Merchant Prince (Conflicted - 1 die)
  
  
 
'''Backgrounds'''
 
'''Backgrounds'''
  
Adept of Iron Crane Style +4
+
Background1 +n
*Physicality (Athletics, Acrobatics, Endurance)
+
*Feature1
*Elemental insights (Arcana)
+
*Feature2
 +
*Feature3
  
  
An Officer's Education +2
+
Background2 +n
*Command/Diplomacy
+
*Feature1
*History/heraldry
+
*Feature2
*Tactics
+
*Feature3
  
  
Veteran of the Mountain Patrol +2
+
Background3 +n
*Survival (foraging, camp tasks)
+
*Feature1
*Riding
+
*Feature2
*Perception
+
*Feature3
*Knowledge of common denizens of the mountains
 
  
  
Insights of the Void +1
+
Background4 +n
*Knowledge and practise of the Void element
+
*Feature1
 +
*Feature2
 +
*Feature3
  
  
Son of a Smith +1
+
Background5 +n
*Craft skills
+
*Feature1
*Insight
+
*Feature2
 +
*Feature3
  
  
Line 213: Line 216:
 
'''Feats'''
 
'''Feats'''
  
''Light Breath Method (A)'' -  You can also run across the surface of water as long as you keep moving and do not stop.
+
''Toughness'' -  You get additional hit points equal to half your baseline class hit points (rounded down).
  
 
''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks.
 
''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks.
 
''Cascading Water Evasion (A)'' - Cascading Water Evasion can also be used against ranged attacks.
 
 
''Extra Backgrounding (A)'' - Add 2 Background points.
 
  
  
 
'''Powers and Spells'''
 
'''Powers and Spells'''
  
Internal Strength: 3
+
Internal Strength: 2
  
Channels Known: 6
+
Channels Known: 5
  
 
''Iron Style''
 
''Iron Style''
Line 232: Line 231:
 
*Mountain-Moving Technique
 
*Mountain-Moving Technique
 
*Iron Palm
 
*Iron Palm
 
''Meditation Style''
 
*Unchained Lightning (4d8 damage)
 
  
 
''Storm Style''
 
''Storm Style''
 
*Light Breath Method
 
*Light Breath Method
  
''Tide Style''
+
''Meditation Style''
*Cascading Water Evasion
+
*Unchained Lightning
  
 
''Universal''
 
''Universal''
Line 249: Line 245:
 
==Equipment==
 
==Equipment==
  
'''Armour''': Scale armour, shield
+
'''Armour''':
  
'''Weapons''': Battle axe, shortsword, dagger, javelins (2)
+
'''Weapons''':
  
 
'''Other Equipment''':
 
'''Other Equipment''':

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)