Editing Acrozatarim/Iskander
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'''Race''': Human<br> | '''Race''': Human<br> | ||
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br> | '''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br> | ||
− | '''Level''': | + | '''Level''': 1<br> |
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==Combat Summary== | ==Combat Summary== | ||
− | '''Initiative''': + | + | '''Initiative''': +3 |
'''Defenses''' | '''Defenses''' | ||
− | Armour Class: | + | Armour Class: 19<br> |
− | Physical Defense: | + | Physical Defense: 15<br> |
− | Mental Defense: | + | Mental Defense: 14<br> |
Save Bonus: <br> | Save Bonus: <br> | ||
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|- | |- | ||
|None | |None | ||
− | | | + | |13 |
| - | | - | ||
|- | |- | ||
|Light | |Light | ||
− | | | + | |16 |
| - | | - | ||
|- | |- | ||
|Heavy | |Heavy | ||
− | | | + | |18 |
| - | | - | ||
|- | |- | ||
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'''Hit Points''' | '''Hit Points''' | ||
− | Maximum: | + | Maximum: 39<br> |
− | Staggered: | + | Staggered: 20<br> |
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Maximum: 8<br> | Maximum: 8<br> | ||
− | Dice: | + | Dice: 1d8+3 <br> |
'''Basic Attacks''' | '''Basic Attacks''' | ||
− | Melee: Att: + | + | Melee: Att: +4 vs AC Hit: 1[W]+3 Miss: 1 <br> |
− | Ranged: Att: + | + | Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -<br> |
Armour Attack Penalty: 0<br> | Armour Attack Penalty: 0<br> | ||
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|- | |- | ||
|Battleaxe | |Battleaxe | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d8+3 |
− | | | + | |1 |
|- | |- | ||
|Shortsword | |Shortsword | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d6+3 |
− | | | + | |1 |
|- | |- | ||
|Javelin | |Javelin | ||
− | | + | + | | +3 vs AC |
− | | | + | |1d6+2 |
| - | | - | ||
|- | |- | ||
|Dagger | |Dagger | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d4+3 |
− | | | + | |1 |
|- | |- | ||
|Unarmed | |Unarmed | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d6+3 |
− | | | + | |1 |
|} | |} | ||
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The pressure in training escalated by the day, the training staff trying to force Iskander to quit, but he stubbornly ground on. One day he was badly beaten by a fellow student who had discovered their Tide attunement and was able to redirect Iskander's own attacks against him. It was while lying in the infirmary that he first saw the ghost of Kim Lee Bien, an elemental master from the Dawn War. Master Kim promised to show him how to kindle his elemental attunement without sorcery, though he was clear the likelihood of success was based entirely on how hard the student practised. Kim was a harsh instructor, far worse than those at the Iron Bastion and liked to use pain to punctuate his teaching points. However, his methods worked, Iskander began to feel the elemental flows and shape them with his will. No one else could see Master Kim, and thus the blossoming elemental power in the once backward student was a mystery to all. | The pressure in training escalated by the day, the training staff trying to force Iskander to quit, but he stubbornly ground on. One day he was badly beaten by a fellow student who had discovered their Tide attunement and was able to redirect Iskander's own attacks against him. It was while lying in the infirmary that he first saw the ghost of Kim Lee Bien, an elemental master from the Dawn War. Master Kim promised to show him how to kindle his elemental attunement without sorcery, though he was clear the likelihood of success was based entirely on how hard the student practised. Kim was a harsh instructor, far worse than those at the Iron Bastion and liked to use pain to punctuate his teaching points. However, his methods worked, Iskander began to feel the elemental flows and shape them with his will. No one else could see Master Kim, and thus the blossoming elemental power in the once backward student was a mystery to all. | ||
− | Kim also taught martial techniques | + | Kim also taught martial techniques more common in the Dawn Age that had died out in this Zenith Age, as well as some esoteric powers that had not been used in over a century. Iskander flourished in his training thanks to his ghostly mentor. With his graduation into the ranks of the knights, Master Kim did not disappear, he still visits Iskander whenever it suits him, questioning, making requests, occasionally demonstrating some new higher technique. It is still unclear exactly what Master Kim's agenda is. |
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*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships. | *The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships. | ||
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity. | *The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity. | ||
− | *The | + | *The Merchant Prince (Conflicted - 1 die) |
'''Backgrounds''' | '''Backgrounds''' | ||
− | + | Background1 +n | |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
+ | *Feature3 | ||
− | + | Background2 +n | |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
− | * | + | *Feature3 |
− | + | Background3 +n | |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
− | * | + | *Feature3 |
− | |||
− | + | Background4 +n | |
− | * | + | *Feature1 |
+ | *Feature2 | ||
+ | *Feature3 | ||
− | + | Background5 +n | |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
+ | *Feature3 | ||
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'''Feats''' | '''Feats''' | ||
− | '' | + | ''Toughness'' - You get additional hit points equal to half your baseline class hit points (rounded down). |
''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks. | ''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks. | ||
− | |||
− | |||
− | |||
− | |||
'''Powers and Spells''' | '''Powers and Spells''' | ||
− | Internal Strength: | + | Internal Strength: 2 |
− | Channels Known: | + | Channels Known: 5 |
''Iron Style'' | ''Iron Style'' | ||
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*Mountain-Moving Technique | *Mountain-Moving Technique | ||
*Iron Palm | *Iron Palm | ||
− | |||
− | |||
− | |||
''Storm Style'' | ''Storm Style'' | ||
*Light Breath Method | *Light Breath Method | ||
− | '' | + | ''Meditation Style'' |
− | * | + | *Unchained Lightning |
''Universal'' | ''Universal'' | ||
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==Equipment== | ==Equipment== | ||
− | '''Armour''': | + | '''Armour''': |
− | '''Weapons''': | + | '''Weapons''': |
'''Other Equipment''': | '''Other Equipment''': |