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'''Race''': Human<br>
 
'''Race''': Human<br>
 
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br>
 
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
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==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''': +3
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 21<br>
+
Armour Class: 19<br>
Physical Defense: 17<br>
+
Physical Defense: 15<br>
Mental Defense: 16<br>
+
Mental Defense: 14<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
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|-
 
|-
 
|None
 
|None
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|18
+
|16
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|20
+
|18
 
| -
 
| -
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 50<br>
+
Maximum: 30<br>
Staggered: 25<br>
+
Staggered: 15<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d8+3 (16) <br>
+
Dice: 1d8+3 <br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +6 vs AC Hit: 3[W]+3 Miss: 2 <br>
+
Melee: Att: +4 vs AC Hit: 1[W]+3 Miss: 1 <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: -<br>
+
Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -<br>
 
Armour Attack Penalty: 0<br>
 
Armour Attack Penalty: 0<br>
  
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|-
 
|-
 
|Battleaxe
 
|Battleaxe
| +6 vs AC
+
| +4 vs AC
|3d8+3
+
|1d8+3
|3
+
|1
 
|-
 
|-
 
|Shortsword
 
|Shortsword
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6+3
|3
+
|1
 
|-
 
|-
 
|Javelin
 
|Javelin
| +5 vs AC
+
| +3 vs AC
|3d6+2
+
|1d6+2
 
| -
 
| -
 
|-
 
|-
 
|Dagger
 
|Dagger
| +6 vs AC
+
| +4 vs AC
|3d4+3
+
|1d4+3
|3
+
|1
 
|-
 
|-
 
|Unarmed
 
|Unarmed
| +6 vs AC
+
| +4 vs AC
|3d6+3
+
|1d6+3
|3
+
|1
 
|}
 
|}
  
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*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships.
 
*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships.
 
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity.
 
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity.
*The Solitary Flame (Conflicted - 1 die) - After meeting the Solitary Flame in person and agreeing to perform a task for him, Iskander has become unwittingly enmeshed in that mysterious figure's schemes.
+
*The Merchant Prince (Conflicted - 1 die)
  
  
 
'''Backgrounds'''
 
'''Backgrounds'''
  
Adept of Iron Crane Style +4
+
Master of Iron Crane Kung Fu +3
 
*Physicality (Athletics, Acrobatics, Endurance)
 
*Physicality (Athletics, Acrobatics, Endurance)
 
*Elemental insights (Arcana)
 
*Elemental insights (Arcana)
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Veteran of the Mountain Patrol +2
+
Veteran of [some campaign or other] +2
 
*Survival (foraging, camp tasks)
 
*Survival (foraging, camp tasks)
*Riding
+
*Riding,
 
*Perception
 
*Perception
*Knowledge of common denizens of the mountains
 
 
 
Insights of the Void +1
 
*Knowledge and practise of the Void element
 
  
  
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''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks.
 
''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks.
 
''Cascading Water Evasion (A)'' - Cascading Water Evasion can also be used against ranged attacks.
 
 
''Extra Backgrounding (A)'' - Add 2 Background points.
 
  
  
 
'''Powers and Spells'''
 
'''Powers and Spells'''
  
Internal Strength: 3
+
Internal Strength: 2
  
Channels Known: 6
+
Channels Known: 5
  
 
''Iron Style''
 
''Iron Style''
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*Mountain-Moving Technique
 
*Mountain-Moving Technique
 
*Iron Palm
 
*Iron Palm
 
''Meditation Style''
 
*Unchained Lightning (4d8 damage)
 
  
 
''Storm Style''
 
''Storm Style''
 
*Light Breath Method
 
*Light Breath Method
  
''Tide Style''
+
''Meditation Style''
*Cascading Water Evasion
+
*Unchained Lightning
  
 
''Universal''
 
''Universal''
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==Equipment==
 
==Equipment==
  
'''Armour''': Scale armour, shield
+
'''Armour''':
  
'''Weapons''': Battle axe, shortsword, dagger, javelins (2)
+
'''Weapons''':
  
 
'''Other Equipment''':
 
'''Other Equipment''':

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