Editing Acrozatarim/Iskander
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 37: | Line 37: | ||
'''Race''': Human<br> | '''Race''': Human<br> | ||
'''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br> | '''Class''': [[Acrozatarim/Elemental_Knight |Elemental Knight]]<br> | ||
− | '''Level''': | + | '''Level''': 1<br> |
Line 52: | Line 52: | ||
==Combat Summary== | ==Combat Summary== | ||
− | '''Initiative''': + | + | '''Initiative''': +3 |
'''Defenses''' | '''Defenses''' | ||
− | Armour Class: | + | Armour Class: 19<br> |
− | Physical Defense: | + | Physical Defense: 15<br> |
− | Mental Defense: | + | Mental Defense: 14<br> |
Save Bonus: <br> | Save Bonus: <br> | ||
Line 70: | Line 70: | ||
|- | |- | ||
|None | |None | ||
− | | | + | |13 |
| - | | - | ||
|- | |- | ||
|Light | |Light | ||
− | | | + | |16 |
| - | | - | ||
|- | |- | ||
|Heavy | |Heavy | ||
− | | | + | |18 |
| - | | - | ||
|- | |- | ||
Line 89: | Line 89: | ||
'''Hit Points''' | '''Hit Points''' | ||
− | Maximum: | + | Maximum: 30<br> |
− | Staggered: | + | Staggered: 15<br> |
Line 96: | Line 96: | ||
Maximum: 8<br> | Maximum: 8<br> | ||
− | Dice: | + | Dice: 1d8+3 <br> |
'''Basic Attacks''' | '''Basic Attacks''' | ||
− | Melee: Att: + | + | Melee: Att: +4 vs AC Hit: 1[W]+3 Miss: 1 <br> |
− | Ranged: Att: + | + | Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -<br> |
Armour Attack Penalty: 0<br> | Armour Attack Penalty: 0<br> | ||
Line 114: | Line 114: | ||
|- | |- | ||
|Battleaxe | |Battleaxe | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d8+3 |
− | | | + | |1 |
|- | |- | ||
|Shortsword | |Shortsword | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d6+3 |
− | | | + | |1 |
|- | |- | ||
|Javelin | |Javelin | ||
− | | + | + | | +3 vs AC |
− | | | + | |1d6+2 |
| - | | - | ||
|- | |- | ||
|Dagger | |Dagger | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d4+3 |
− | | | + | |1 |
|- | |- | ||
|Unarmed | |Unarmed | ||
− | | + | + | | +4 vs AC |
− | | | + | |1d6+3 |
− | | | + | |1 |
|} | |} | ||
Line 154: | Line 154: | ||
*The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships. | *The Truthseeker (Positive - 1 die) - Iskander is a trusted agent of the Truthseeker, working with his network of eyes and ears whenever their interests should coincide. His errant status allows him to roam widely. He established his worthiness when he recovered a collection of scrolls of ancient lore during an expedition into Carthagia and brought them back to the Truthseeker personally, despite numerous hardships. | ||
*The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity. | *The Manipulator-General (Negative - 1 die) - It wasn't enough that as a Naserian Iskander was opposed to the ambitions of the Carthagian nation, he thwarted the schemes of the Manipulator-General himself in recovering the scrolls of ancient lore and earned his undying emnity. | ||
− | *The | + | *The Merchant Prince (Conflicted - 1 die) |
'''Backgrounds''' | '''Backgrounds''' | ||
− | + | Master of Iron Crane Kung Fu +3 | |
*Physicality (Athletics, Acrobatics, Endurance) | *Physicality (Athletics, Acrobatics, Endurance) | ||
*Elemental insights (Arcana) | *Elemental insights (Arcana) | ||
Line 170: | Line 170: | ||
− | Veteran of | + | Veteran of [some campaign or other] +2 |
*Survival (foraging, camp tasks) | *Survival (foraging, camp tasks) | ||
− | *Riding | + | *Riding, |
*Perception | *Perception | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 216: | Line 211: | ||
''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks. | ''Unity of Body and Mind (A)'' - You gain a +2 bonus to AC and PD against grab attacks. | ||
− | |||
− | |||
− | |||
− | |||
'''Powers and Spells''' | '''Powers and Spells''' | ||
− | Internal Strength: | + | Internal Strength: 2 |
− | Channels Known: | + | Channels Known: 5 |
''Iron Style'' | ''Iron Style'' | ||
Line 232: | Line 223: | ||
*Mountain-Moving Technique | *Mountain-Moving Technique | ||
*Iron Palm | *Iron Palm | ||
− | |||
− | |||
− | |||
''Storm Style'' | ''Storm Style'' | ||
*Light Breath Method | *Light Breath Method | ||
− | '' | + | ''Meditation Style'' |
− | * | + | *Unchained Lightning |
''Universal'' | ''Universal'' | ||
Line 249: | Line 237: | ||
==Equipment== | ==Equipment== | ||
− | '''Armour''': | + | '''Armour''': |
− | '''Weapons''': | + | '''Weapons''': |
'''Other Equipment''': | '''Other Equipment''': |