Editing Acrozatarim/Pethio
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'''Race''': Aasimar<br> | '''Race''': Aasimar<br> | ||
'''Class''': Bard<br> | '''Class''': Bard<br> | ||
− | '''Level''': | + | '''Level''': 1<br> |
'''Ability Scores''' | '''Ability Scores''' | ||
− | Str: 14 (+2)<br> | + | Str: 14(+2)<br> |
− | Dex: 16 (+3)<br> | + | Dex: 16(+3)<br> |
− | Con: 14 (+2)<br> | + | Con: 14(+2)<br> |
− | Int: 14 (+2)<br> | + | Int: 14(+2)<br> |
− | Wis: 10 (+0)<br> | + | Wis: 10(+0)<br> |
− | Cha: 16 (+3)<br> | + | Cha: 16(+3)<br> |
==Combat Summary== | ==Combat Summary== | ||
− | '''Initiative''': | + | '''Initiative''': |
'''Defenses''' | '''Defenses''' | ||
− | Armour Class: | + | Armour Class:15<br> |
− | Physical Defense: | + | Physical Defense:12<br> |
− | Mental Defense: | + | Mental Defense:13<br> |
Save Bonus: <br> | Save Bonus: <br> | ||
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|- | |- | ||
|None | |None | ||
− | | | + | |1n |
| - | | - | ||
|- | |- | ||
|Light | |Light | ||
− | | | + | |1n |
| - | | - | ||
|- | |- | ||
|Heavy | |Heavy | ||
− | | | + | |1n |
| -2 | | -2 | ||
|- | |- | ||
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'''Hit Points''' | '''Hit Points''' | ||
− | Maximum: | + | Maximum:27<br> |
− | Staggered: | + | Staggered:13<br> |
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Maximum: 8<br> | Maximum: 8<br> | ||
− | Dice: | + | Dice: (1d8 x Level) + [2]<br> |
'''Basic Attacks''' | '''Basic Attacks''' | ||
− | Melee: Att: + | + | Melee: Att: +3 vs AC Hit: n[W]+n Miss: n <br> |
− | Ranged: Att: + | + | Ranged: Att: +3 vs AC Hit: n[W]+n Miss: -<br> |
− | Armour Attack Penalty: | + | Armour Attack Penalty: n<br> |
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!Miss | !Miss | ||
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|} | |} | ||
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==Character Details== | ==Character Details== | ||
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'''One Unique Thing''' | '''One Unique Thing''' | ||
− | Pethio, Younger God of | + | Pethio, Younger God of Muisc, Poetry and Storytelling - (Description) |
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'''Backgrounds''' | '''Backgrounds''' | ||
− | * | + | |
− | * | + | Background1 +n |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
+ | *Feature3 | ||
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+ | Background2 +n | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
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+ | Background3 +n | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
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+ | Background4 +n | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
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+ | Background5 +n | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
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'''Talents''' | '''Talents''' | ||
− | ''Balladeer'' - At each level, including 1st level, you learn one of the following songs of your choice. Each day you can sing one of these great songs to give you a positive relationship you would not ordinarily have with an icon. | + | ''Balladeer'' - |
− | It takes at least a few rounds to sing a great ballad. Ideally you’ll be singing out of combat to an appreciative audience. Each time you sing a great ballad, tell the GM what’s special about the story you are telling. Make a Charisma skill check using your best singing or musical background. If you succeed, you gain 2 points of positive relationship with the chosen icon for the rest of the day (until the next full heal-up). The DC depends on the environment: | + | At each level, including 1st level, you learn one of the following |
− | DC 15: Adventurer environment | + | songs of your choice. Each day you can sing one of these great |
− | DC 20: Champion environment | + | songs to give you a positive relationship you would not ordinarily |
− | DC 25: Epic environment | + | have with an icon. |
− | You can use these points to roll relationship dice the way you roll your normal icon relationships (see page 35). If you already have positive or conflicted dice with the icon you’ve sung about, add them to your new bonus dice. If you have negative dice with the icon you’ve sung a ballad to, they can be temporarily overruled by the ballad, but the GM should feel free to interpret any 5s rolled with a heavy hand | + | It takes at least a few rounds to sing a great ballad. Ideally |
− | + | you’ll be singing out of combat to an appreciative audience. Each | |
− | + | time you sing a great ballad, tell the GM what’s special about the | |
− | + | story you are telling. | |
− | + | Make a Charisma skill check using your best singing or | |
− | + | musical background. If you succeed, you gain 2 points of positive | |
− | + | relationship with the chosen icon for the rest of the day (until the | |
− | + | next full heal-up). The DC depends on the environment: | |
+ | DC 15: Adventurer environment | ||
+ | DC 20: Champion environment | ||
+ | DC 25: Epic environment | ||
+ | You can use these points to roll relationship dice the way you | ||
+ | roll your normal icon relationships (see page 35). If you already | ||
+ | have positive or conflicted dice with the icon you’ve sung about, | ||
+ | add them to your new bonus dice. If you have negative dice | ||
+ | with the icon you’ve sung a ballad to, they can be temporarily | ||
+ | overruled by the ballad, but the GM should feel free to interpret | ||
+ | any 5s rolled with a heavy hand. | ||
+ | ''Loremaster'' - Take two additional points of backgrounds; you can use these | ||
+ | additional points to raise a background that has something | ||
+ | to do with history, bardic lore, or magical knowledge up to | ||
+ | the usually impossible rating of +6. Take a single point of relationship with the Truth-Seeker OR | ||
+ | the Vault-Keeper. Add the point to a relationship you already | ||
+ | have up to your normal maximum, or start a new one— | ||
+ | positive, conflicted, or negative. | ||
− | '' | + | ''Storyteller'' - Once per scene when one of your allies rolls relationship dice |
+ | for an icon, you can tell a one or two sentence story (usually | ||
+ | related to the icon, but perhaps otherwise pivotal) that allows | ||
+ | them to reroll the relationship check if they don’t like the first | ||
+ | result. Depending on the situation, your story might sway the | ||
+ | opinion of people who are in a position to help your friend, or it | ||
+ | might inspire that friend to achieve more. Perhaps you impress | ||
+ | on people the urgency of the situation, or remind your friend of | ||
+ | previous victories. Treat this situation as a roleplaying opportunity that may or | ||
+ | may not work out depending on the reroll of the relationship dice. | ||
'''Feats''' | '''Feats''' | ||
− | '' | + | ''Feat1'' - Feat Description |
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'''Powers and Spells''' | '''Powers and Spells''' | ||
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''Bardic Songs'' | ''Bardic Songs'' | ||
* Song of Heroes | * Song of Heroes | ||
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''Battle Cries'' | ''Battle Cries'' | ||
* Pull it Together! | * Pull it Together! | ||
− | * | + | * We Need You! |
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''Spells'' | ''Spells'' | ||
− | + | * Charm Person | |
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− | * | ||
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