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*Step of the Wind: Spend 1 Ki to Dash or Disengage as a bonus action and double jump distance.
 
*Step of the Wind: Spend 1 Ki to Dash or Disengage as a bonus action and double jump distance.
 
*Deflect Missiles: Use reaction to reduce missile damage by 1d10+10. If damage is reduced to 0 you can spend 1 Ki to throw missile back with 20/60 range and proficiency. Missile counts as a Monk weapon.
 
*Deflect Missiles: Use reaction to reduce missile damage by 1d10+10. If damage is reduced to 0 you can spend 1 Ki to throw missile back with 20/60 range and proficiency. Missile counts as a Monk weapon.
*Slow Fall: Use reaction to reduce fall damage by 30.
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*Slow Fall: Use reaction to reduce fall damage by 25.
 
*Stunning Blow: Spend 1 Ki after a successful melee attack to Stun. Enemy must make a CON save or be stunned until end of your next turn.
 
*Stunning Blow: Spend 1 Ki after a successful melee attack to Stun. Enemy must make a CON save or be stunned until end of your next turn.
 
*Ki-Empowered Strikes: Unarmed Strikes count as magic damage.
 
*Ki-Empowered Strikes: Unarmed Strikes count as magic damage.

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