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Age Of Dragons: Skirmish Combat Summary Sheet
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[[Age Of Dragons: Main Page]] -> [[Age_Of_Dragons:_Combat_And_Conflict|Combat and Conflict]]-->[[Age_Of Dragons: Skirmish Combat|Skirmish Combat]] -> [[Age_Of Dragons: Skirmish Combat Summary Sheet|Skirmish Combat Summary Sheet]] ---- ==Initiative: Action Order== *Active character goes first. *If unclear, decide with competed roll (normally Soma vs Soma) ==Determine and Roll Dice Pool== * Character whose turn it is chooses which dice pool to roll. * He can choose to activate two pools in a single turn, but would roll only the lower pool. ==Reroll Step== * Activate any '''Reroll''' effects. ==Spotting Step== * Activate any '''Spotting''' effects. * '''Spot one 5+ Soma dice: Alter Tactical Range (flying)''' * '''Spot one 5+ Soma dice: Gain Altitude''' * '''Spot one 5+ Soma dice: Lose Altitude''' * '''Spot two 5+ Soma dice: Take Off''' * '''Spot two 6+ Soma dice:: Alter Tactical Range (grounded)''' * '''Spot one 5+ Soma Dice: Evade''' * '''Spot one 5+ effect: Focus''' ==Expend Step== * Activate any '''Expend''' effects. * '''Expend 4+ Soma dice: Tooth and Claw for 1 point of damage.''' * '''Expend 4+ Soma dice: Ranged for 1 point of damage.''' * '''Expend three 4+ Soma dice: Grapple.''' * '''Expend three 4+ Soma dice: throw off a Grapple.''' =Distances and Altitudes= * '''Zero Range''' - Grappling. * '''Close quarters''' - Melee. * '''Middle distance''' - Melee or Ranged. * '''Long distance''' - Out of range, normally. * '''Disengaged''' * '''Grounded''' - On the ground. (Altitude 0) * '''Strafing low''' - Melee vs ground possible. (Altitude 0.5) * '''Normal altitude''' - Ranged vs ground only. (Altitude 1) * '''Flying High''' - Out of range of ground. (Altitude 2) * '''Ceiling altitude''' - Max height. (Altitude 3) =Reflexive Actions= * '''Defend''' Spend points of '''Physical Defence'''. Each point spent negating the effect of one dice expended. This can reduce or fully negate a physical attack. * At the start of your turn, if current '''Physical Defence''' is less than your '''Passive Physical Defence''', then it immediately increases to that value. * '''Bodyguarding''' defends allies instead of yourself. Costs TWO points Physical Defence per dice negated. =Damage and Health states= * If '''Physical Resilience''' to 0 or less, '''incapacitated'''. * '''Incapacitated''' character cannot act in combat, and cannot use any effects that require spotting or expending dice. He cannot fly, and will ''fall from the sky''. * A character reduced to a negative value equal to his Soma is '''killed'''. ==Falling out of the Sky== If: * The combatant is ''locked''. * The combatant is ''dying'' * The combatant has lost the ability to fly - e.g. from having his wings torn off * You choose to fall. Then lose 1 level of altitude at the end of your turn ---- [[Category:Age_of_Dragons|Skirm]]
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