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== '''Aguilar Raakinen, Ratling''' ==
 
  
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.
+
== Aguilar Raakinen, Storm Trooper ==
<nowiki>
 
Build: Stocky (0.85m/40kg)                          -Regicide Piece
 
Age  : Primed (25)                                  -Tin of Soft Wax
 
Skin : Ruddy                                        *Care for your grooming
 
Hair : Black                                        *Even one who has nothing can still offer his life
 
Eyes : Black                                        *Slacker</nowiki>
 
 
 
=== Comrade "Wintre" Valhalla ===
 
 
 
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”
 
  
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.
 
  
 
=== Characteristics ===
 
=== Characteristics ===
 
  <nowiki>
 
  <nowiki>
 
                 Base Mod Eq Ttl  CB  Advances
 
                 Base Mod Eq Ttl  CB  Advances
Weapon Skill    20   --  --  20 02 [ ][ ][ ][ ]  Wounds      10
+
Weapon Skill    30   --  --  30 03 [ ][ ][ ][ ]  Wounds      16
Ballistic Skill 41   --  --  41 04 [ ][ ][ ][ ]  Fate          3
+
Ballistic Skill 43   --  --  43 04 [ ][ ][ ][ ]  Fate          1
Strength        20   --  --  20 02 [ ][ ][ ][ ]   Insanity      0
+
Strength        30   --  --  30 03 [ ][ ][ ][ ]
Toughness      20   --  --  20 02 [ ][ ][ ][ ]  Corruption    0
+
Toughness      30   --  --  30 03 [ ][ ][ ][ ]  Insanity      0
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
+
Agility        40  --  --  40  04 [ ][ ][ ][ ]  Corruption    0
Intelligence    40   --  --  40 04 [ ][ ][ ][ ]  Carry  Lift  Push
+
Intelligence    30   --  --  30 03 [ ][ ][ ][ ]  Carry  Lift  Push
Perception      50   --  --  50 05 [ ][ ][ ][ ]   18kg  36kg 72kg
+
Perception      35   --  --  35 03 [ ][ ][ ][ ]   
Willpower      20   --  --  20 02 [ ][ ][ ][ ]  Walk  Full  Charge  Run
+
Willpower      30   --  --  30 03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
Fellowship      50   --  --  50 05 [ ][ ][ ][ ]   3    10    9      18</nowiki>
+
Fellowship      25   --  --  25 02 [ ][ ][ ][ ] </nowiki>
  
 
=== Skills ===
 
=== Skills ===
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(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [X][ ][ ][ ]
+
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
+
(AGI,DEF)Dodge                      [X][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
 
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
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(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Scholastic*
 
(INT,KNW)Lore, Scholastic*
 +
- Tactica Imperialis                [X][ ][ ][ ]
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Navigate*
 
(INT,FLD)Navigate*
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(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][X][ ][ ]
 
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                  [ ][ ][ ][ ]
+
(PER,FLD)Survival                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
(INT,GEN)Trade*
- Cook                              [X][ ][ ][ ]
 
 
- Technomat                        [X][ ][ ][ ] </nowiki>
 
- Technomat                        [X][ ][ ][ ] </nowiki>
 +
  
 
=== Talents ===
 
=== Talents ===
 
  <nowiki>
 
  <nowiki>
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
+
Blind Fighting                     halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
+
Deadeye Shot                       ranged Called Shot penalty is reduced by 10
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
+
Light Sleeper                      always considered awake for Awareness / Surprise tests
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
+
Paranoia                           +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
+
Quick Draw                          Free action; ready a basic, pistol, or one handed melee weapon
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
+
Resistance                         (Fear) +10 tests vs subject
(INT,TCH)Technical Knock           once per round; Half action Unjam
+
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
(WIL,DEF)Unshakeable Faith         reroll failed Wil tests vs Fear
+
Takedown                            Half or Charge action; negate damage, target must roll +0 Tgh test or be Stunned for 1 round & knocked prone; negate Stun Action WS penalty
(GEN,FIN)Weapon Training           (Las, Solid Projectile) negate -20 penalty for use </nowiki>
+
Resistance                          (Fear) +10 tests vs subject
 
+
Sprint                             +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
=== Traits ===
+
Technical Knock                     once per round; Half action Unjam
<nowiki>
+
Unshakeable Faith                   reroll failed Wil tests vs Fear
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement</nowiki>
+
Weapon Training                     (Las, Low-Tech) </nowiki>
 
 
=== Orders ===
 
<nowiki>
 
They’ll Never Know What Hit Them!  half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat</nowiki>
 
  
 
=== Special ===
 
=== Special ===
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Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
 
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
 
Condemned                          –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki>
 
Condemned                          –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki>
 +
 +
=== Aptitudes ===
 +
<nowiki>
 +
Ballistic Skill
 +
Toughness
 +
Agility
 +
Perception
 +
Fieldcraft
 +
Finesse
 +
Offence </nowiki>
  
 
=== Wargear ===
 
=== Wargear ===
 
  <nowiki>
 
  <nowiki>
 
Specialist Kit
 
Specialist Kit
6.00kg 1 GC Longlas (Targeter)
+
1 Hotshot Lasgun (Targeter)
1.35kg 3 long charge packs
+
1 Storm Trooper Carapace
0.50kg 1 Chameleoline Cloak
 
  
 
Standard Kit
 
Standard Kit
2.50kg 1 Las Carbine(Main Weapon)
+
1 Las Carbine(Main Weapon), 4 charge packs
1.00kg 4 carbine charge packs
+
1 Lascutter
4.00kg 1 Lascutter
+
2 Frag Grenades
0.80kg 2 cutter charge packs
+
2 Smoke Grenades
1.00kg 2 Frag Grenades
+
1 Knife
1.00kg 2 Smoke Grenades
+
1 Flak Vest & Helmet
1.00kg 1 Knife
 
5.00kg 1 Flak Vest
 
2.00kg 1 Flak Helmet
 
1.00kg 1 Demolition Charge
 
2.00kg 1 Grapnel & Line
 
----kg 1 Filtration Plugs
 
 
 
 
1 Uniform
 
1 Uniform
 
1 Poor Weather Gear
 
1 Poor Weather Gear
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1 Cognomen Tags
 
1 Cognomen Tags
 
1 Uplifting Infantry Primer
 
1 Uplifting Infantry Primer
2 Weeks' Rations </nowiki>
+
2 Weeks' Rations
 +
1 Demolition Charge
 +
1 Grapnel & Line
 +
1 Filtration Plugs </nowiki>
  
=== Aptitudes ===
+
== NOTES & LOGS ==
 
  <nowiki>
 
  <nowiki>
Weapon Skill
+
Advances
Ballistic Skill
+
200 Light Sleeper
Agility
+
100 Survival</nowiki>
Perception
 
Fellowship
 
Fieldcraft
 
Finesse</nowiki>
 
 
 
== Notes & Logs ==
 
 
 
'''Advances'''
 
 
 
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)
 
 
 
100 Awareness +00
 
 
 
'''Rolls'''
 
 
 
[http://orokos.com/roll/537265 Wounds]
 
 
 
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]
 

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