Editing Alakazam the Efreeti
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− | Alakazam | + | == Alakazam == |
− | Alakazam | + | Alakazam is the Efreeti bound into the magical bottle Kazoth carries that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude. Otherwise, he can be commanded for up to 30 minutes each day, after which point he returns to the bottle. |
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'''EFREETI''' | '''EFREETI''' | ||
− | + | '''Large Outsider (Extraplanar, Fire)''' | |
− | '''Large Outsider (Extraplanar, Fire)''' | + | '''Hit Dice:''' 10d8+20 (65 hp) |
− | '''Hit Dice:''' 10d8+20 (65 hp) | + | '''Initiative:''' +7 |
− | '''Initiative:''' +7 | + | '''Speed:''' 20 ft. (4 squares), fly 40 ft. (perfect) |
− | '''Speed:''' 20 ft. (4 squares), fly 40 ft. (perfect) | + | '''Armor Class:''' 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
− | '''Armor Class:''' 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | + | '''Base Attack/Grapple:''' +10/+20 |
− | '''Base Attack/Grapple:''' +10/+20 | + | '''Attack:''' Slam +15 melee (1d8+6 plus 1d6 fire) |
− | '''Attack:''' Slam +15 melee (1d8+6 plus 1d6 fire) | + | '''Full Attack:''' 2 slams +15 melee (1d8+6 plus 1d6 fire) |
− | '''Full Attack:''' 2 slams +15 melee (1d8+6 plus 1d6 fire) | + | '''Space/Reach:''' 10 ft./ 10 ft. |
− | '''Space/Reach:''' 10 ft./ 10 ft. | + | '''Special Attacks:''' Change size, heat, spell-like abilities |
− | '''Special Attacks:''' Change size, heat, spell-like abilities | + | '''Special Qualities:''' Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold |
− | '''Special Qualities:''' Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold | + | '''Saves:''' Fort +9, Ref +10, Will +9 |
− | '''Saves:''' Fort +9, Ref +10, Will +9 | + | '''Abilities:''' Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 |
− | '''Abilities:''' Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 | + | '''Skills:''' Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 |
− | '''Skills:''' Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 | + | '''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray) |
− | '''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved | + | |
− | + | '''Challenge Rating:''' 8 | |
− | '''Challenge Rating:''' 8 | + | '''Alignment:''' Lawful evil |
− | '''Alignment:''' Lawful evil | ||
'''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge) | '''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge) | ||
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Efreet speak Auran, Common, Ignan, and Infernal. | Efreet speak Auran, Common, Ignan, and Infernal. | ||
− | ''' | + | '''Combat''' |
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Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic. | Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic. | ||
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'''Change Size (Sp):''' Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. | '''Change Size (Sp):''' Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. | ||
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'''Spell-Like Abilities:''' Caster level 12th. The save DCs are Charisma-based. | '''Spell-Like Abilities:''' Caster level 12th. The save DCs are Charisma-based. | ||
− | At will - ''detect magic'', ''produce flame'', ''pyrotechnics'' (DC 14), ''scorching ray'' (1 ray only); | + | ''At will'' - ''detect magic'', ''produce flame'', ''pyrotechnics'' (DC 14), ''scorching ray'' (1 ray only); |
− | 3/day - ''invisibility'', ''wall of fire'' (DC 16), Quickened ''scorching ray'' (1 ray only); | + | ''3/day'' - ''invisibility'', ''wall of fire'' (DC 16), Quickened ''scorching ray'' (1 ray only); |
− | 1/day - grant up to three ''wishes'' (to nongenies only - this frees Alakazam), ''gaseous form'', ''permanent image'' (DC 18). | + | ''1/day'' - grant up to three ''wishes'' (to nongenies only - this frees Alakazam), ''gaseous form'', ''permanent image'' (DC 18). |