Alakazam the Efreeti

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Alakazam is the Efreeti bound into the magical bottle Kazoth carries, that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude; once so commanded, the Wishes must be taken within 5 minutes or are lost. Otherwise, he can be commanded for up to 30 noncontiguous minutes each day, after which point he returns to the bottle.

Alakazam's bottle is 10" high and wrought from brass, and covered with inlaid lead sigils. The stopper is a plug forged too from lead, with gold runes ringing it.

Alakazam was set free by completing the three Wishes of Kazoth in the icy lair of Mortsdron: to faithfully perform the next boon; to fully restore Albard to life and health after his destruction; and to improve the magical qualities of Kazoth's armour.

EFREETI

Large Outsider (Extraplanar, Fire)
Hit Dice: 10d8+20 (65 hp)
Initiative: +7
Speed: 20 ft. (4 squares), fly 40 ft. (perfect)
Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +10/+20
Attack: Slam +15 melee (1d8+6 plus 1d6 fire)
Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Change size, heat, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold
Saves: Fort +9, Ref +10, Will +9
Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15
Skills: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray)

Challenge Rating: 8
Alignment: Lawful evil
Advancement: 11–15 HD (Large); 16–30 HD (Huge)

The efreet (singular efreeti) are genies from the Elemental Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds. Efreet speak Auran, Common, Ignan, and Infernal.

COMBAT

Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).

Change Size (Sp): Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Change Shape (Su): An efreeti can assume the form of any Small, Medium, or Large humanoid or giant.

Heat (Ex): An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like Abilities: Caster level 12th. The save DCs are Charisma-based. At will - detect magic, produce flame, pyrotechnics (DC 14), scorching ray (1 ray only); 3/day - invisibility, wall of fire (DC 16), Quickened scorching ray (1 ray only); 1/day - grant up to three wishes (to nongenies only - this frees Alakazam), gaseous form, permanent image (DC 18).