Editing Alakazam the Efreeti
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+ | == Alakazam == | ||
Alakazam is the Efreeti bound into the magical bottle Kazoth carries, that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude; once so commanded, the Wishes must be taken within 5 minutes or are lost. Otherwise, he can be commanded for up to 30 noncontiguous minutes each day, after which point he returns to the bottle. | Alakazam is the Efreeti bound into the magical bottle Kazoth carries, that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude; once so commanded, the Wishes must be taken within 5 minutes or are lost. Otherwise, he can be commanded for up to 30 noncontiguous minutes each day, after which point he returns to the bottle. | ||
− | + | '''EFREETI''' | |
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+ | '''Large Outsider (Extraplanar, Fire)''' | ||
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+ | '''Hit Dice:''' 10d8+20 (65 hp) | ||
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+ | '''Initiative:''' +7 | ||
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+ | '''Speed:''' 20 ft. (4 squares), fly 40 ft. (perfect) | ||
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+ | '''Armor Class:''' 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | ||
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+ | '''Base Attack/Grapple:''' +10/+20 | ||
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+ | '''Attack:''' Slam +15 melee (1d8+6 plus 1d6 fire) | ||
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+ | '''Full Attack:''' 2 slams +15 melee (1d8+6 plus 1d6 fire) | ||
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+ | '''Space/Reach:''' 10 ft./ 10 ft. | ||
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+ | '''Special Attacks:''' Change size, heat, spell-like abilities | ||
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+ | '''Special Qualities:''' Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold | ||
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+ | '''Saves:''' Fort +9, Ref +10, Will +9 | ||
− | + | '''Abilities:''' Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 | |
− | ''' | + | '''Skills:''' Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 |
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'''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray) | '''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray) | ||
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+ | '''Challenge Rating:''' 8 | ||
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+ | '''Alignment:''' Lawful evil | ||
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'''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge) | '''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge) | ||