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Alphonse d'Cannith
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"Alphonse" is a character played by Silent Wayfarer. The formatting of this page was shamelessly stolen from Ferrus Animus == Character == * Alphonse d'Cannith (played by Silent Wayfarer) * Neutral Male personality Warforged Artificer 10 * Substitution Levels: 4 (RoE pg. 130) * Experience: 47000/58000 == Abilities == * Str 8 * Dex 14 (+2) * Con 18 (+4) * Int 24 (+7) * Wis 6 (-2) * Cha 18 (+4) == Combat == * HD: 6 + 9d6 + 40 (83 hp)<br/> * DR: N/A (2/adamantine in warforged charger form)<br /> * Speed: 30 ft (20ft in warforged charger form)<br /> * AC 20 (10 + 2 Dex +4 natural +4 deflection + 2 plating; 26 in warforged charger form) <br /> * Initiative +2 (+2 Dex)<br /> * Base Attack: +7/+2 * Fort +11, Ref +9, Will +10<br /> === Melee === * Slam +6 d6+2 === Ranged === * Wand ranged touch +9 == Skills == * Concentration +17 (13 ranks +4 Con mod) * Craft +20 (13 ranks +7 Int mod) * Disable Device +20 (13 ranks +7 Int mod) * Knowledge (arcana) +20 (13 ranks +7 Int mod) * Knowledge (architecture and engineering) +20 (13 ranks +7 Int mod) * Search 13 ranks +7 Int mod +5 goggles +8 item familiar * Spellcraft +20 (13 ranks +7 Int mod) * Use Magic Device +33 (13 ranks +4 Cha mod +3 Circlet of Persuasion +13 item familiar) Armor Check Penalty: - Languages: Common, Giant, Halfling, Gnome, Dwarvish, Draconic == Feats == * Flaw: Vulnerable (grants Extend Spell) * L1: Persistent Spell * L3: Item Familiar * L6: Leadership * L9: Wand Mastery * Artificer 4 bonus: Extraordinary Artisan * Artificer 8 bonus: Legendary Artisan * Scribe Scroll * Brew Potion * Craft Wondrous Item * Craft Magic Arms and Armor * Craft Wand * Craft Rod == Class Features == * Artificer Knowledge (+15 vs DC 15 to see if item is magical) * Artisan Bonus (+2 on UMD checks to activate items if you have the appropriate item creation feat for them) * Trapfinding (as rogue) * Create Magic Item (Use UMD to emulate prereqs for making items) * Infuse Self (+1 CL for infusions targeting self) * Retain Essence (drain XP used to create item and add to craft reserve) * Metamagic Spell Trigger (apply metamagic feat to spell trigger items) * Tools of War (craft reserve XP counts double when making stuff, repair 2 damage when infusing an object / construct with HP) == Equipment == * Fireball Wand (L8, 40 charges) 14400 * Scorching Ray Wand (L10, 40 charges) 12000 * Repair Light Damage Wand (L1) 750 * Cure Light Wounds Wand (L1) 750 * Wand of Glitterdust (L3) 4500 * Wand of Web (L3) 4500 * Wand of Magic Vestment (L10) 18000 * Eternal Wand of Alter Self 4420 * Eternal Wand of Rope Trick 4420 * Vest of Resistance +4 16000 * Cloak of Charisma +4 16000 * Headband of Persuasion and Intellect +4 (embedded) 20500 * Goggles of Minute Seeing (embedded) 1250 * Heward's Handy Haversack 2000 * Double Spare Hand 22000 * Ring of Protection +4 16000 * Amulet of Health and Natural Armor +4 32000 1627.5 gp remaining == Item Familiar == * Invest life energy (2540 XP stocked) * Invest skill ranks (62 skill ranks invested: bonus of +13 to UMD and +8 to Search) * Invest spell slots (not used) * Sapience (Int 10 Wis 12 Cha 10) * Senses * Communication == Infusions == * Level 1 x5 * Level 2 x5 * Level 3 x5 * Level 4 x3 == Description == *Height 6'8" *Weight 300 lbs. == History == Once, Alphonse was a proud heir of House Cannith; as a skilled artificer, his star had risen high and it seemed there was no limit to how far he could go... until an expedition into Xen'drik resulted in his being consumed by an ancient storm giant creation forge, his soul infused into a crude facsimile of a warforged. A lesser man might have despaired of his predicament, but Alphonse d'Cannith saw this as an opportunity. After repairing his new construct body as well as he could, he limped his way back to Stormreach, offering fistfuls of alchemical diamonds to the captain who would take him to his ancestral home. There, he was met with considerable alarm, particularly from that faction of the house which saw warforged as little more than tools. But Alphonse was undeterred; seeing his kinsmens' irrational fear of him, he resolved to continue his work on his own, using himself as the testbed for his new inventions if need be. <br /> Fortunately, he retained his tenure at Morgrave University, and his lectures were few enough that he could conduct them in his old human guise using one of the many wands he'd built for himself. But now, with the chance for another expedition to Xen'drik within his grasp, Alphonse and his graduate student assistant Orie are eager to revisit that mysterious continent... <br />
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