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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble. ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''SIZ''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''POW''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |11 || 14|| 8|| 13|| 16|| 13 || 21 |} *Hit Points: 13 *Damage Bonus: +0 *DEX Strike Rank: +2 *SIZ Strike Rank: +2 *Magic Points: 16 ==Skills== <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * Communication: +15% ** Bargain 25% ** Oratory 70% * Knowledge: +5% ** Butchering __% ** Evaluate 25% ** First Aid 45% ** Identify Healing Plants 60% ** Train Dog 35% ** Languages *** Balazaring 65% *** Aldryan 25% *** Trade __% *** _______ __% * Manipulation: +10% ** Climb 75% ** Hide Item 20% ** Jump 55% ** Peaceful Cut 80% ** Swimming 60% ** Trap Set/Disarm 60% * Perception: +05% ** Listen 55% ** Spot Hidden/Item 75% ** Spot Trap 20% ** Tracking 70% * Stealth: +15% ** Camouflage 75% ** Hide in Cover 80% ** Move Silently 75% </div> ==Spells== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> * Personal Magic: **Speedart 1 **Silence 1 **Foodsong 1 **Multimissile 3 **Heal 6 **Disrupt 1 * Divine Magic: </div> ==Hit Points and Armour== {| border="1" cellpadding="2" !width="100"|Location Name !width="150"|Armour types !width="50"|A.P. !width="50"|H.P. !width="50"|Enc. !width="50"|Melee !width="50"|Missile |- |'''Head''' || Leather || '''6''' || 5 ||xx || 19-20 || 20 |- |'''Left Arm''' || Leather || '''3''' || 4 || xx || 16-18 || 18-19 |- |'''Right Arm''' || Leather || '''3''' || 4 || xx || 13-15 || 16-17 |- |'''Chest''' || Leather|| '''3''' || 6 || xx || 12 || 11-15 |- |'''Abdomen''' || Leather|| '''3''' || 5 || xx || 09-11 || 07-10 |- |'''Left Leg''' || Leather || '''3''' || 5 || xx || 05-08 || 04-06 |- |'''Right Leg''' || Leather|| '''3''' || 5 || xx || 01-04 || 01-03 |} *Total Hit Points: '''13 HP''' *Total Armor ENC: '''4''' ==Weapons and Shields== * Attack Bonus: +10% * Parry Bonus: +5% {| border="1" cellpadding="2" !width="150"|Weapon/Shield Name !width="100"|Damage !width="50"|S.R. !width="50"|A.P. !width="50"|Attack % !width="50"|Parry % !width="50"|Range !width="50"|Enc. |- |Bow (Self) || 1d6+1 || 2/7 || 7 || 90% || 5% || 80/160/320 || 2 |- |1H Sword (magic) || 1d8+3 || 6 || 25 || 35% || 25% || 0 || 1.0 |- |2H Spear || 1d8+1 || 6 || 15 || 30% || 25% || 0 || 1.0 |- |1H Spear || 1d8+1 || 6 || 15 || 30% || 15% || 0 || 1.0 |- |Med Shield || 1d6 || 8 || 12 || 15% || 35% || 0 || 2.0 |- |Fist || 1d3 || 8 || || 35% || 30% || || |- |Kick || 1d6 || 8 || || 35% || 25% || || |- |Grapple || Special || 8 || || 35% || n/a% || || |- |Headbutt || 1d4 || 8 || || 25% || n/a% || || |- |} *Total Weapon ENC: 5 ==Equipment== *Weapons: Self bow, short spear, medium shield, knife *Armour: leather pants, heavy leather pants, closed helm + leather cap, leather jacket, heavy leather hauberk *Other: *Stored: fine clothes *Valuables: 2304 silver coins cash, 5 golden wheels
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