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Weird War One. Angel Squadron Goes Forth <br/> At remote Aerodrome 613, far from the front lines and home of a failed experimental recon squadron, strange things are afoot. Journalists have reported odd events-more reminiscent of ghost than war stories- which have been dutifully chopped by the wartime censors. Rumours abound in the RFC that the aerodrome is cursed, or haunted by the ghosts of its former pilots. Whether or not any of this is true is something for the latest batch of new British recruits to discover for themselves. But it does not seem likely that the youthsβ selection-all are scholars from good universities as well as trained pilots- is mere coincidence. These men learn that their mission is to get to the bottom of the events occurring at the aerodrome, battling the forces of spiritual darkness as well as the worldly power of the Hun. Characters: The recruits are most likely British, but can also be from any Empire nation, or even from an allied country such as France or Italy. The characters will be newb pilots with limited flying experience, and also investigative powers to search out the source of the supernatural events troubling the base. They will be young but well educated-a bit too brainy for the likes of RFC top brass! Characters will therefore start play as a Novices with two advances. Adventures will involve escort flying, the occasional dogfight, and lots of on-the -ground shenanigans fighting enemy spooks (in both senses of that word). <br/> <br/> CHARACTERS <br/> '''Sergeants Mess''' <br/> [[Flight Sergeant Sean Mahoney]] <br/> [[Flight Sergeant Albert Spencer]] <br/> '''Officers Mess''' <br/> [[Lieutenant Jay Cunningham]] <br/> [[Lieutenant Paul Patterson]] <br/> [[Capitan Jean-Paul-Baptiste Moran]], Marquis de Montant, Chevalier de Ordre du Saint-Esprit. <br/> '''Squadron 603''' <br/> [[File:Verdun_WWI_airfield.jpg β]] '''Important slang [bennies for esp. good 'uns]''' <br/> Angels - Altitude, given in thousands of feet (thus "Angels 13" is 13,000 feet)<br/>Bandit - enemy aircraft<br/>Blighty - the United Kingdom<br/>Body Snatcher - stretcher bearer<br/>Brass hats - commanding officers<br/>Bumph - useless paperwork<br/>Bus - an aircraft<br/>Circuits and bumps - a pilot training exercise in landing an aircraft and immediately taking off again (Equivalent to the American term "touch and go")<br/>Deck - the ground<br/>Fish Heads - the Royal Navy<br/>Flaming Onions - anti-aircraft tracer<br/>Fruit Salad - medal ribbons on a uniform<br/>Gong - a service medal<br/>Gonk - sleep<br/>Gremlin - a mythical creature that lived on certain aircraft and caused mechanical failures at the most inconvenient times and then could not be located as the source of the problem<br/>Ground Wallah - an officer who did not fly<br/>Gubbins - equipment<br/>Good Man- well done<br/>Golly it's a wizzard fire - Goodness its an incredible fire<br/>Irons - Knife, Fork and Spoon<br/>Jollop - Any sticky mess<br/>Kite - an aircraft<br/>Packet, to catch a - to be on the receiving end of offensive fire<br/>Penguin - officers with no operational experience or haven't flown (Comes from the fact that "Penguins don't have wings")<br/>Piece of Cake - an easy target with little opposition<br/>Pit - barrack-room bed<br/>Plonk - Aircraftman second class (AC2), the lowest rank in the RAF (also known as AC Plonk)<br/>Plumber - Armourer<br/>Prang - Crash, from the Malay word meaning 'war'<br/>Pukka Gen - Good general Information.<br/>Rigger - Ground tradesman responsible for maintaining aircraft airframes<br/>Rook - Boy Entrant term for a new entrant<br/>Shuftie - to look at<br/>Shuftie Kite - reconnaissance aircraft<br/>Signal - a written message or order sent between bases<br/>Sooty - Ground tradesman responsible for maintaining aircraft engines<br/>Sprog - a "new boy" fresh from training<br/>Wizard / Wizzo - first class, excellent<br/>Whats The Odds - What are the chances<br/> [[MAPS]]<br/> '''THE BASE''' <br/> '''Kites:'''<br/>-an old DH2, a lumbering 'pusher' with a forward mounted machine gun<br/>-5 Sopwith Pups. While not as sought after as the new camel, these are zippy, easy to fly single-seaters. A match for all but the latest Jerry planes<br/>-a huge Handley Page Type 0, a converted bomber. This is the experimental plane that has been used to carry bulky prototype radio equipment, so far unsuccessfully<br/><br/>'''Wallahs:'''<br/>A single Master Armourer , a sergeant who is also a Fitter, Rigger, Gear Mechanic <br/>A sergeant and two corporals who are radio specialists. <br/>Seven Second Class Air Mechanics/ Specialists: <br/>1. Armourer <br/>2. Blacksmith, Welder<br/>3. Engine Fitter, Gear Mechanic <br/>3. Electrician, Magneto-Repairer <br/>4. Fitter, Machinist<br/>5. Sailmaker <br/>6. Ammo technician<br/>7. Special fitter for the HP bomber<br/>Five third class Air Mechanics<br/>Five Privates : drivers, orderlies, batmen<br/><br/>Six French Army infantrymen, under a corporal, who mount guard on the place <br/><br/>A sergeant nurse with two medical orderlies <br/><br/><br/>'''Main Facilities'''<br/>-Seven small tent-hangars<br/>-Two large wooden fitting hangars. One of these is filled with junked failed experimental radio gear. <br/>-Mess, cooking, medicine and dormitory tents<br/>-A guardhouse flying the tricoleur<br/>A small farmhouse where the Old Man (Major in command) is domiciled. <br/>Stables<br/><br/>'''Gear'''<br/>-Two sandbagged machine gun emplacements<br/>-Horses and carts<br/>-Two trucks<br/>-Two staff cars<br/>
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