Editing
AnglerStudios:Misc
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Miscellaneous Stuff= Back to the [[AnglerStudios:Main_Page|Main Page]] ==Voice Acting Discussion== Voice acting? Yes or no? Im inclined to lean towards a sorta compromised version... voices for important cutscenes or for battle only or somethin like that.. Major reason is it'll make the game a bit more... alive than pure text. Not to mention the fun of acting like an idiot on a microphone =P ~:-=Natoli - I reckon that the voice acting would have to be done really well for it not to be teh suck. Bad voice acting would just drain the drama out of any serious scene, and possibly ruin the comedy in a funny scene. Nobody really likes listening to a bunch of nuts on a cheap mike trying to act, when they couldn't pull of a convincing character to save their lives. Also, It would make it difficult to speed read through the cutscenes. That's my opinion, anyway. ~:-=Richard I can see both sides. I'd like to try and do some voice acting for it, just for the fun of it. But I think we should release 2 different versions: 1 with whatever voice acting we get to include, and one without, which would save file size (for those who get it off the net), and possible cheesiness. See, for me this game is just gaining a whole lot of invaluable experience in most aspects of a game's design and development. Voice acting is a fun part of that. The more experiences and knowledge I can take from this one project to future ones, the better. Oh, if we had loads of voice clips, we would probably need to distribute it on CD instead. Which is fine by me for friends and stuff. I know if we do it, it's the version I'll play. And we should be able to handle the technicalities of still being able to skip the text. You just make it so if they press the 'skip' button, the associated sound stops playing as well. Maybe we could even have it fade out quickly, so it doesn't just abruptly stop. Not sure how to do that, though. ~:-=[[User:G01d HaCkEr|G01d HaCkEr]] Well... even if we don't do voice acting, Im of the opinion that we should AT LEAST have a degree of voice acting that allows for say... "UMPH!" when someone gets hit in battle. More like cool/annoying grunting noises for battle. [[User:Natoli|Natoli]] 04:46, 7 June 2006 (PDT) Yeah, we should at least do the old Link screams and so on. Kyah! Hut! Hut! Kyah! If we do two versions, that's cool. RichardS Oh Greg, probably not hard to do a fade-out... there's gotta be a volume parameter somewhere in any library that handles sound right? Set up a timer to bring the volume down to zero bit by bit in like 2 or 3 seconds... and once it hits zero stop the clip altogether. 2 Versions sounds like an alright idea... shouldn't be too hard either since the way were trying to modulate the code (for once) allows for easy addition/subtraction of sections. [[User:Natoli|Natoli]] 10:38, 9 June 2006 (PDT) I knew it wouldn't be hard, I just meant that at that very moment, I did not know off the top of my head, if it was possible or how it was possible in Allegro. Yeah, I like the idea of the 2 versions. Besides, if we just make sure it has proper error handling, we could just make the speech as seperate files, and if they can be found, load and play them, if not, just ignore them (or possibly play one of those annoying generic talking things where it's just sort of electronic mumbling). That would mean it's the same code, same compiled EXE, just different Zip / install files, and different sizes. --[[User:G01d HaCkEr|g01d_HaCkEr]] 00:51, 11 June 2006 (PDT) Electronic annoying mumbling? This I gotta hear! Nice idea with that Greg... the same code bit I man ;) [[User:Natoli|Natoli]] 18:14, 13 June 2006 (PDT)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information