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Back to the [[AnglerStudios:Main_Page|Main Page]]
 
Back to the [[AnglerStudios:Main_Page|Main Page]]
  
==Voice Acting Discussion==
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==Random Question==
  
 
Voice acting? Yes or no?
 
Voice acting? Yes or no?
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~:-=[[User:G01d HaCkEr|G01d HaCkEr]]
 
~:-=[[User:G01d HaCkEr|G01d HaCkEr]]
 
Well... even if we don't do voice acting, Im of the opinion that we should AT LEAST have a degree of voice acting that allows for say... "UMPH!" when someone gets hit in battle. More like cool/annoying grunting noises for battle.
 
[[User:Natoli|Natoli]] 04:46, 7 June 2006 (PDT)
 
 
 
Yeah, we should at least do the old Link screams and so on.  Kyah! Hut!  Hut!  Kyah!
 
If we do two versions, that's cool.
 
 
RichardS
 
 
Oh Greg, probably not hard to do a fade-out... there's gotta be a volume parameter somewhere in any library that handles sound right? Set up a timer to bring the volume down to zero bit by bit in like 2 or 3 seconds... and once it hits zero stop the clip altogether.
 
 
2 Versions sounds like an alright idea... shouldn't be too hard either since the way were trying to modulate the code (for once) allows for easy addition/subtraction of sections.
 
 
[[User:Natoli|Natoli]] 10:38, 9 June 2006 (PDT)
 
 
I knew it wouldn't be hard, I just meant that at that very moment, I did not know off the top of my head, if it was possible or how it was possible in Allegro. Yeah, I like the idea of the 2 versions. Besides, if we just make sure it has proper error handling, we could just make the speech as seperate files, and if they can be found, load and play them, if not, just ignore them (or possibly play one of those annoying generic talking things where it's just sort of electronic mumbling). That would mean it's the same code, same compiled EXE, just different Zip / install files, and different sizes.
 
 
--[[User:G01d HaCkEr|g01d_HaCkEr]] 00:51, 11 June 2006 (PDT)
 
 
Electronic annoying mumbling? This I gotta hear!
 
Nice idea with that Greg... the same code bit I man ;)
 
[[User:Natoli|Natoli]] 18:14, 13 June 2006 (PDT)
 

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