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== Rank ==
 
== Rank ==
 
*Human Mage 5
 
*Human Mage 5
*XP: 27,965/40,000
+
*XP: 22,133/40,000
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
*Age: 28
 
  
 
Anvan was recruited in Rhea's Ford by P'zev the Hairless to be in the employ of Ishka Bronze-skin.
 
Anvan was recruited in Rhea's Ford by P'zev the Hairless to be in the employ of Ishka Bronze-skin.
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*General Proficiencies
 
*General Proficiencies
 
**'''Mimicry II''' Anvan can imitate animal calls and foreign language accents. With a proficiency throw of 7+, her mimicry (e.g. imitating the screech of a hoot owl or a noise from some other animal) is so authentic as to fool listeners into believing they have heard the actual animal. This proficiency can be selected multiple times.
 
**'''Mimicry II''' Anvan can imitate animal calls and foreign language accents. With a proficiency throw of 7+, her mimicry (e.g. imitating the screech of a hoot owl or a noise from some other animal) is so authentic as to fool listeners into believing they have heard the actual animal. This proficiency can be selected multiple times.
**'''Collegiate Wizardry''' The character has received formal magical education from a wizard’s guild. She can automatically identify arcane symbols, spell signatures, trappings, and grimoires of her own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). [learned during downtime]
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**'''Elementalism''' Fire spells do +1 damage per die and impose a -2 saving throw penalty on the target. Elementals summoned from fire gain +1 hp per Hit Die. Anvan's’s magic missiles can be considered to be of this element, if she desires.
 
**'''Elementalism''' Fire spells do +1 damage per die and impose a -2 saving throw penalty on the target. Elementals summoned from fire gain +1 hp per Hit Die. Anvan's’s magic missiles can be considered to be of this element, if she desires.
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**Uncanny Gyration (60' range, concentration for up to 6 rounds, save vs Spells to avoid, may fling target up to 20'/round, with 2d6 impact if flung against a hard surface, penalties to attack if under the effect)
 
**Uncanny Gyration (60' range, concentration for up to 6 rounds, save vs Spells to avoid, may fling target up to 20'/round, with 2d6 impact if flung against a hard surface, penalties to attack if under the effect)
 
*Third Level: 1/1
 
*Third Level: 1/1
**Fireball (240' range, 5d6+5 damage within 20' diameter, save vs Blast -2 for half damage)
+
**
  
 
== Equipment ==
 
== Equipment ==
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**Then list
 
**Then list
 
**Those things
 
**Those things
**5788.45 gp kept with Mr. Hand, 78.79 gp on person
+
**2953.21 gp

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