Editing Arabian Nights:Action and Adventure

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
  
 
=Swordplay=
 
=Swordplay=
 
Swordfighting in Arabian Nights is meant to be light hearted and fun.  Like in a typical adventure film, heroes in Arabian Nights are not repeatedly hacked away at by their enemies.  If a solid blow is ever landed, it generally signals the end of the fight.  Heroes don't get sliced in half without warning either.  Warriors have a good idea of when a fight is going against them, when they are about to be victorious, and when the battle has reached such a dramatic peak that anything can happen.
 
 
This is represented through the accumulation of trivial cosmetic wounds called scratches.  They need not be true scratches.  Depending on the nature of the fight a bruised jaw, a torn shirt, or a singed piece of armor may all qualify.
 
  
 
==The Basics==
 
==The Basics==
Line 14: Line 10:
 
The procedure continues, round by round, until the same character becomes scratched twice in the same battle. At this point he has lost and his adversary must roll on the defeat table.
 
The procedure continues, round by round, until the same character becomes scratched twice in the same battle. At this point he has lost and his adversary must roll on the defeat table.
  
Note that each round is about ten seconds in length.  This provides ample time for a character to yield if he fears for his safety.  However, impious opponents will not necessarily show mercy.  Also note that scratches are only temporary.  If a scratched character is not attacked directly for six full rounds he is fully recovered.  Note that even unsuccessful attacks will prevent this recovery.
+
Note that each round is about ten seconds in length.  This provides ample time for a character to yield if he fears for his safety.  However, impious opponents will not necessarily show mercy.  Also note that Scratches are only temporary.  If a scratched character is not attacked directly for six full rounds he is fully recovered.  Note that even unsuccessful attacks will prevent this recovery.
 
 
So if a fight is going against you, pause for some dialogue or zip away on a rope and then come back swinging!
 
  
 
==Defeat==
 
==Defeat==
  
When a character is defeated in battle his foe must roll on the defeat table.  Roll two dice (taking the lowest number) add your Skill and consult the table.
+
When a character is defeated in battle his foe must roll on the defeat table.  Roll 2d6+Skill and consult the table.
  
 
''Defeat Table''
 
''Defeat Table''
  
{|
+
Roll         Result
| Roll || Result
+
10         Spectacularly Defeated
|-
+
7          Wounded
| 7+ || Spectacularly Defeated  
+
5         Slain
|-
 
| 5+ || Wounded
 
|-
 
| 2+ || Slain  
 
|}
 
  
 
When a character is slain, he is instantaneously and irrevocably dead.
 
When a character is slain, he is instantaneously and irrevocably dead.
Line 38: Line 27:
 
When a character is wounded, he can no longer fight, nor can he perform any physical action without great difficulty.
 
When a character is wounded, he can no longer fight, nor can he perform any physical action without great difficulty.
  
When a character is spectacularly defeated his adversary may choose whether to slay, wound, or disarm him.  No matter which fate is selected, it is always carried out in a most spectacular fashion. A serpent could be gruesomely decapitated, a romantic interest’s shirt could be sliced open, or an enemy’s sword could be knocked from his hand and caught in midair.  Wow!
+
When a character is spectacularly defeated his adversary may choose whether to slay, wound, or disarm him.  No matter which fate is selected, it is always carried out in a most spectacular fashion.
  
 
==Fighting in Armor==
 
==Fighting in Armor==
  
A character fighting in armor has all of his skill and grace rolls reduced by one, but if scratched twice in a single battle his armor is merely damaged and he can continue fighting.
+
A character fighting in armor has all of his skill rolls reduced by one and all of his grace rolls reduced by two, but he can be scratched twice in a single battle without being defeated.
 
 
If armor is damaged in this way it must be repaired before it will be of use again.
 
 
 
==Ganging Up==
 
 
 
Paragraph.
 
  
 
==Escape==
 
==Escape==
Line 56: Line 39:
 
=The Myriad Types of Combats=
 
=The Myriad Types of Combats=
  
If every battle was the same, a hero's life would soon grow dull.  Fortunately, that is not the case.
+
Paragraph.
  
 
==Fighting on Horseback==
 
==Fighting on Horseback==
Line 64: Line 47:
 
==Bows and Arrows==
 
==Bows and Arrows==
  
Projectiles are quite unromantic, and anyone firing a bow or similar weapon is treated as if his skill is no higher than 3.  Also, ranged attacks are always defended against by grace.
+
Paragraph.
 
 
==Unarmed Combat==
 
 
 
Should you find yourself in dire straights without a weapon, don't panic!  Grab a vase, a pole, anything!  If you can't find anything at all (or simply can't convince your GM that it's a weapon) you must suffer a -2 penalty on your skill rolls.  On the plus side, if you beat someone up using nothing but your bare hands you gain a +2 bonus when you roll on the defeat table.
 
  
==Monsters!==
+
==Dire Straits==
  
 
Paragraph.
 
Paragraph.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)