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Ariana (Pokemon Harmony)
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` == Current Status == '''Hit Points:''' 51/51 <br />'''Injuries:''' None <br />'''Combat Stages:''' <br />'''Level:''' 5 <br />'''EXP:''' 40 <br />'''Tutor Points:''' 2 == Skills == Athletics 3d6+2 <br />Acrobatics 2d6 <br />Combat 1d6 <br />Stealth 2d6+1 <br />Perception 2d6+1 <br />Focus 3d6+1 == Poke Edges == == Stats == '''Nature:''' Decisive (+HP, -Sp. Def) {| class="wikitable" !Stat !Base !Added !Total |- |'''HP''' |10 |2 |12 |- |'''Attack''' |6 |4 |10 |- |'''Defense''' |6 |4 |10 |- |'''Special Attack''' |4 |0 |4 |- |'''Special Defense''' |2 |0 |2 |- |'''Speed''' |4 |5 |9 |} == Capabilities and Derived Stats == Physical Evasion 2 <br />Special Evasion 0 <br />Speed Evasion 1 <br />Power 4 <br />Overland 5 <br />Swim 3 <br />High Jump 1 <br />Long Jump 1 <br />Naturewalk (Forest, Mountain) <br />Underdog <br />Tracker == Abilities == '''Pickup''' <br />Daily – Extended Action <br />Effect: You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find! == Moves Known (with STAB and Stats) == Struggle Attack (not a Move, STAB never applies) <br />'''Type:''' Normal <br />'''Frequency:''' At-Will <br />'''AC:''' 4 <br />'''Damage Base 4:''' 1d8+16 / 21 <br />'''Class:''' Physical <br />'''Range:''' Melee, 1 Target <br />'''Move:''' Tackle <br />'''Type:''' Normal <br />'''Frequency:''' At-Will <br />'''AC:''' 2 <br />'''Damage Base 5:''' 1d8+18 / 23 <br />'''Class:''' Physical <br />'''Range:''' Melee, 1 Target, Dash, Push <br />'''Effect:''' The target is pushed 2 Meters '''Move:''' Growl <br />'''Type:''' Normal <br />'''Frequency:''' At Will <br />'''AC:''' 2 <br />'''Class:''' Status <br />'''Range:''' Burst 1, Friendly, Sonic, Social <br />'''Effect:''' Growl lowers all Legal Targets Attack 1 Combat Stage. '''Move:''' Defense Curl <br />'''Type:''' Normal <br />'''Frequency:''' At Will <br />'''AC:''' None <br />'''Class:''' Status <br />'''Range:''' Self <br />'''Effect:''' The user’s Defense is raised 1 Combat Stage and they become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves '''Move:''' Odor Sleuth <br />'''Type:''' Normal <br />'''Frequency:''' Scene x2 <br />'''AC:''' None <br />'''Class:''' Status <br />'''Range:''' Self, Swift Action <br />'''Effect:''' Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those
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