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*[http://wiki.rpg.net/index.php/Daring_Tales_of_Adventure_(30s_pulp) back to daring tales wiki] *[http://wiki.rpg.net/index.php/Zombie_Run#Attack_options to zombie run wiki] *[http://wiki.rpg.net/index.php/Savage_Space_1889 Savage Space 1889 wiki] ===Attack options=== *Aim +2 Shooting/Throwing if character does not move *Area Effect Attacks Targets under template suffer damage, treat cover as armor; missed attack rolls cause 1d6โ deviation for thrown weapons, 1d10โ for launched weapons; x1 for Short, x2 for Medium, x3 for Long *Autofi re See rules *Breaking Things See Obstacle Toughness Table; Parry 2; No bonus damage or Aces *Called Shots Limb -2; Head -4, +4 damage, Small target -4; Tiny target -6 *Cover Light -1; Medium -2; Heavy -4 *Darkness Dim -1; Dark -2, targets are not visible beyond 10โ *Pitch Darkness Targets must be detected to be attacked at -4 *Defend +2 Parry; character may take no other actions *Disarm -2 attack; defender makes Str roll vs. damage or drops weapon *Double Tap/ 3 Rd Burst +1 attack and damage/+2 attack and damage *The Drop +4 attack and damage *Finishing Move Instant kill to helpless foe with lethal weapon *Firing Into Melee See Innocent Bystanders *Full Defense Fighting roll replaces Parry if higher *Ganging Up +1 Fighting per additional attacker; maximum of +4 *Grappling Fighting roll to grapple. Raise=opponent Shaken; Defender makes opposed Strength or Agility to break free (any other action made at -4); Attacker can make opposed Str or Agility to cause damage *Innocent Bystanders Missed Shooting or Throwing roll of 1 (2 with shotguns or autofi re) hits random adjacent target *Nonlethal Damage Characters are knocked out instead of potentially killed when Incapacitated *Obstacles If attack hits by the concealment penalty, the obstacle acts as Armor *Prone As Medium cover; prone defenders are -2 Fighting, -2 Parry *Ranged Weapons in Close Combat Pistols only; Target Number is defenderโs Parry *Suppressive Fire With successful Shooting roll, targets in Med Burst Template make a Spirit roll or be Shaken; roll of1 are hit for normal damage *Touch Attack +2 Fighting *Trick Describe action; make opposed Agility or Smarts roll; opponent is -2 Parry until next action; with a raise, foe is -2 Parry and Shaken *Two Weapons -2 attack; additional -2 for off-hand if not Ambidextrous *Unarmed Defender Armed attackers gain +2 Fighting *Unstable Platform -2 Shooting from a moving vehicle or animal *Wild Attack +2 Fighting; +2 damage; -2 Parry until next action *Withdrawing from Close Combat Adjacent foes get one free attack at retreating character [[Category:Savage Worlds]]
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