Editing Aukan "Brightblade" Thuliaga

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Aukaun Brightblade 22nd level character
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Alignment - LG
  
 +
Race - Goliath
  
Str 14 (6) 18 - 26 (all ability increase + book) [+8] [] 32 (+11)
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Class - Paladin 5/Warpriest 10/Crusader 6
  
Dex 12 (4) 10 [+0] [] 16 (+3)
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Age - 40
 
Con 14 (6) 20 [+5] (book) [] 26 (+8)
 
  
Int 14 (6) [+2] [] 20 (+5)
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Deity - Heironeous
  
Wis 18 (6) [+4]  (book) [] 24 (+6)
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Speed - 30 feet
  
Cha 16 (10) 21 (level 20 ability increase + book)[+5] [] 27 (+8)
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EXP - 161,004
  
 +
AC 43 (17 Touch 37 Flat-footed)
  
[] = after magic items
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Str 14 (6) 18 - 22 (all ability increase) [+6] 28 [+9]
  
Class Levels
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Dex 12 (4) 10 [+0] 16 [+3]
  
Paladin 12
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Con 14 (6) 16 [+3] 22 [+6]
  
Warpriest 10 (Pg 75 Complete Divine)
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Int 14 (6) [+2] 20 [+5]
  
Alignement - LG
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Wis 14 (6) [+2] 20 [+5]
  
Deity - Hieronious
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Cha 16 (10) 17 (level 20 ability increase)[+3] 23 [+6]
  
BAB +22/+17/+12/+7/+2
 
  
Melee +33/+28/+23/+18/+13
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HP 290 (311)
  
  
 
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BAB +21/+16/+11/+6/+1
HP 312 [] 378
 
 
 
AC 41
 
 
 
Flat Footed 41
 
 
 
Touch 28
 
  
 
Saves
 
Saves
  
Fortitude +31
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Fortitude +33
  
Reflex +18
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Reflex +20
  
Will +21
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Will +22
  
  
Skills
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Skill Points - 4/Level (60)6/level (18)
  
Concentration 25 = 33
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Concentration 24 (+30)
  
Diplomacy 25 = 35
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Diplomacy 24 (+32)
  
Knowledge (Religion) 5 = 10
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Intimidate 4 (+10)
  
Knowledge (History) 5 = 10
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Knowledge (Religion) 7 (+12)
  
Ride 10 = 15
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Knowledge (History) 5 (+10)
  
Sense Motive 25 = 33
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Martial Lore 5 (+10)
  
Spellcraft 5 = 10
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Ride 3 (+6)
  
 +
Sense Motive 18 (+25)
  
Feats
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Spellcraft 6 (+11)
  
Combat Caster
 
  
Power Attack
 
  
Divine Might (Pg 106 Complete warrior.)
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Racial Abilities
  
Improved Critical (Greatsword)
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+2 on Sense Motive
  
Improved Sunder
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Powerful Build (counts as large when it is to its advantage ie bull rush, trip and grapple attempts. Can wield large weapons without penalty)
  
Shield Specialisation (+1 Shield Bonus) (Pg 82 PHB 2)
+
Mountain Movement (can make standing long jumps and high jumps as though they were running. Can do accelerated climbing with no -5 penalty)
  
Shield Ward (Add shield bonus to resist bulrush, trip, disarm, grapple and overrun attempts. Add shield bonus to touch attack AC) (Pg 82 PHB 2)
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No altitude penalties
  
Holy Strike [EPIC] (any weapons wielded by Aukan count as holy unless they already have alignment, dealing 2d6 extra damage to Evil foes and counts as good aligned)
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Languages - Common, Gol-Kaa, Dwarven, Giant
  
  
Racial Abilities
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Feats
  
+2 on Sense Motive
+
Combat Casting
  
Powerful Build (counts as large when it is to its advantage ie bull rush, trip and grapple attempts. Can wield large weapons without penalty)
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Power Attack
  
Mountain Movement (can make standing long jumps and high jumps as though they were running. Can do accelerated climbing with no -5 penalty)
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Combat Expertise
  
No altitude penalties
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Improved Disarm
  
Languages - Common, Gol-Kaa, Dwarven, Giant
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Improved Sunder
  
 +
Improved Critical (Greatsword)
  
Class Features
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Divine Might
  
  
PALADIN
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Class Abilities
  
 +
(Paladin)
 
Aura of Good
 
Aura of Good
  
 
Detect Evil
 
Detect Evil
  
Smite Evil 3/day (+8 attack roll, +11 damage)
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Smite Evil 2/day (+6 Attack, +5 damage)
 
 
Removed Disease 3/week
 
  
 
Divine Grace
 
Divine Grace
  
Lay on Hands (96)
+
Lay on hands (36 damage)
 +
Cure Disease 1/week
  
 
Aura of Courage
 
Aura of Courage
  
 
Divine Health
 
Divine Health
 +
 +
Turn Undead (9/day)
  
 
Special Mount
 
Special Mount
  
Turn Undead (13th level - 17th with items)
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Spell casting (10th level)
 +
 
 +
1st - 2
 +
 
 +
2nd - 2
  
  
WARPRIEST
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(War Priest)
  
Bonus Domain (Glory)
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Glory Domain
  
Rally (+10)
+
Rally
  
Inflame (+8)
+
Inflame +8
  
Mass Cure Light Wounds 1/day
+
Mass Cure Light Wounds (1/day)
  
 
Fear Aura
 
Fear Aura
  
Heroes Feats 1/day
+
Heros Feast (1/day)
  
Haste 3/day
+
Haste (3/day)
  
Mass Heal 1/day
+
Mass Heal (1/day)
  
 
Implacable Foe
 
Implacable Foe
  
  
Spells (Caster level 17) not factoring bonuses for charisma (yet)
+
Crusader
 +
 
 +
Furious Counterstrike
  
1st 4/day
+
Steely Resolve 10
  
2nd 4/day
+
Smite 1/day
  
3rd 4/day
+
Indomnitable Soul (Does not stack)
  
4th 2/day
+
Zealous Surge 1/day reroll of saving throw
  
 +
7 Manevuers Known (Foe Hammer, Divine Surge, Ancient Mountain Hammer, Elder Mountain Hammer (replaced Mountain Hammer at 4th level), Bonesplitting Strike, Overwhelming Mountain Strike, Stone Dragons Fury)
  
 +
2 Stance Known (Crushing Weight of the Mountains, Giants Stance)
  
  
 
Background
 
Background
 +
Aukan had been born to the Goliath tribe near Altendorf and was the son of one of the merchants of the tribe who used to trade various goods in the local town. On one of these trips Aukan accompanied his father and managed to get lost. In his wanderings around town he eventually made his way to the local temple of Heironeous and stood there for a while fascinated by the statue depicting the god in the centre of the building.
 +
When his father eventually found him the young boy's life choice had already been made, something in the statue had called out to him. He began to accompany his father and other traders on every trip he could, going to the temple and speaking with the various priests there. Eventually he left the tribe altogether to live there, acting as a lowly acolyte in the temple. He worked up from this to the status of a paladin, eventually being sent out to work in some of the religious crusades being done in the world.
 +
He returned ten years later to find his old tribe as it currently is. Still traumatised from their captivity, many of them dead and their dignety striped from them. In an attempt to thank his people saviours (and also to get a chance at revenge) he has asked to accompany them on their quest to slay those who instigated this invasion.
  
Aukan had been born to the Goliath tribe near Altendorf and was the son of one of the merchants of the tribe who used to trade various goods in the local town. On one of these trips Aukan accompanied his father and managed to get lost. In his wanderings around town he eventually made his way to the local temple of Heironeous and stood there for a while fascinated by the statue depicting the god in the centre of the building.
 
  
When his father eventually found him the young boy's life choice had already been made, something in the statue had called out to him. He began to accompany his father and other traders on every trip he could, going to the temple and speaking with the various priests there. Eventually he left the tribe altogether to live there, acting as a lowly acolyte in the temple. He worked up from this to the status of a paladin, eventually being sent out to work in some of the religious crusades being done in the world.
+
Equipment
 +
 
 +
 
 +
Current
 +
 
 +
 
 +
Weapon - Sword +3 holy surge: As Holy sword (SRD), can release a 3d6 burst vs evil opponent, Cha+1 times/Day.
 +
sacred burst: command word sheathes blade in positive energy. +1d6 undead/+2d6 Evil outsiders. Good aligned. Also explodes with positive energy on crit – (Which effects immune to crit types) – 1d10/2d10 evil outsiders. Blessed: Functions as good aligned, confirm criticals automatically 3/day (as Bless)
 +
heavenly burst: On a crit vs Evil, does extra 3d6 and blinds for 1 round (DC14 Fort)
 +
keen: SRD
 +
mighty smiting: +2 on attack/dam with smites. 1 extra smite/day
 +
 
 +
Shield - +4 Animated Tower Shield (+8 AC -10 Armour Check penalty)
 +
 
 +
Armour - +5 moderate fortification adamantine full plate of command (+10 to AC, DR 3/, 75% chance to negate criticals and sneak attacks, +2 to all Charisma and Leadership tests)
 +
 
 +
Body - Vest of Resistance +5
 +
 
 +
 
 +
Neck - Amulet of Natural Armour +5
 +
 
 +
Ring A - +5 Ring of Protection and Fire Resistance (Major)
 +
 
 +
Ring B - Ring of Freedom of Movement
  
He returned ten years later to find his old tribe as it currently is. Still traumatised from their captivity, many of them dead and their dignity striped from them. In an attempt to thank his people saviours (and also to get a chance at revenge) he has asked to accompany them on their quest to slay those who instigated this invasion.
+
Footwear - Boots of Springing and Striding
  
 +
Headgear
  
Equipment
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Gloves - gauntlet of rust
  
 +
Other - dusty rose Ioun stone (+1 Insight bonus to AC)
  
+5 adamantine full plate of heavy fortification 102K (+13 AC, Maximum Dex Modifiers +1, -5 Armour Check Penalty, DR3, 75% chance to negate criticals or sneak attack)
+
Belt - Belt of Wonder +6
  
+6 Belt of Magnificence 200K (+6 all stats)
 
  
Amulet of Invulnerablity 600K (epic) (DR 10/Epic)
+
In the Bag
  
Books of +4 Str, Con, Wis, Chr 440K (stat changes factored in)
 
  
Ring of Protection +5 and Freedom of Movement 90K (+5 Deflection Bonus, Freedom of Movement)
+
+4 large heavy mace, icy burst, lawful (Erin)
  
Ring of Universal Energy Resistance, Minor 84K (epic) (resists 10 points of energy damage)
+
- Wis 16, Int 11, Cha 11 communicates by Semiempathy, Lawful good
  
+5 Animated Tower Shield 50K (+10 AC, Armour Check Penalty -10, Animated)
+
- Detect magic at will
  
Strand of Prayer Beads: Greater 96K (1/day can cast bless, 1/day can cast choice of cure serious wounds, remove disease or remove blindness/deafness, 1/day can cast spells at +4 caster level for 10 minutes, 1/day can cast choice of chaos hammer, holy smite, order's wrath or unholy blight (Will save DC17 partial), 1/day summon creature of appropriate alignment to aid user for a day, 1/day cast wind walk)
+
- Ego: 12
  
‘Erin Gwyndor’ +5 Morningstar Icy and Flaming Burst
 
  
Int 18 Wis 18 Cha 18 Speech, Telepathy AL:NG
 
  
Detect Magic at will
+
Great sword, +2 Flaming Burst, ‘Gwyndor’ CG
  
Mass heal 1/day 170K
+
- Int 10, Wis 12, Cha 12, Empathy
  
+6 Large Great sword Fiery Blast (Snurre’s Sword)(epic)
+
- Cure moderate wounds (2d8+3) 3/day on wielder
  
Mantle of Heironious (Turn Undead 4 levels higher and Death Ward) 61K
 
  
7 League Boots (Boots of Speed, striding & springing & teleportation)67K (may act as though hasted for up to 10 rounds each day, +10 foot movement, +5 jump checks, may teleport 3/day)
+
necklace of prayer beads (healing)
  
Ioun Stones: Clear, Dusty Rose, Iridescent 27K (no need to eat, drink, breath, +1 Insight bonus to AC)
 
  
Gauntlet of Rust 12K
+
970k gp

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