Editing BD&D Halfling

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
'''Description:'''  Halflings are small demi-humans about three feet tall.  They come from the hills to the west, from the Five Shires.  Most halflings are connect to stay at home, but an occasional exception is filled with wanderlust to see the world.  Halflings naturally are very resilient, and especially to magic.  As a result, they also cannot use magic themselves, though they can employ magic items.
 
'''Description:'''  Halflings are small demi-humans about three feet tall.  They come from the hills to the west, from the Five Shires.  Most halflings are connect to stay at home, but an occasional exception is filled with wanderlust to see the world.  Halflings naturally are very resilient, and especially to magic.  As a result, they also cannot use magic themselves, though they can employ magic items.
  
'''Restrictions:'''  Halflings have access to all armor and weapons that are cut down to their size.  Thus, they cannot use long bows or two handed weapons, and must use some large one handed weapons two handed.  
+
'''Abilities:'''  Halflings have access to all armor and weapons that are cut down to their size.  Thus, they cannot use long bows or two handed weapons, and must use some large one handed weapons two handed. Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses.  Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized.  When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers.  Halflings have an innate ability to hide anywhere there is some cover.
  
 
'''Requirement:'''  Halflings must have a minimum of 9 in both Dexterity and Constitution.
 
'''Requirement:'''  Halflings must have a minimum of 9 in both Dexterity and Constitution.
  
 
'''Prime Requiste:'''  Their prime requisite abilities are Strength and Dexterity.  Halflings with a 13+ Strength or Dexterity gain a +5% bonus to earned experience.  Halflings with a 13+ Strength and Dexterity gain a +10% bonus to earned experience.   
 
'''Prime Requiste:'''  Their prime requisite abilities are Strength and Dexterity.  Halflings with a 13+ Strength or Dexterity gain a +5% bonus to earned experience.  Halflings with a 13+ Strength and Dexterity gain a +10% bonus to earned experience.   
 +
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 17: Line 19:
 
!width="50"| Hit Dice
 
!width="50"| Hit Dice
 
|-
 
|-
|'''1''' || '''Veteran''' || '''0''' || '''1d6'''  
+
|'''1''' || '''Halfling Veteran''' || '''0''' || '''1d6'''  
 
|-
 
|-
|'''2''' || '''Warrior''' || '''2000''' || '''2d6'''  
+
|'''2''' || '''Halfling Warrior''' || '''2000''' || '''2d6'''  
 
|-
 
|-
|'''3''' || '''Swordmaster''' || '''4000''' || '''3d6'''  
+
|'''3''' || '''Halfling Swordmaster''' || '''4000''' || '''3d6'''  
 
|-
 
|-
|'''4''' || '''Hero''' || '''8000''' || '''4d6'''
+
|}
 +
 
 +
{| border="1" cellpadding="2"
 +
!width="200"|Saving Throws
 +
!width="50"|
 
|-
 
|-
|'''5''' || '''Swashbuckler''' || '''16000''' || '''5d6'''  
+
|'''Poison or Death Ray''' || '''10'''  
 +
|-
 +
|'''Magic Wand'''|| '''11'''
 +
|-
 +
|'''Turn to Stone or Paralysis''' || '''12''' 
 +
|-
 +
|'''Dragon Breath''' || '''13'''
 +
|-
 +
|'''Spells or Magic Staff''' || '''14'''
 +
|-
 +
|}
 +
 
 +
 
 +
{| border="1" cellpadding="2"
 +
|'''To Hit Roll Needed'''
 
|-
 
|-
|'''6''' || '''Myrmidon''' || '''32000''' || '''6d6'''  
+
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''  
 
|-
 
|-
|'''7''' || '''Champion''' || '''64000''' || '''7d6'''  
+
|'''Levels 1 - 3''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''  
 
|-
 
|-
|'''8''' || '''Sheriff''' || '''120000''' || '''8d6'''  
+
|'''Levels 4 - 6''' || '''8''' || '''9''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20'''  
 
|-
 
|-
 
|}
 
|}
  
 +
</div>
  
 
'''Attribute adjustments:'''  Halflings may lower Intelligence and/or Wisdom by 2 points to raise Strength or Dexterity by 1 point.  This process may be repeated, though  Intelligence and Wisdom may not be lowered below 9, and Strength and Dexterity cannot rise above 18.  These adjustments may only be done at character creation.
 
'''Attribute adjustments:'''  Halflings may lower Intelligence and/or Wisdom by 2 points to raise Strength or Dexterity by 1 point.  This process may be repeated, though  Intelligence and Wisdom may not be lowered below 9, and Strength and Dexterity cannot rise above 18.  These adjustments may only be done at character creation.
  
''Abilites:'''
 
  '''Initiative Bonus:''' +1 to individual initiative above Dexterity bonus.
 
  '''Missile Weapon Bonus:''' +1 to missile weapons in addition to Dexterity bonus.
 
  '''Hard to hit:''' -2 AC to creatures larger than humans.
 
  '''Hide:''' Innate ability to hide anywhere with cover if the halfling remains still.
 
  '''Set Spear:''' Fighters are able to set a spear against a charging opponent.  This attack happens just prior to the charger's attack, regardless of rolled initiative.  The spear does double damage.
 
  '''Lance Attack:''' Mounted fighters employing a lance do double damage.
 
  '''Normal foes:'''  Fighters receive a number of attacks per round against Normal foes (<= 1/2 Fighter's level) equal to the fighter's level.
 
  '''Morale:'''  Heroes and higher force foes to make a morale check to face them.  This is modified by the circumstances of the encounter.
 
  
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)