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''' If the Book Doesn't Say You Can't Do It, You Can ''': As long as you aren't in combat, you can do pretty much anything as long as there are no rules saying you can't and it isn't extremely damaging to the plot. This includes summoning the Genie by clapping (But Don't talk to him), and a fighter teleporting across the room just for the hell of it. This should only apply if the player doing the goofy action can come up with a somewhat reasonable or at least funny explanation how. For example the fighter could say that he bought a discount toe ring of teleporation. <BR> | ''' If the Book Doesn't Say You Can't Do It, You Can ''': As long as you aren't in combat, you can do pretty much anything as long as there are no rules saying you can't and it isn't extremely damaging to the plot. This includes summoning the Genie by clapping (But Don't talk to him), and a fighter teleporting across the room just for the hell of it. This should only apply if the player doing the goofy action can come up with a somewhat reasonable or at least funny explanation how. For example the fighter could say that he bought a discount toe ring of teleporation. <BR> | ||
''' It's Only Role Playing if You Say it in a Funny Voice ''': Enough said. <BR> | ''' It's Only Role Playing if You Say it in a Funny Voice ''': Enough said. <BR> | ||
− | ''' Sometimes the Funny Plan is Better Than the Smart Plan ''': For example, the players could | + | ''' Sometimes the Funny Plan is Better Than the Smart Plan ''': For example, the players could stormed a prison full of Castletown citizens, but instead decided to disguise themselves as most definatly not the Old Kings. These kinds of plans are great for entertainment purposes and are more often than not will be alowed to succeed. <BR> |
''' No Stat Block = Invulnerability ''': If the DM never signed stats to an NPC he cannot be attacked or take damage or fail skill checks. He can, however, be an incredible nuisance to the PC's taunting them with his invulnerability. <BR> | ''' No Stat Block = Invulnerability ''': If the DM never signed stats to an NPC he cannot be attacked or take damage or fail skill checks. He can, however, be an incredible nuisance to the PC's taunting them with his invulnerability. <BR> | ||
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The Halfling's of Siverow have mostly kept to themselves for a long time and raised very little fuss. Their home, the Shire was located, until recently, in a secluded corner of Siverow, far away from the ravages of the great war. During the Age of Chaos, however, the Shire was ripped from the Smearth and began to float. This has not deterred the halflings in any way from being a fun loving curious race. They love candy and toys as much as the human children they resemble. Some researchers have been lead to believe that a halfing's over sized head for their body is responsible for their lust for candy, something about the sugar high. | The Halfling's of Siverow have mostly kept to themselves for a long time and raised very little fuss. Their home, the Shire was located, until recently, in a secluded corner of Siverow, far away from the ravages of the great war. During the Age of Chaos, however, the Shire was ripped from the Smearth and began to float. This has not deterred the halflings in any way from being a fun loving curious race. They love candy and toys as much as the human children they resemble. Some researchers have been lead to believe that a halfing's over sized head for their body is responsible for their lust for candy, something about the sugar high. | ||
− | ''' Can't ride Horses ''' : Because of their small stature and top heavy anatomy, halflings have a tendency to go flying off any mount designed for a medium sized creature. For this reason, top halfling scientists have created three tiers of mounts for them. In the heroic tier they may ride a tricycle, at paragon tier a Big Wheel, and in | + | ''' Can't ride Horses ''' : Because of their small stature and top heavy anatomy, halflings have a tendency to go flying off any mount designed for a medium sized creature. For this reason, top halfling scientists have created three tiers of mounts for them. In the heroic tier they may ride a tricycle, at paragon tier a Big Wheel, and in heroic tier they may ride a Power Wheel. |
''' Toddlers with swords ''' : Halflings naturally resemble young humans and dwarves and even the telltale sideburns are often not enough to convince people that they are fully grown adults. | ''' Toddlers with swords ''' : Halflings naturally resemble young humans and dwarves and even the telltale sideburns are often not enough to convince people that they are fully grown adults. | ||
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=== Elves === | === Elves === | ||
− | Also known as cupcake elves, the origins of these crafty woodlings is seated in The Cupcake Forest located in Sohim Sorak. The Cupcake Elves are so good at deception and misdirection that, until 20 years ago, no one on Smearth had ever heard of The Cupcake Forest. The Cupcake elves are fiercely at odds with the Donut Elves, though this has never led to open conflict. Some believe that this animosity stems from a person feud between Princess Ellie Elfkins and Col. Elzix Angus. | + | Also known as cupcake elves, the origins of these crafty woodlings is seated in The Cupcake Forest located in Sohim Sorak. The Cupcake Elves are so good at deception and misdirection that, until 20 years ago, no one on Smearth had ever heard of The Cupcake Forest. The Cupcake elves are fiercely at odds with the Donut Elves, though this has never led to open conflict. Some believe that this animosity stems from a person feud between Princess Ellie Elfkins and Col. Elzix Angus. |
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=== Eladrin === | === Eladrin === | ||
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They are just humans. | They are just humans. | ||
− | === Dragonborn | + | === Dragonborn, Half Elf, Teifling === |
These races have not been used in BLAG so far.<BR> | These races have not been used in BLAG so far.<BR> | ||
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=== Genasi === | === Genasi === | ||
Don't talk to the Genie. | Don't talk to the Genie. | ||
=== Gnomes === | === Gnomes === | ||
− | Though gnomes are not as common on Smearth as they once were, they still poke their heads out of the ground every now and then. Having moved underground, they have taken to creating a large amount of burrowing machines, and because of the lack of underground fuel, they must use gumdrops to fuel | + | Though gnomes are not as common on Smearth as they once were, they still poke their heads out of the ground every now and then. Having moved underground, they have taken to creating a large amount of burrowing machines, and because of the lack of underground fuel, they must use gumdrops to fuel everthing.<BR> |
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''' Gumdrop Poop ''': Gnomes poop gumdrops, and even though they have very little problem using them to fuel there creations, they do tend to get grossed out when people eat them. | ''' Gumdrop Poop ''': Gnomes poop gumdrops, and even though they have very little problem using them to fuel there creations, they do tend to get grossed out when people eat them. | ||
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== Classes == | == Classes == | ||
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One hundred years after the Dire Fiends reign of terror ended the city of Aethis is still alive. With a much smaller population than it once boasted the city is unable to produce as much export what the city is capable of, but the citizens manage just fine. | One hundred years after the Dire Fiends reign of terror ended the city of Aethis is still alive. With a much smaller population than it once boasted the city is unable to produce as much export what the city is capable of, but the citizens manage just fine. | ||
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== Notable Locations == | == Notable Locations == | ||
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=== The Shire === | === The Shire === | ||
− | The home of the halflings, The Shire boasts the largest toy factories and candy plants in all of Smearth. It also boasts that it is a completely autonomous plane ever since the age of chaos. The entire Shire is a floating island in the sky, only about a mile off the ground. the Shire does not remain stationary either, it floats in a pattern that takes it to the same places once every year. Due to several accidents involving | + | The home of the halflings, The Shire boasts the largest toy factories and candy plants in all of Smearth. It also boasts that it is a completely autonomous plane ever since the age of chaos. The entire Shire is a floating island in the sky, only about a mile off the ground. the Shire does not remain stationary either, it floats in a pattern that takes it to the same places once every year. Due to several accidents involving Frisbies, a railing was installed around the borders of the Shire. |
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=== Ring Gates === | === Ring Gates === | ||
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=== Plottonium === | === Plottonium === | ||
Plottonium is a metal not found naturally on Smearth. It was manufactured by the Soha Nation because of it's value for defending areas. It blocks teleportation of any kind through it. The wall that separates the Northern lands from the south was made primarily of this, though after years of people breaking through and general disrepair, the wall no longer blocks teleportation, except in a few places that are incredibly inconvenient. Bricks of Plottonium have been shipped to many other places to protects them similarly. | Plottonium is a metal not found naturally on Smearth. It was manufactured by the Soha Nation because of it's value for defending areas. It blocks teleportation of any kind through it. The wall that separates the Northern lands from the south was made primarily of this, though after years of people breaking through and general disrepair, the wall no longer blocks teleportation, except in a few places that are incredibly inconvenient. Bricks of Plottonium have been shipped to many other places to protects them similarly. | ||
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=== Gnomish Technology === | === Gnomish Technology === | ||
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=== Dark Matter === | === Dark Matter === | ||
− | This extremely rare material has not been crafted on Smearth for centuries, and the secret process of smelting hundreds of | + | This extremely rare material has not been crafted on Smearth for centuries, and the secret process of smelting hundreds of punds of metal into a few feat of space has been lost to the ages. it is rumored that Dwarfvinci was the first to refine the rigorous process that was rumored to take a lifetime to complete. What little is know is that the process condenses nearly a ton of metal into the size and shape of a sword, hammer or other personal weapon. The smelting would take decades, and require special equipment and the strength and endurance to complete such a task. The resulting weapons were so heavy they required special enchantments just be moved, and they were so valuable that most of these enchantments included special conditions that only the person who owned the weapon could hoist it. The result of all this work, by both smith and alchemist, would be a weapon that could break worlds, so mighty that it rivaled the power of the old gods. |
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+ | Thomas was known to carry a dark matter greatsword, but where he acquired it is anybodies guess. It currently rests in the center of Darkenon, waiting for it's owner to reclaim it. | ||
=== Soup and Blankets === | === Soup and Blankets === | ||
One way the people of Smearth have found to keep warm in the winter months is to visit a Salvation Army base and get some free soup and blankets, then soak the blankets in the soup. Since the hot soup will stay hot until somebody blows on it, they can wear the blankets as ponchos and they will stay warm and toasty. Many people in Sohim Sarak have even installed pipes throughout their homes that pump the soup through the walls to heat their homes. | One way the people of Smearth have found to keep warm in the winter months is to visit a Salvation Army base and get some free soup and blankets, then soak the blankets in the soup. Since the hot soup will stay hot until somebody blows on it, they can wear the blankets as ponchos and they will stay warm and toasty. Many people in Sohim Sarak have even installed pipes throughout their homes that pump the soup through the walls to heat their homes. | ||
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== The Old Kings == | == The Old Kings == | ||
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==== Quinton Huntswell ==== | ==== Quinton Huntswell ==== | ||
− | http://profile.ak.fbcdn.net/object3/528/90/n135367680410_8867.jpg<br> | + | http://profile.ak.fbcdn.net/object3/528/90/n135367680410_8867.jpg http://forevergeek.com/wp-content/uploads/2007/11/god-of-war.jpg<br> |
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− | + | The Huntswells were not always so well-regarded or successful as they are today. But the height of their success may be measured by the success of the mighty Quinton. Imbued with the divine dominion of War, Quinton has been the natural leader for the adventurers against the Emperor of Spines, the Dire Fiend, and Asmodeus himself. | |
− | + | ==== The Baby ==== | |
− | + | http://www.bobcesca.com/images/AngryBaby.jpg <br> | |
− | + | This months-old infant was created by the Devils as a weapon to be used as part of Hell's plan to conquer Celestia. Despite being a mere infant, the Baby is disguised as a human child with sideburns. | |
==== Gustavwo ==== | ==== Gustavwo ==== | ||
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Hobgoblin Cleric of Pelor, Bridgemon is the fellow that Pelor would call upon when he needed something done off the books. Bridgemon is known for his devotion to Pelor despite being rather sneaky and under-handed. And although his is not the best looking hobgoblin, people seem seduced by his charming smile, "thumbs-up" attitude and signature catch phrase of "come on......come on...." Bridgemon constantly seeks the open approval of his God, which has become especially unlikely since there is no evidence that Pelor survived Asmodeus' attack on Celestia. | Hobgoblin Cleric of Pelor, Bridgemon is the fellow that Pelor would call upon when he needed something done off the books. Bridgemon is known for his devotion to Pelor despite being rather sneaky and under-handed. And although his is not the best looking hobgoblin, people seem seduced by his charming smile, "thumbs-up" attitude and signature catch phrase of "come on......come on...." Bridgemon constantly seeks the open approval of his God, which has become especially unlikely since there is no evidence that Pelor survived Asmodeus' attack on Celestia. | ||
− | === | + | ==== Odin ==== |
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http://www.themovieblog.com/wp-content/uploads/2008/04/dwarf1.jpg | http://www.themovieblog.com/wp-content/uploads/2008/04/dwarf1.jpg | ||
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Grotis is one of the most powerful entities in all of Smearth. Even as a lower end paragon character he was able to defeat a powerful mind flayer on his own. He was once a powerful agent of good, but this time came to an end when he was incarcerated by the Dire Fiend for a crime he didn't commit. His arm was ripped off in a struggle with the guards and soon after he lost his eye in a prison fight. It was only through his sheer mental fortitude that the Illithid running the prison could not read his mind, and subsequently thought he was " up to something", and took him away. Nobody knows what happened next, only that the mind flayer was found dead with Grotis next to the body. Grotis the Gnome, identical twin brother to Otis the dwarf, now wanders the land in search of a new arm, his arrival heralded by tumbleweeds. | Grotis is one of the most powerful entities in all of Smearth. Even as a lower end paragon character he was able to defeat a powerful mind flayer on his own. He was once a powerful agent of good, but this time came to an end when he was incarcerated by the Dire Fiend for a crime he didn't commit. His arm was ripped off in a struggle with the guards and soon after he lost his eye in a prison fight. It was only through his sheer mental fortitude that the Illithid running the prison could not read his mind, and subsequently thought he was " up to something", and took him away. Nobody knows what happened next, only that the mind flayer was found dead with Grotis next to the body. Grotis the Gnome, identical twin brother to Otis the dwarf, now wanders the land in search of a new arm, his arrival heralded by tumbleweeds. | ||
− | In truth, Grotis is merely a doll used by the druid Adrik while in wolf form to trick people into thinking the doll was talking while using ventriloquism to make it seem the wolf was speaking. The doll came with a shillelagh in his hand, and when the party was captured by the Dire Fiend's forces, they believed the ridiculous ploy and tried to take Grotis' weapon from him, and ended up pulling his arm off. The guard then ran screaming as Grotis only smiled, and he "hadn't signed up for this". The mind flayer that Grotis defeated, | + | In truth, Grotis is merely a doll used by the druid Adrik while in wolf form to trick people into thinking the doll was talking while using ventriloquism to make it seem the wolf was speaking. The doll came with a shillelagh in his hand, and when the party was captured by the Dire Fiend's forces, they believed the ridiculous ploy and tried to take Grotis' weapon from him, and ended up pulling his arm off. The guard then ran screaming as Grotis only smiled, and he "hadn't signed up for this". The mind flayer that Grotis defeated, while under the impression Grotis was a powerful character with a mind block spell, was really only a freaking doll, and when he took him away to eat his brains, only ate stuffing, and choked to death on it. His last thoughts as he died was "How could I be so stupid, 'cough' 'cough'. |
=== Vallera Ballard === | === Vallera Ballard === | ||
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http://www.smashbros.com/en_us/characters/images/bowser/bowser.jpg | http://www.smashbros.com/en_us/characters/images/bowser/bowser.jpg | ||
[[Image:drybowser.jpg]]<BR> | [[Image:drybowser.jpg]]<BR> | ||
− | Former General for the Dire Fiend when he ruled Aethis, The Emperor of Spines ruled the district of Drakeberg Mountain. With the help of his sons and daughter, the Emperor was one of the most powerful generals, and because his district housed the Corrupter, he was the most respected by the Fiend, gaining a great amount of power from the his leader | + | Former General for the Dire Fiend when he ruled Aethis, The Emperor of Spines ruled the district of Drakeberg Mountain. With the help of his sons and daughter, the Emperor was one of the most powerful generals, and because his district housed the Corrupter, he was the most respected by the Fiend, gaining a great amount of power from the his leader. When Aethis' end came, so to did the power that flowed through the Emperors veins. He was reduced to a lowly Heroic tier villain and fled the city with his family. He became a mercenary, hoping one day he could gain enough resources and the know how to steal the power he once had back from the Fiend, preferably without releasing him from his prison. His time came when he was hire by King Gargamel to simulate an attack by the Goblin Kingdom on Castletown, and kidnap Princess Apricot. The king had hoped this attack would drive the people of Siverow together, for he thought they were never united except against a common threat. The one thing he had not counted on was how the Emperor would use the advance gold he was paid, by buying a fleet of airships and launching an all out attack on several fronts. He even claimed Fortress Von Castle as his own, sending King Gargamel running for the hills. After searching the Fortresses library, and unearthing the plans for the mobile fortress and the location of a huge deposit of adamantium, he sent his children out to recover the indestructible metal and build him an indestructible siege engine. Though none of his plans succeded, his efforts to regain his power did backfire and release the Dire Fiend from his prison. |
=== Sons Of The Emperor === | === Sons Of The Emperor === | ||
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− | === Dwarfvinci | + | === Dwarfvinci === |
<BR> | <BR> | ||
http://www.science-facts.com/leonardo-davinci.jpg<BR> | http://www.science-facts.com/leonardo-davinci.jpg<BR> | ||
− | + | Dwarfvinci was a brilliant inventor and arcane practitioner in his day, which was several hundred years ago. He believed firmly in the celestials and chose to worship them as a pantheon rather than chose one. Even in death, he continued his work and created several powerful artifacts and gave on each to the most good gods. These artifacts are said to contain the power necessary to control the mighty titan of the Harbingers of salvation. | |
=== King Gargamel=== | === King Gargamel=== | ||
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http://www.benintendo.be/wp-content/uploads/2007/06/projecthammer.jpg<BR> | http://www.benintendo.be/wp-content/uploads/2007/06/projecthammer.jpg<BR> | ||
− | The last of the old gods from before the time of the | + | The last of the old gods from before the time of the Celestials, the Titan is currently contained within a scepter. The Harbingers of Salvation are all that remains of his worshipers and they even tried to release him during the great war. The legends of the Titan's greatness tell tales of the old gods battles forging the material plane of today. This particular gods hammer is said to have created the hills and valleys, and his fire spells created the stars in the skies. |
=== Palor === | === Palor === | ||
God of the sun and Cerebral Palsy | God of the sun and Cerebral Palsy | ||
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== Heroic Tier == | == Heroic Tier == | ||
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==== Chapter VI ==== | ==== Chapter VI ==== | ||
− | Kermy shows back up to tell the PC's that another Airship was seen floating in the waters to the Zouth. Given the only way to effectivly traverse the ocean floor is to gain a merfolks blessing, the players charter a boat and set sail for the last place merfolk were ever seen, the reefs around a small island. Upon arriving, however, they find the reefs empty. The island is populated with a strange half merfolk, half raccoon humanoid. They agree to hald the PC's if they help rid them of a nuisance. Two sons of the Emperor have possessed a statue of the island and are making trouble for them. The PC's cleared Ziggy and Norton out of the statue, but are then confronted by Princess Apricot, who was really | + | Kermy shows back up to tell the PC's that another Airship was seen floating in the waters to the Zouth. Given the only way to effectivly traverse the ocean floor is to gain a merfolks blessing, the players charter a boat and set sail for the last place merfolk were ever seen, the reefs around a small island. Upon arriving, however, they find the reefs empty. The island is populated with a strange half merfolk, half raccoon humanoid. They agree to hald the PC's if they help rid them of a nuisance. Two sons of the Emperor have possessed a statue of the island and are making trouble for them. The PC's cleared Ziggy and Norton out of the statue, but are then confronted by Princess Apricot, who was really a shape changer working for the Emperor. Jack Quinn falls in love as the pretty in pink princess morphs into an evil bug monster. The PC's then gain the merfolks blessing and leave just as the Salvation Army arrives again to dole out soup and blankets to victims of the Emperor of Spines. |
==== Chapter VII ==== | ==== Chapter VII ==== | ||
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=== Chapter XXIII === | === Chapter XXIII === | ||
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=== Chapter XXIV === | === Chapter XXIV === | ||
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=== Chapter XXV === | === Chapter XXV === | ||
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=== Chapter XXVI === | === Chapter XXVI === | ||
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=== Chapter XXVII === | === Chapter XXVII === | ||
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== BLAG ZERO == | == BLAG ZERO == | ||
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*One-Shotting a Hydra of the appropriate CR for our 4-man team. | *One-Shotting a Hydra of the appropriate CR for our 4-man team. | ||
*Jumping from a bed to a chair allowing the chair to slide across the floor to the open window as he wasn't tall enough otherwise.(became a standard for checking outside at Inns) | *Jumping from a bed to a chair allowing the chair to slide across the floor to the open window as he wasn't tall enough otherwise.(became a standard for checking outside at Inns) | ||
− | *Meeting Bluff and Hide/Move Silently Difficulties that at times made the | + | *Meeting Bluff and Hide/Move Silently Difficulties that at times made the GM want to kill me. |
*Causing more damage in the first round of combat than even our wizard could pump out in the entire encounter. | *Causing more damage in the first round of combat than even our wizard could pump out in the entire encounter. | ||
*Setting the schedule of The Shire so that once a year when they dump their sewage they are right above Elzix's tower at the Fortress Von Castle. | *Setting the schedule of The Shire so that once a year when they dump their sewage they are right above Elzix's tower at the Fortress Von Castle. |