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''' If the Book Doesn't Say You Can't Do It, You Can ''': As long as you aren't in combat, you can do pretty much anything as long as there are no rules saying you can't and it isn't extremely damaging to the plot. This includes summoning the Genie by clapping (But Don't talk to him), and a fighter teleporting across the room just for the hell of it. This should only apply if the player doing the goofy action can come up with a somewhat reasonable or at least funny explanation how. For example the fighter could say that he bought a discount toe ring of teleporation. <BR> | ''' If the Book Doesn't Say You Can't Do It, You Can ''': As long as you aren't in combat, you can do pretty much anything as long as there are no rules saying you can't and it isn't extremely damaging to the plot. This includes summoning the Genie by clapping (But Don't talk to him), and a fighter teleporting across the room just for the hell of it. This should only apply if the player doing the goofy action can come up with a somewhat reasonable or at least funny explanation how. For example the fighter could say that he bought a discount toe ring of teleporation. <BR> | ||
''' It's Only Role Playing if You Say it in a Funny Voice ''': Enough said. <BR> | ''' It's Only Role Playing if You Say it in a Funny Voice ''': Enough said. <BR> | ||
− | ''' Sometimes the Funny Plan is Better Than the Smart Plan ''': For example, the players could | + | ''' Sometimes the Funny Plan is Better Than the Smart Plan ''': For example, the players could stormed a prison full of Castletown citizens, but instead decided to disguise themselves as most definatly not the Old Kings. These kinds of plans are great for entertainment purposes and are more often than not will be alowed to succeed. <BR> |
''' No Stat Block = Invulnerability ''': If the DM never signed stats to an NPC he cannot be attacked or take damage or fail skill checks. He can, however, be an incredible nuisance to the PC's taunting them with his invulnerability. <BR> | ''' No Stat Block = Invulnerability ''': If the DM never signed stats to an NPC he cannot be attacked or take damage or fail skill checks. He can, however, be an incredible nuisance to the PC's taunting them with his invulnerability. <BR> | ||
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The Halfling's of Siverow have mostly kept to themselves for a long time and raised very little fuss. Their home, the Shire was located, until recently, in a secluded corner of Siverow, far away from the ravages of the great war. During the Age of Chaos, however, the Shire was ripped from the Smearth and began to float. This has not deterred the halflings in any way from being a fun loving curious race. They love candy and toys as much as the human children they resemble. Some researchers have been lead to believe that a halfing's over sized head for their body is responsible for their lust for candy, something about the sugar high. | The Halfling's of Siverow have mostly kept to themselves for a long time and raised very little fuss. Their home, the Shire was located, until recently, in a secluded corner of Siverow, far away from the ravages of the great war. During the Age of Chaos, however, the Shire was ripped from the Smearth and began to float. This has not deterred the halflings in any way from being a fun loving curious race. They love candy and toys as much as the human children they resemble. Some researchers have been lead to believe that a halfing's over sized head for their body is responsible for their lust for candy, something about the sugar high. | ||
− | ''' Can't ride Horses ''' : Because of their small stature and top heavy anatomy, halflings have a tendency to go flying off any mount designed for a medium sized creature. For this reason, top halfling scientists have created three tiers of mounts for them. In the heroic tier they may ride a tricycle, at paragon tier a Big Wheel, and in | + | ''' Can't ride Horses ''' : Because of their small stature and top heavy anatomy, halflings have a tendency to go flying off any mount designed for a medium sized creature. For this reason, top halfling scientists have created three tiers of mounts for them. In the heroic tier they may ride a tricycle, at paragon tier a Big Wheel, and in heroic tier they may ride a Power Wheel. |
''' Toddlers with swords ''' : Halflings naturally resemble young humans and dwarves and even the telltale sideburns are often not enough to convince people that they are fully grown adults. | ''' Toddlers with swords ''' : Halflings naturally resemble young humans and dwarves and even the telltale sideburns are often not enough to convince people that they are fully grown adults. | ||
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=== Elves === | === Elves === | ||
− | Also known as cupcake elves, the origins of these crafty woodlings is seated in The Cupcake Forest located in Sohim Sorak. The Cupcake Elves are so good at deception and misdirection that, until 20 years ago, no one on Smearth had ever heard of The Cupcake Forest. The Cupcake elves are fiercely at odds with the Donut Elves, though this has never led to open conflict. Some believe that this animosity stems from a person feud between Princess Ellie Elfkins and Col. Elzix Angus. | + | Also known as cupcake elves, the origins of these crafty woodlings is seated in The Cupcake Forest located in Sohim Sorak. The Cupcake Elves are so good at deception and misdirection that, until 20 years ago, no one on Smearth had ever heard of The Cupcake Forest. The Cupcake elves are fiercely at odds with the Donut Elves, though this has never led to open conflict. Some believe that this animosity stems from a person feud between Princess Ellie Elfkins and Col. Elzix Angus. |
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=== Eladrin === | === Eladrin === | ||
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They are just humans. | They are just humans. | ||
− | === Dragonborn | + | === Dragonborn, Half Elf, Teifling === |
These races have not been used in BLAG so far.<BR> | These races have not been used in BLAG so far.<BR> | ||
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=== Genasi === | === Genasi === | ||
Don't talk to the Genie. | Don't talk to the Genie. | ||
=== Gnomes === | === Gnomes === | ||
− | Though gnomes are not as common on Smearth as they once were, they still poke their heads out of the ground every now and then. Having moved underground, they have taken to creating a large amount of burrowing machines, and because of the lack of underground fuel, they must use gumdrops to fuel | + | Though gnomes are not as common on Smearth as they once were, they still poke their heads out of the ground every now and then. Having moved underground, they have taken to creating a large amount of burrowing machines, and because of the lack of underground fuel, they must use gumdrops to fuel everthing.<BR> |
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''' Gumdrop Poop ''': Gnomes poop gumdrops, and even though they have very little problem using them to fuel there creations, they do tend to get grossed out when people eat them. | ''' Gumdrop Poop ''': Gnomes poop gumdrops, and even though they have very little problem using them to fuel there creations, they do tend to get grossed out when people eat them. | ||
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== Classes == | == Classes == | ||
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=== U.E.D. === | === U.E.D. === | ||
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== Notable Locations == | == Notable Locations == | ||
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=== Plottonium === | === Plottonium === | ||
Plottonium is a metal not found naturally on Smearth. It was manufactured by the Soha Nation because of it's value for defending areas. It blocks teleportation of any kind through it. The wall that separates the Northern lands from the south was made primarily of this, though after years of people breaking through and general disrepair, the wall no longer blocks teleportation, except in a few places that are incredibly inconvenient. Bricks of Plottonium have been shipped to many other places to protects them similarly. | Plottonium is a metal not found naturally on Smearth. It was manufactured by the Soha Nation because of it's value for defending areas. It blocks teleportation of any kind through it. The wall that separates the Northern lands from the south was made primarily of this, though after years of people breaking through and general disrepair, the wall no longer blocks teleportation, except in a few places that are incredibly inconvenient. Bricks of Plottonium have been shipped to many other places to protects them similarly. | ||
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=== Gnomish Technology === | === Gnomish Technology === | ||
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=== Dark Matter === | === Dark Matter === | ||
− | This extremely rare material has not been crafted on Smearth for centuries, and the secret process of smelting hundreds of | + | This extremely rare material has not been crafted on Smearth for centuries, and the secret process of smelting hundreds of punds of metal into a few feat of space has been lost to the ages. it is rumored that Dwarfvinci was the first to refine the rigorous process that was rumored to take a lifetime to complete. What little is know is that the process condenses nearly a ton of metal into the size and shape of a sword, hammer or other personal weapon. The smelting would take decades, and require special equipment and the strength and endurance to complete such a task. The resulting weapons were so heavy they required special enchantments just be moved, and they were so valuable that most of these enchantments included special conditions that only the person who owned the weapon could hoist it. The result of all this work, by both smith and alchemist, would be a weapon that could break worlds, so mighty that it rivaled the power of the old gods. |
=== Soup and Blankets === | === Soup and Blankets === | ||
One way the people of Smearth have found to keep warm in the winter months is to visit a Salvation Army base and get some free soup and blankets, then soak the blankets in the soup. Since the hot soup will stay hot until somebody blows on it, they can wear the blankets as ponchos and they will stay warm and toasty. Many people in Sohim Sarak have even installed pipes throughout their homes that pump the soup through the walls to heat their homes. | One way the people of Smearth have found to keep warm in the winter months is to visit a Salvation Army base and get some free soup and blankets, then soak the blankets in the soup. Since the hot soup will stay hot until somebody blows on it, they can wear the blankets as ponchos and they will stay warm and toasty. Many people in Sohim Sarak have even installed pipes throughout their homes that pump the soup through the walls to heat their homes. | ||
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== The Old Kings == | == The Old Kings == | ||
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==== Quinton Huntswell ==== | ==== Quinton Huntswell ==== | ||
− | http://profile.ak.fbcdn.net/object3/528/90/n135367680410_8867.jpg<br> | + | http://profile.ak.fbcdn.net/object3/528/90/n135367680410_8867.jpg http://forevergeek.com/wp-content/uploads/2007/11/god-of-war.jpg<br> |
− | The Huntswells were not always so well-regarded or successful as they are today. But the height of their success may be measured by the success of the mighty Quinton. Imbued with the divine dominion of War, Quinton has been the natural leader for the adventurers against the Emperor of Spines, the Dire Fiend, and Asmodeus himself | + | The Huntswells were not always so well-regarded or successful as they are today. But the height of their success may be measured by the success of the mighty Quinton. Imbued with the divine dominion of War, Quinton has been the natural leader for the adventurers against the Emperor of Spines, the Dire Fiend, and Asmodeus himself. |
− | ==== The Baby | + | ==== The Baby ==== |
− | http://www.bobcesca.com/images/AngryBaby.jpg | + | http://www.bobcesca.com/images/AngryBaby.jpg <br> |
− | This months-old infant was created by the Devils as a weapon to be used as part of Hell's plan to conquer Celestia. Despite being a mere infant, the Baby is disguised as a human child with sideburns | + | This months-old infant was created by the Devils as a weapon to be used as part of Hell's plan to conquer Celestia. Despite being a mere infant, the Baby is disguised as a human child with sideburns. |
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==== Gustavwo ==== | ==== Gustavwo ==== | ||
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Hobgoblin Cleric of Pelor, Bridgemon is the fellow that Pelor would call upon when he needed something done off the books. Bridgemon is known for his devotion to Pelor despite being rather sneaky and under-handed. And although his is not the best looking hobgoblin, people seem seduced by his charming smile, "thumbs-up" attitude and signature catch phrase of "come on......come on...." Bridgemon constantly seeks the open approval of his God, which has become especially unlikely since there is no evidence that Pelor survived Asmodeus' attack on Celestia. | Hobgoblin Cleric of Pelor, Bridgemon is the fellow that Pelor would call upon when he needed something done off the books. Bridgemon is known for his devotion to Pelor despite being rather sneaky and under-handed. And although his is not the best looking hobgoblin, people seem seduced by his charming smile, "thumbs-up" attitude and signature catch phrase of "come on......come on...." Bridgemon constantly seeks the open approval of his God, which has become especially unlikely since there is no evidence that Pelor survived Asmodeus' attack on Celestia. | ||
− | === | + | ==== Odin ==== |
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http://www.themovieblog.com/wp-content/uploads/2008/04/dwarf1.jpg | http://www.themovieblog.com/wp-content/uploads/2008/04/dwarf1.jpg | ||
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http://www.smashbros.com/en_us/characters/images/bowser/bowser.jpg | http://www.smashbros.com/en_us/characters/images/bowser/bowser.jpg | ||
[[Image:drybowser.jpg]]<BR> | [[Image:drybowser.jpg]]<BR> | ||
− | Former General for the Dire Fiend when he ruled Aethis, The Emperor of Spines ruled the district of Drakeberg Mountain. With the help of his sons and daughter, the Emperor was one of the most powerful generals, and because his district housed the Corrupter, he was the most respected by the Fiend, gaining a great amount of power from the his leader | + | Former General for the Dire Fiend when he ruled Aethis, The Emperor of Spines ruled the district of Drakeberg Mountain. With the help of his sons and daughter, the Emperor was one of the most powerful generals, and because his district housed the Corrupter, he was the most respected by the Fiend, gaining a great amount of power from the his leader. When Aethis' end came, so to did the power that flowed through the Emperors veins. He was reduced to a lowly Heroic tier villain and fled the city with his family. He became a mercenary, hoping one day he could gain enough resources and the know how to steal the power he once had back from the Fiend, preferably without releasing him from his prison. His time came when he was hire by King Gargamel to simulate an attack by the Goblin Kingdom on Castletown, and kidnap Princess Apricot. The king had hoped this attack would drive the people of Siverow together, for he thought they were never united except against a common threat. The one thing he had not counted on was how the Emperor would use the advance gold he was paid, by buying a fleet of airships and launching an all out attack on several fronts. He even claimed Fortress Von Castle as his own, sending King Gargamel running for the hills. After searching the Fortresses library, and unearthing the plans for the mobile fortress and the location of a huge deposit of adamantium, he sent his children out to recover the indestructible metal and build him an indestructible siege engine. Though none of his plans succeded, his efforts to regain his power did backfire and release the Dire Fiend from his prison. |
=== Sons Of The Emperor === | === Sons Of The Emperor === | ||
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− | === Dwarfvinci | + | === Dwarfvinci === |
<BR> | <BR> | ||
http://www.science-facts.com/leonardo-davinci.jpg<BR> | http://www.science-facts.com/leonardo-davinci.jpg<BR> | ||
− | + | Dwarfvinci was a brilliant inventor and arcane practitioner in his day, which was several hundred years ago. He believed firmly in the celestials and chose to worship them as a pantheon rather than chose one. Even in death, he continued his work and created several powerful artifacts and gave on each to the most good gods. These artifacts are said to contain the power necessary to control the mighty titan of the Harbingers of salvation. | |
=== King Gargamel=== | === King Gargamel=== | ||
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=== Palor === | === Palor === | ||
God of the sun and Cerebral Palsy | God of the sun and Cerebral Palsy | ||
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== Heroic Tier == | == Heroic Tier == | ||
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=== Chapter XXIII === | === Chapter XXIII === | ||
− | Returning once again to Bilcore, the Party learned that a massive gate had been opened near Castletown, and on the other side, Hell. Making their way there, the party and The Nimbus get ready for a fight. The new recruits formed the front line against the impending attack. When the devils came, they came in force, and the invasion was quick and bloody, even though not a single Hellish hand struck mortal flesh. Asmodeus himself led the attack, and with a wave of his hand, he destroyed all of the new recruits, who he referred to as his children. He made a point to single out the Baby and offer him his rightful place at his side, as the new weapon that won the war against Celestia for him. With the massive influx of evil souls, Hell was able to overthrow the Celestials once and for all, and now the Material Plane belonged to the devils. But, as the Lord of Hell attempted to exert his control over the plane, something stopped him. The war was not over, at least one Celestial had survived, and until they devils found it, the Smearth could not be theirs. Asmodeus ordered his forces to tear the plane apart looking for the survivor, then retreated back through the portal. In the face of the nightmarish horde that faced them, the party and Brenn Bahamus decided it would be better to run than be killed fighting. They boarded the Nimbus and set course for the Smoon, pursued by devils hungry for destruction. The Nimbus and her crew fought bravely, but in the end, right before reaching her goal, her dark matter engines were badly damaged. The ship went into free fall, a ten minute long free fall that gave most of the crew and the party time to escape. All except Brenn Bahamus, who remained on board to pilot the ship into the gate that linked Smearth to Hell, even if only temporarily | + | Returning once again to Bilcore, the Party learned that a massive gate had been opened near Castletown, and on the other side, Hell. Making their way there, the party and The Nimbus get ready for a fight. The new recruits formed the front line against the impending attack. When the devils came, they came in force, and the invasion was quick and bloody, even though not a single Hellish hand struck mortal flesh. Asmodeus himself led the attack, and with a wave of his hand, he destroyed all of the new recruits, who he referred to as his children. He made a point to single out the Baby and offer him his rightful place at his side, as the new weapon that won the war against Celestia for him. With the massive influx of evil souls, Hell was able to overthrow the Celestials once and for all, and now the Material Plane belonged to the devils. But, as the Lord of Hell attempted to exert his control over the plane, something stopped him. The war was not over, at least one Celestial had survived, and until they devils found it, the Smearth could not be theirs. Asmodeus ordered his forces to tear the plane apart looking for the survivor, then retreated back through the portal. In the face of the nightmarish horde that faced them, the party and Brenn Bahamus decided it would be better to run than be killed fighting. They boarded the Nimbus and set course for the Smoon, pursued by devils hungry for destruction. The Nimbus and her crew fought bravely, but in the end, right before reaching her goal, her dark matter engines were badly damaged. The ship went into free fall, a ten minute long free fall that gave most of the crew and the party time to escape. All except Brenn Bahamus, who remained on board to pilot the ship into the gate that linked Smearth to Hell, even if only temporarily. |
=== Chapter XXIV === | === Chapter XXIV === | ||
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=== Chapter XXV === | === Chapter XXV === | ||
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=== Chapter XXVI === | === Chapter XXVI === | ||
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=== Chapter XXVII === | === Chapter XXVII === | ||
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== BLAG ZERO == | == BLAG ZERO == | ||
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*One-Shotting a Hydra of the appropriate CR for our 4-man team. | *One-Shotting a Hydra of the appropriate CR for our 4-man team. | ||
*Jumping from a bed to a chair allowing the chair to slide across the floor to the open window as he wasn't tall enough otherwise.(became a standard for checking outside at Inns) | *Jumping from a bed to a chair allowing the chair to slide across the floor to the open window as he wasn't tall enough otherwise.(became a standard for checking outside at Inns) | ||
− | *Meeting Bluff and Hide/Move Silently Difficulties that at times made the | + | *Meeting Bluff and Hide/Move Silently Difficulties that at times made the GM want to kill me. |
*Causing more damage in the first round of combat than even our wizard could pump out in the entire encounter. | *Causing more damage in the first round of combat than even our wizard could pump out in the entire encounter. | ||
*Setting the schedule of The Shire so that once a year when they dump their sewage they are right above Elzix's tower at the Fortress Von Castle. | *Setting the schedule of The Shire so that once a year when they dump their sewage they are right above Elzix's tower at the Fortress Von Castle. |