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BPRD Fringe Scientist Doctor Möbius
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[https://wiki.rpg.net/index.php/SWADE_Hellboy_PBP '''Back to the WIKI PBP'''] ==Dr. Möbius== '''Attributes''': Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6 '''Skills''': Athletics d4*, Common Knowledge d4-1*, Healing d8, Notice d6-1*, Persuasion d4*, Research d8, Science d10+2, Shooting d4-2/d6 (powered up from none by the arc projector device), Stealth d4*, Weird Science d10 '''Pace''': 6" (24" in flight), '''Parry''': 2, '''Toughness''': 7 (2) '''Hindrances'''</br> Clueless (Major; distracted with maintaining his form and uninterested in mundane goings-on)</br> Driven (Minor; They doubted me, the FOOLS - but I'll show them! Show them ALL! MWAHAHAHAHAHAHAHAHA!)</br> Obligation (Minor; employed and funded by the B.P.R.D.)</br> '''Banes'''</br> '''Reckless''' (-2; risky experimental technology causes havoc if you fail to activate or use a power), This has no mechanical game effect, but we can just say that when you get Incapacitated you're reduced to a lump of undifferentiated protoplasm, and recovery involves you literally pulling yourself together. '''Edges'''</br> Scholar (+2 to Science)</br> Super Powers (free; Level II, Limit 10, Power Points 30+2)</br> '''Powers'''</br> '''Ageless''' 1 = '''''1pp''''' (immune to aging)</br> '''Altered Form''' 2 + Reach 1 = '''''3pp''''' (called shots have no effect, halve knockback and damage from falls and collisions, Reach +1)</br> '''Flight''' 5 + Device -1 = '''''4pp''''' (fly at Pace 24", roll Athletics -1 to avoid collision if Shaken/Stunned/Wounded)</br> '''Force Field''' 8 + Device -1, Life Support 2, Requires Activation -1 = '''''8pp''''' (-8 incoming damage, full life support and hazardous environment protection to self)</br> - switchable with Force Field 4 + Area Effect 4, Device -1, Life Support 2, Requires Activation -1 = '''''1pp''''' (-4 incoming damage, full life support and HEV protection to all in LBT)</br> '''Genius''' 2 + Fast Learner 1 = '''''3pp''''' (free reroll on Smarts and Smarts-based skills, no unskilled penalty on same skills)</br> '''Minion''' Chum the Monkey '''''2pp'''''</br> '''Ranged Attack''' 6 + Device -2, Lethal -1, Spread 1 = '''''4pp''''' (12/24/48, +2 to hit, 3d6 electric, hits bystanders on a missed roll of 1 or 2)</br> '''Stun''' 3 + Area Effect 2, Device -2, Strong 2 = '''''5pp''''' (all in MBT Stunned by electric shock, Vigor roll at -2 to resist)</br> '''Super Skill''': Shooting 2 + Device -1 = '''''1pp'''''</br> '''Gear'''</br> B.P.R.D. tactical vest (Armor +2, 5 lbs.)</br> Gravitic manipulator harness (worn device for Flight and Force Field)</br> Autoaiming arc projector (handheld device for Ranged Attack, Stun, and Super Skill: Shooting)</br> Field surgery kit</br> SCIENCE! field kit</br> ==CHUM== '''THE SHOULDER MONKEY''' (Extra)</br> '''Attributes''': Agility d8, Smarts d6, Spirit d6, Strength d4-1, Vigor d6</br> '''Skills''': Athletics d6, Common Knowledge d6, Fighting d6, Notice d6, Persuasion d4, Stealth d6, Taunt d6, Thievery d6</br> '''Hindrances''': Loyal</br> '''Edges''': Super Powers (5)</br> '''Pace''': 6", '''Parry''': 5, '''Size''': -2 (Small), '''Toughness''': 3</br> '''Powers''': Extra Limbs 2 (prehensile feet), Heightened Senses 1 (low light vision), Leaping 1 (2" high, 4" long), Wall Walker 1</br>
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