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*'''Bahir All-Walker'''
 
*'''Bahir All-Walker'''
 
*Caste: No moon
 
*Caste: No moon
*Concept: Visionary Shaman
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*Concept:
*A broad-shouldered man with a wide smile and warm brown eyes. He has an engaging manner and a passionate approach to things, eager to listen since it allows him to discover things. Normally dressed in hand-stitched garments in browns and greens.
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*''First Impression and Appearance Text''
 
=Motivation=
 
=Motivation=
 
*To seek out and use the protean truths of things to change societies
 
*To seek out and use the protean truths of things to change societies
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*Aera, The Black Wolf Seer(Love)
 
*Aera, The Black Wolf Seer(Love)
 
*Crossroads Society(Service)
 
*Crossroads Society(Service)
*Muriena (Mind-wife)
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*The Other(Service/Love)
*Tara-en (Body-Wife)
 
  
 
==Supernatural==
 
==Supernatural==
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
 
*The Other(Service/Love)
 
 
 
=Anima=
 
=Anima=
True Form: A large and cuddly silverback gorilla.<BR>
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Describe here in full your Caste anima power. Also tell us your totemic form.
Anima Banner: A star-filled gorilla in the blue-blacks of the night sky.
 
 
 
A No Moon Lunar may attune her Essence to that of the new moon. She must spend at least one mote of Essence, and may spend up to twice
 
her permanent Essence in motes. In doing so, she gains a shadowy penumbra that causes attackers who cannot see through darkness to suffer a -1 external penalty. This aura amplifies the occult power of the Lunar for the remainder of the scene, allowing her to reduce the cost of all Charms that explicitly require an Occult roll by one per mote of Essence used to power her anima, though the cost of a Charm cannot be reduced by more than half. This aura also allows her to reduce the Essence cost of all spells cast for the rest of the scene by one per mote of Essence initially invested in her anima, but the cost of a spell cannot be reduced by more than half.
 
 
 
Whenever the Lunar has 11 or more motes of Peripheral Essence active, this anima effect activates automatically at full strength (or increases if originally activated at a lower power) without cost. The No Moon is just as obvious as any other flaring Lunar, but the light springs from the silver edge of her anima and the shadow within remains. She is treated as having spent twice her permanent Essence for purposes of Charm and spell cost reduction and retains the protection of the penumbra.
 
 
 
 
=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
 
*Strength 1(2)
 
*Strength 1(2)
*Dexterity* 5(6)
+
*Dexterity 5(6)
*Stamina 4 (5)
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*Stamina* 5(6)
 
 
 
==Social==
 
==Social==
*Charisma* 4
+
*Charisma* 5
*Manipulation 1
+
*Manipulation 3
 
*Appearance 3
 
*Appearance 3
 
 
==Mental==
 
==Mental==
 
*Perception* 5  
 
*Perception* 5  
*Intelligence* 5 (Craft+1)
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*Intelligence* 5
*Wits 4
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*Wits 5
  
 
=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
 
+
For Example, Melee 5 (Swords +3)
 
==Favored==
 
==Favored==
*Survival 2
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For Example, Melee 5 (Swords +3)
*Occult 5 (Wyld+1)
 
*Lore 5 (The Wyld/Underworld/Malfeas+1)
 
 
 
 
==Unfavored==
 
==Unfavored==
*Dodge 3
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For Example, Melee 5 (Swords +3)
*Awareness 3
 
*Craft(Air) 3
 
*Craft(Genesis)3
 
*Martial Arts 3
 
*Linguistics 2(Old Realm, Clawspeak)
 
*Medicine 3
 
 
 
 
 
*Astrology(Master)
 
*Enchantment(Master)
 
*Warding(Master)
 
 
 
 
=Backgrounds=
 
=Backgrounds=
==Resources 2==
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==Each Background==
 
+
How much you have in it, and describe it
Bahir can generally earn money through his various thaumaturgical skills.
 
 
 
==Artifact 3==
 
 
 
Wound-Mending Needles (WotL p.66)
 
 
 
==Artifact 2==
 
Moonsilver Hearthstone Bracers (+3DV, +2L)
 
 
 
==Manse 4 and Manse 2==
 
The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadenal's Codex p.103) and Stone of Surface Thoughts (Core p.382).
 
 
 
=Bastion of Silver Dreams=
 
 
 
The manse has the following properties:<br>
 
 
 
Fragility ***(Provides 6 additional points; 18pts total)
 
 
 
*Wyld Revocation(4pt)<br>
 
-Time Dilation and illusory elements
 
 
 
*Genesis Workshop (3pt)
 
Extensive facilities for biomagical research exist.
 
 
 
*Atelier(4pt)<br>
 
Linked to the Wyld for the purposes of generating materials. Adds Maintenance *** for an additional 3pts. This in turn provides a Guardian (3pts) in the form of a Biogenesis First Age construct with Craft, Occult, Lore and Medical specialisms sufficient to maintain and repair the manse and workshops as well as assist with projects.
 
 
 
 
 
*Outside Fate (4pt)<br>
 
The manse has used the Wyld extensively in its construction and is barely within Creation at all.
 
 
 
*Puzzle Manse(3pt)<br>
 
A shifting area of dreams and illusions, the larger elements of the manse require a prior knowledge of their existence in order to access at all. Otherwise they simply don't exist for anyone investigating. Instead the manse blends seamlessly with both the Wyld on one side and Creation on the other. Only Luna and Bahir can alter this.
 
 
 
==Mentor 2==
 
 
 
Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery.
 
 
 
==Backing 1==
 
Crossroads Society. Bahir has some small influence for projects derived from the Crossroads Society.
 
 
 
==Heart's Blood 5==
 
A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and Malfeas.
 
*Flame Gryphon(The Wyld p.152)
 
*Abacasteri (The Wyld p.158)
 
 
 
 
=Merits=
 
=Merits=
 
==Each Merit==
 
==Each Merit==
'''Priest of Luna'''
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Describe the Merit and it's cost
 
 
 
=Flaws=
 
=Flaws=
 
+
==Each Flaw==
 
+
*Describe the Flaw and it's cost
 
 
 
 
==Oathbound==
 
 
 
*Oath of the Other (Legendary-8pt)
 
 
 
The All-Walker must complete a sacred hunt at least once every Lunar cycle. This must be an entirely new species/form rather than a variation upon a theme. Obviously the All-Walker may still hunt such variations but they do not meet the requirements of the Oath. The All-Walker must spend no less than two hours per day meditating upon the nature of the new form for not less than 14 days prior to the completion of the hunt. He must then spend two hours per day of the following 14 days meditating upon the new essence and seeking lessons within it. Ideally this should be in the form itself.
 
 
 
In general Bahir tries to time his first transformation for the full moon and willingly enters Limit Break at that time as part of a timed vision-quest
 
 
 
During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld  with aspects that married order and chaos in mutual fascination.
 
 
 
==Greater Curse==
 
(2pt)
 
 
 
The All-Walker's dedication to Luna and the protean essence of Her Exaltation has left him with a greater susceptibility to its inherent weakness.
 
 
 
 
 
Limit Break:8
 
 
 
 
=Charms=
 
=Charms=
==Knacks==
 
Deadly Beastman Transformation<BR>
 
--Inexhaustible<BR>
 
--Night Vision<BR>
 
--Tough Hide (+2B/L)<BR>
 
--Wyld-born Eye(As Lidless Demon Eye)<BR>
 
Beast Power Concentration<BR>
 
Hybrid Body Rearrangement<BR>
 
Luna's Hidden Face<BR>
 
Green Sun Child<BR>
 
 
 
==Each Ability or Attribute==
 
==Each Ability or Attribute==
 
+
Charms for that Ability/Attribute (include short description and page #)
===Strength===
 
===Dexterity===
 
1st Dexterity Excellency
 
 
 
===Stamina===
 
Ox-Body x4
 
(4 -1, 8 -2, eight Dying)
 
 
 
===Charisma===
 
3rd Charisma Excellency
 
 
 
Outworld-Forsaking Stance<BR>
 
Cost: 3m
 
Type: Reflexive (Step 2)
 
Keywords: Combo-OK, Holy, Obvious, Social
 
Duration: Instant
 
 
 
===Manipulation===
 
 
 
===Appearance===
 
 
 
 
 
===Perception===
 
2nd Perception Excellency<BR>
 
 
 
Eye and Fingertip Wisdom(Luna) <BR>
 
Cost: 3m;
 
Type: Reflexive
 
Keywords: Combo-OK, Touch
 
Duration: Instant
 
 
 
Eye of the Cat(p.179)<BR>
 
Cost: 6m  Type: Simple
 
Keywords: Combo-OK, Fury-OK
 
Duration: One scene
 
 
 
Devil-Restraining Grip(p.179)<BR>
 
Cost: 5m, 1wp; Mins: Perception 4, Essence 3;
 
Type: Simple
 
Keywords: Combo-OK, Obvious
 
Duration: One scene
 
 
 
God-Cutting Essence(p.179)<BR>
 
Cost: 1m
 
Type: Supplemental
 
Keywords: Combo-OK, Obvious
 
Duration: Instant<BR>
 
Inflicts aggravated damage on spirits
 
 
 
 
 
 
 
Wyld-Sensing Instincts(p.185)<BR>
 
Cost: 3m, 1wp; Mins: Perception 3, Essence 2;
 
Type: Simple
 
Keyword: Combo-OK, Wyld
 
Duration: Indefinite
 
 
 
Outland-Navigating Guile(Ink Monkeys)<BR>
 
Permanently upgrades Wyld-Sensing Instincts
 
 
 
Eagle-Fish Transition Prophecy (p.186) <BR>
 
Cost: 12m, 2wp
 
Type: Simple (dramatic action)
 
Keywords: Combo-OK, Obvious, Wyld
 
Duration: Instant
 
 
 
===Intelligence===
 
 
 
2nd Intelligence Excellency<BR>
 
Flawless Intelligence Unity
 
 
 
Laughing into the Teeth of Madness<BR>
 
Cost: 5m, 1wp
 
Type: Reflexive (Step 2)
 
Keywords: Combo-OK
 
Duration: One scene
 
 
 
Burgeoning Wyld Infliction<br>
 
Cost: 5m, 1wp
 
Type: Simple
 
Keywords: Combo-OK, Obvious, Shaping, Stackable,
 
Touch
 
Duration: (Lunar’s Essence) days
 
 
 
Argent Weaver Art(Luna)<BR>
 
 
 
Countless Lustrous Strands(Everlasting Glory)<BR>
 
Cost: 5m, 1wp;  Type: Simple
 
Keywords: Combo-OK, Gift, Obvious
 
Duration: One scene
 
3m to activate with DBT or BPC
 
 
 
Wasp of the Labyrinth Trick(Ink Monkeys)<BR>
 
Cost: 1m Type: Simple (Speed 4, DV -1) Keywords: Combo-OK, Stackable Duration: Indefinite
 
 
 
 
 
Terrestrial Circle Sorcery
 
*Summon Elemental
 
*Demon of the First Circle
 
 
 
===Wits===
 
 
 
 
=Essence=
 
=Essence=
*Essence: 5
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*Essence:  
*Personal:25/25
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*Personal: /
*Peripheral:39/48
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*Peripheral: /
 
*Committed to Charms:
 
*Committed to Charms:
*Committed to artifacts:9
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*Committed to artifacts:
*Willpower: 10/10
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*Willpower: /
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
*Compassion:3
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*Compassion:  
*Conviction:3
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*Conviction:  
*Temperance:1
+
*Temperance:  
*Valor:2
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*Valor:  
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Limit Break===
 
===Limit Break===
 
+
Describe your flaw and record here your limit
Limit:0
 
 
 
Curse of the Hungry Wolverine
 
 
 
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle:7
+
*Join Battle:  
*Dodge DV:8/9
+
*Dodge DV:  
*Parry DV:6
+
*Parry DV:
*Natural Soak: 6B/3L/0A
+
*Soak: L/B/A
*Resting Soak: 18B/11L/0A Hardness:5B/5L
 
 
===Movement===
 
===Movement===
*Move:5/6
+
*Move:  
*Dash:11/12
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*Dash:  
 
 
 
==Social==
 
==Social==
*Join Debate:7
+
*Join Debate:  
*Dodge MDV:7
+
*Dodge MDV:  
*Parry MDV:3
+
*Parry MDV:
 
 
 
==Health Levels==
 
==Health Levels==
*-0, -1, -1, -2,-2, -2,-2,-2, -2, -2, -2, -2, -2, -2, -2 , -2, -2, -2,-2, -2, -2, -4, Incapacitated
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*-0, -1, -1, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
 
=Equipment=
 
=Equipment=
 
+
List your stuff here, including combat stats if you have weapons
Silver Strands<BR>
 
Speed:5 Acc:13(14) Damage: +15B/L P Def:+0 Rate:3 Range:50yds
 
 
 
Wards<BR>
 
-Fair Folk (-3)
 
-Demons (-3)
 
-Dead(-3)
 
 
 
=Bound Elementals, Spirits and Demons=
 
==Elementals==
 
''Muriena, Cloud Person, Astrological Advisor, Fita-n-akhfa (Wife of the Mind) ''<br>
 
Attributes: Strength 1, Dexterity 3, Stamina 1; Charisma
 
3, Manipulation 3, Appearance 4; Perception 3,
 
Intelligence 5, Wits 2<br>
 
Virtues: Compassion 4, Conviction 1, Temperance 1,
 
Valor 2<br>
 
Abilities: Awareness 3, Bureaucracy 2, Dodge 2, Investigation
 
2, Linguistics 4, Lore 3, Occult 3 (Astrology +5),
 
Performance 3, Presence 3, Socialize 3, Stealth 2<br>
 
Backgrounds: Allies 1<BR>
 
Charms:
 
Affinity Air Control—Three barrels of wind guard and
 
attack<BR>
 
Benefaction—+1 die to Mental rolls<BR>
 
Dematerialize—Costs 45 motes<BR>
 
Hurry Home—Return to home cloud<BR>
 
Sense Domain—Measure the winds below<BR>
 
Shapechange—Become anything wispy, insubstantial
 
and flowing<BR>
 
Spice of Custodial Delectation—Occult planning and
 
philosophizing<BR>
 
Third (Ability) Excellency—Occult<BR>
 
Soak: 2L/3B (6L/7B vs. Air)<BR>
 
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap<br>
 
Dodge DV: 4 Willpower: 6<BR>
 
Essence: 3 Essence Pool: 60<BR>
 
Other Notes: Cloud people can become many kinds
 
of flying creatures. They always move through the air
 
as easily as they could across land, or more so, and can
 
achieve flight speeds that double their normal movement
 
speed.<BR>
 
 
 
Muriena most often takes on the form of clothing for Tara-en.
 
 
 
 
 
 
 
''Tara-en, Nymph, Courtesan, Fita-r-Qalib (Wife of Joy)''
 
 
 
Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 4, Manipulation
 
3, Appearance 5; Perception 2, Intelligence 2, Wits 3<BR>
 
Virtues: Compassion 1, Conviction 2, Temperance 1, Valor 3<BR>
 
Abilities: Awareness 2, Bureaucracy 2, Dodge 4, Integrity
 
1, Linguistics (Native: Old Realm; Others: Riverspeak,
 
Seatongue) 2, Martial Arts 3, Performance 4, Presence 4,
 
Resistance 2, Socialize 3, Stealth 4<BR>
 
Backgrounds: Sanctum 1<BR>
 
Spirit Charms:
 
Dematerialize—A nymph may dematerialize for 40 motes.<BR>
 
Elemental Domain—Nymph’s bodies are made of solidified water
 
and water-aspected Essence. For 5 motes and 1 temporary
 
Willpower, a nymph may dissolve itself into the water around
 
it, making it temporarily immune to damage. This power lasts
 
for as long as the nymph concentrates and commits the motes of
 
Essence spent to activate the power, but this is the only activity
 
in which the nymph may engage during that time.<BR>
 
Essence Plethora—Nymphs have 10 extra motes of Essence in
 
their Essence pools.<BR>
 
Harrow the Mind—A nymph may create illusions in the minds of
 
a single target, which distract and confuse her victim. The spirit
 
must pay 10 motes of Essence and one temporary Willpower to
 
activate this ability for a scene. The Storyteller then makes a
 
(Manipulation + Performance) roll for the nymph against the
 
target’s Mental DV, adding a number of automatic successes equal
 
to its Temperance. Only one success is necessary to create the
 
illusion, but each additional success adds to the diffi culty of any
 
roll made to break free of the illusion.<BR>
 
Landscape Hide—Nymphs may pay six motes and one temporary
 
Willpower to merge their bodies in with sea foam.<BR>
 
Measure the Wind—Nymphs use this power for a cost of one
 
mote to take stock of beings they encounter, in order to learn
 
if they are too powerful to trick or seduce.<BR>
 
Natural Elemental Powers—Nymphs have all the powers that are
 
natural to elementals, except Dragon’s Suspire.<BR>
 
Principle of Motion—Nymphs usually maintain a pool of six
 
extra actions.<BR>
 
Nymphs have First and Second Excellencies for the following
 
Abilities: Dodge, Performance and Socialize.<BR>
 
Dodge DV: 6 Willpower: 6<BR>
 
Essence: 2 Essence Pool: 60<BR>
 
Cost to Dematerialize: 40<BR>
 
Other Notes: Nymphs always prefer to flee rather than fight.
 
The novelty of pain wears off quickly, and even these elementals
 
have a strong sense of self preservation. If cornered, a nymph
 
will attempt to use its Charms to seduce or confuse an opponent,
 
then to either infl ict a death blow or escape unnoticed.
 
 
 
==Demons==
 
 
 
Bahir additionally retains a Perronelle(6L/12B, 5L/5B Hardness) and a Sesseljae as personal armour and poison resistance.
 
 
 
 
=History=
 
=History=
Bahir was once an academic, born of academics, but his youthful researches in forbidden and esoteric lores left him unsatisfied and restless. Discarding the comfortable life of the savant and scholar he sold everything he owned and set off into the wilds of Creation. He spent nigh on a decade hunting down and investigating rumours of shadowlands, unusual environmental conditions, First Age ruins and skirted the edges of Creation up to the borders of the Wyld itself. No hidden place or forbidden knowledge escaped his pursuit.
+
*Give us at least two or three short paragraphs
 
 
His Exaltation came while investigating the borders of the Wyld and wandering just a little too far...Lost in the Wyld, Bahir refused to panic but found himself confronted with visions that were by turns horrifying and wondrous. Finally a woman appeared before him, beckoning him onward, at times becoming almost transparent. In his desperation Bahir clung to the vision of the woman and her unearthly beauty like a drowning man to driftwood until, after many days in which Bahir's sanity was repeatedly tested, he finally came to solid ground once more. Collapsing exhausted to the earth, sobbing and crying with relief, he passed out. When he awoke it was to find yet another woman sitting by his side. This was Aera, the Black Wolf Seer, and it had fallen to her to retrieve the young Exalt.
 
 
 
Bahir's talents made him a natural student for Aera and he threw himself into new studies and duties with the Silver Pact. He was swiftly initiated into the Crossroads society and volunteered for the retrieval packs, happily combining his loves of knowledge and exploration.
 
 
 
Aera became both lover and mentor, leading him step by step deeper into the mysteries of Luna and ensuring that his assignments with the retrieval packs gave him plenty of opportunity to scout areas of interest to both Bahir and the Pact. In the process of one hunt he "stumbled" across the Bastion of Silver Dreams, a Lunar-aspected manse on the edge of Creation containing the dead body of an earlier holder of his Exaltation and a welcome trove of her possessions.
 
 
 
Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld.
 
 
 
Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of magic and dreamwalking to guide his charges in their sleep.
 
 
 
 
=Personality=
 
=Personality=
*Protean Trickster, dreamwalker and visionary. Bahir is as mercurial as his Goddess and conciously so. Bahir believes what he believes with utter conviction, this much is true. But what he believes can shift very rapidly with the times and even somewhat whimsically. If he's engrossed with a project then he will tend to have precise and well-laid plans and goals but his curiosity can lead him astray in an instant. This is something he is working on at Aera's insistence.
+
*Give at least one short paragraph
 
 
 
=Goals=
 
=Goals=
*Experimental projects mixing unusual spiritual and Essential elements.
 
 
 
=Family=
 
=Family=
 
==Each Member==
 
==Each Member==
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==Each Circlemate==
 
==Each Circlemate==
 
=XP=
 
=XP=
*Earned: 30(as of 30/10/10)
+
*Earned: #
 
*Spent: # (make a list of all purchases here)
 
*Spent: # (make a list of all purchases here)
 
*Unspent: #
 
*Unspent: #

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