Editing Bahir All-Walker

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*Aera, The Black Wolf Seer(Love)
 
*Aera, The Black Wolf Seer(Love)
 
*Crossroads Society(Service)
 
*Crossroads Society(Service)
*Muriena (Mind-wife)
+
*The Other(Service/Love)
*Tara-en (Body-Wife)
 
  
 
==Supernatural==
 
==Supernatural==
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
 
*The Other(Service/Love)
 
 
 
=Anima=
 
=Anima=
 
True Form: A large and cuddly silverback gorilla.<BR>
 
True Form: A large and cuddly silverback gorilla.<BR>
Line 35: Line 31:
 
==Physical==
 
==Physical==
 
*Strength 1(2)
 
*Strength 1(2)
*Dexterity* 5(6)
+
*Dexterity 5(6)
*Stamina 4 (5)
+
*Stamina* 5(6)
 
 
 
==Social==
 
==Social==
*Charisma* 4
+
*Charisma* 5
*Manipulation 1
+
*Manipulation 4
 
*Appearance 3
 
*Appearance 3
  
 
==Mental==
 
==Mental==
 
*Perception* 5  
 
*Perception* 5  
*Intelligence* 5 (Craft+1)
+
*Intelligence* 5  
*Wits 4
+
*Wits 3
  
 
=Abilities=
 
=Abilities=
Line 52: Line 47:
  
 
==Favored==
 
==Favored==
*Survival 2
+
*Survival 2(Forests+1)
*Occult 5 (Wyld+1)
+
*Occult 5 (Sorcery+2)
*Lore 5 (The Wyld/Underworld/Malfeas+1)
+
*Lore 3 (The Wyld/Underworld/Malfeas+1)
  
 
==Unfavored==
 
==Unfavored==
 
*Dodge 3
 
*Dodge 3
 +
*Resistance 2
 +
*Integrity 2
 +
*Performance 2(Speeches+1)
 +
*Presence 3
 
*Awareness 3
 
*Awareness 3
*Craft(Air) 3
+
*Craft(Air) 1
*Craft(Genesis)3
 
 
*Martial Arts 3
 
*Martial Arts 3
 +
*Investigation 1
 
*Linguistics 2(Old Realm, Clawspeak)
 
*Linguistics 2(Old Realm, Clawspeak)
*Medicine 3
+
*Stealth 1
  
 
+
Art of Astrology (Mastery)
*Astrology(Master)
 
*Enchantment(Master)
 
*Warding(Master)
 
  
 
=Backgrounds=
 
=Backgrounds=
==Resources 2==
+
==Each Background==
 +
'''Artifact 3'''
  
Bahir can generally earn money through his various thaumaturgical skills.
+
A gift from one of Bahir's earliest vision-quests this Wood Elemental coils within the tattoos of Bahir's chest.
 +
*Symbiotic Elemental Passenger
 +
KING OF THE WOOD
 +
*Specialties: Survival (Forests +1), Performance (Speeches +1), Occult (Sorcery +1)
 +
*Abilities: Presence +1, Resistance +1, Integrity +1
 +
*Attributes: Stamina +1, Charisma +1, Manipulation +1
  
==Artifact 3==
+
'''Artifact 2'''
 +
*Ghost-Summoning Whistle (Oadenal's Codex p.34)
  
Wound-Mending Needles (WotL p.66)
+
'''Reputation 1'''
 +
*Bahir is known among the visionary section of the Crossroads Society and some of the retrieval packs but little elsewhere.
  
==Artifact 2==
 
Moonsilver Hearthstone Bracers (+3DV, +2L)
 
  
==Manse 4 and Manse 2==
+
'''Manse 4 and Manse 2'''
The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadenal's Codex p.103) and Stone of Surface Thoughts (Core p.382).
+
*The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadanal's Codex p.103) and Stone of Surface Thoughts (Core p.382).
  
=Bastion of Silver Dreams=
 
  
The manse has the following properties:<br>
+
'''Mentor 3'''
  
Fragility ***(Provides 6 additional points; 18pts total)
+
*Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery.
  
*Wyld Revocation(4pt)<br>
+
'''Backing 1'''
-Time Dilation and illusory elements
+
*Crossroads Society
  
*Genesis Workshop (3pt)
 
Extensive facilities for biomagical research exist.
 
  
*Atelier(4pt)<br>
+
'''Heart's Blood 5'''
Linked to the Wyld for the purposes of generating materials. Adds Maintenance *** for an additional 3pts. This in turn provides a Guardian (3pts) in the form of a Biogenesis First Age construct with Craft, Occult, Lore and Medical specialisms sufficient to maintain and repair the manse and workshops as well as assist with projects.
+
A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and the Underworld.
 
 
 
 
*Outside Fate (4pt)<br>
 
The manse has used the Wyld extensively in its construction and is barely within Creation at all.
 
 
 
*Puzzle Manse(3pt)<br>
 
A shifting area of dreams and illusions, the larger elements of the manse require a prior knowledge of their existence in order to access at all. Otherwise they simply don't exist for anyone investigating. Instead the manse blends seamlessly with both the Wyld on one side and Creation on the other. Only Luna and Bahir can alter this.
 
 
 
==Mentor 2==
 
 
 
Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery.
 
 
 
==Backing 1==
 
Crossroads Society. Bahir has some small influence for projects derived from the Crossroads Society.
 
 
 
==Heart's Blood 5==
 
A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and Malfeas.
 
 
*Flame Gryphon(The Wyld p.152)
 
*Flame Gryphon(The Wyld p.152)
 
*Abacasteri (The Wyld p.158)
 
*Abacasteri (The Wyld p.158)
 +
*Chameleon Monkey (The Underworld p.156)
  
 
=Merits=
 
=Merits=
Line 137: Line 120:
  
 
During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld  with aspects that married order and chaos in mutual fascination.
 
During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld  with aspects that married order and chaos in mutual fascination.
 +
 +
Benefits: Outland-Navigating Guile, Conviction +1
  
 
==Greater Curse==
 
==Greater Curse==
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The All-Walker's dedication to Luna and the protean essence of Her Exaltation has left him with a greater susceptibility to its inherent weakness.
 
The All-Walker's dedication to Luna and the protean essence of Her Exaltation has left him with a greater susceptibility to its inherent weakness.
  
 
+
Benefit: Willpower +1
 
Limit Break:8
 
Limit Break:8
  
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--Inexhaustible<BR>
 
--Inexhaustible<BR>
 
--Night Vision<BR>
 
--Night Vision<BR>
--Tough Hide (+2B/L)<BR>
+
--Wall Walker<BR>
--Wyld-born Eye(As Lidless Demon Eye)<BR>
 
 
Beast Power Concentration<BR>
 
Beast Power Concentration<BR>
 
Hybrid Body Rearrangement<BR>
 
Hybrid Body Rearrangement<BR>
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===Strength===
 
===Strength===
 
===Dexterity===
 
===Dexterity===
1st Dexterity Excellency
+
===Stamina===
  
===Stamina===
+
3rd Stamina Excellency<br>
 
Ox-Body x4
 
Ox-Body x4
 
(4 -1, 8 -2, eight Dying)
 
(4 -1, 8 -2, eight Dying)
 +
 +
Armour-Forming Technique<BR>
 +
Cost: 1m per 3 soak
 +
Type: Reflexive (Step 7)
 +
Keywords: Combo-OK, Gift, Obvious
 +
Duration: One scene <BR>
 +
+3L/B +1A, up to Essence. Counts versus piercing.
 +
 +
Bruise-Relief Method(p.159)
 +
 +
Cost: 1m+ Type: Reflexive
 +
Keywords: Combo-OK, Gift
 +
Duration: Instant<br>
 +
Heal 1B/m. Reflexive as gift
  
 
===Charisma===
 
===Charisma===
3rd Charisma Excellency
 
  
Outworld-Forsaking Stance<BR>
+
2nd Charisma Excellency
Cost: 3m
 
Type: Reflexive (Step 2)
 
Keywords: Combo-OK, Holy, Obvious, Social
 
Duration: Instant
 
  
 
===Manipulation===
 
===Manipulation===
  
 
===Appearance===
 
===Appearance===
 
  
 
===Perception===
 
===Perception===
 
2nd Perception Excellency<BR>
 
2nd Perception Excellency<BR>
  
Eye and Fingertip Wisdom(Luna) <BR>
 
Cost: 3m;
 
Type: Reflexive
 
Keywords: Combo-OK, Touch
 
Duration: Instant
 
  
 
Eye of the Cat(p.179)<BR>
 
Eye of the Cat(p.179)<BR>
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Inflicts aggravated damage on spirits
 
Inflicts aggravated damage on spirits
  
 
+
Spirit-Maiming Essence Attack(p.179)<BR>
 +
Cost: 3m
 +
Type: Reflexive (Step 8)
 +
Keywords: Combo-OK, Obvious
 +
Duration: Instant<BR>
 +
Adds Essence in post-soak damage on spirits. Permanent destruction.
  
 
Wyld-Sensing Instincts(p.185)<BR>
 
Wyld-Sensing Instincts(p.185)<BR>
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Outland-Navigating Guile(Ink Monkeys)<BR>
 
Outland-Navigating Guile(Ink Monkeys)<BR>
 
Permanently upgrades Wyld-Sensing Instincts
 
Permanently upgrades Wyld-Sensing Instincts
 
Eagle-Fish Transition Prophecy (p.186) <BR>
 
Cost: 12m, 2wp
 
Type: Simple (dramatic action)
 
Keywords: Combo-OK, Obvious, Wyld
 
Duration: Instant
 
  
 
===Intelligence===
 
===Intelligence===
  
2nd Intelligence Excellency<BR>
+
2nd Intelligence Excellency
Flawless Intelligence Unity
 
  
Laughing into the Teeth of Madness<BR>
+
Argent Weaver Art<BR>
Cost: 5m, 1wp
+
Cost: — (1m)
Type: Reflexive (Step 2)
+
Type: Permanent
Keywords: Combo-OK
+
Keywords: Obvious, Shaping
Duration: One scene
+
Duration: Permanent<BR>
 +
Range:50yds Strength:9
  
Burgeoning Wyld Infliction<br>
+
Moonlight-Spun Silk<BR>
Cost: 5m, 1wp
+
Permanent upgrade to Argent Weaver<br>
Type: Simple
+
Provides moonsilver bonus
Keywords: Combo-OK, Obvious, Shaping, Stackable,
 
Touch
 
Duration: (Lunar’s Essence) days
 
  
Argent Weaver Art(Luna)<BR>
+
Countless Lustrous Strands<br>
 +
Cost: 5m, 1wp Type: Simple
 +
Keywords: Combo-OK, Gift, Obvious
 +
Duration: One scene<br>
 +
Cost is 3m with DBT or Beast Power Concentration<br>
 +
As above for moonsilver weapon. Attack with strands using (Dex+MA)<br>
 +
Speed:5  Accuracy: Int+2  Damage:(Intx2+Essence)B/L P Defence:+2 Rate:3 Range: Intx10yds
  
Countless Lustrous Strands(Everlasting Glory)<BR>
 
Cost: 5m, 1wp;  Type: Simple
 
Keywords: Combo-OK, Gift, Obvious
 
Duration: One scene
 
3m to activate with DBT or BPC
 
  
Wasp of the Labyrinth Trick(Ink Monkeys)<BR>
 
Cost: 1m Type: Simple (Speed 4, DV -1) Keywords: Combo-OK, Stackable Duration: Indefinite
 
  
  
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=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
*Personal:25/25
+
*Personal:25 / 25
*Peripheral:39/48
+
*Peripheral:60 / 60
*Committed to Charms:
+
*Committed to Charms:0
*Committed to artifacts:9
+
*Committed to artifacts:0
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
*Compassion:3
+
*Compassion:3  
*Conviction:3
+
*Conviction:5
 
*Temperance:1  
 
*Temperance:1  
 
*Valor:2  
 
*Valor:2  
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=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle:7
+
*Join Battle:8
*Dodge DV:8/9
+
*Dodge DV:6
*Parry DV:6
+
*Parry DV:5(6)
*Natural Soak: 6B/3L/0A
+
*Soak: 2(3)L/5(6)B/A
*Resting Soak: 18B/11L/0A Hardness:5B/5L
 
 
===Movement===
 
===Movement===
 
*Move:5/6  
 
*Move:5/6  
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==Social==
 
==Social==
*Join Debate:7
+
*Join Debate:8
*Dodge MDV:7
+
*Dodge MDV:7  
*Parry MDV:3
+
*Parry MDV:4
  
 
==Health Levels==
 
==Health Levels==
*-0, -1, -1, -2,-2, -2,-2,-2, -2, -2, -2, -2, -2, -2, -2 , -2, -2, -2,-2, -2, -2, -4, Incapacitated
+
*-0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2 , -2, -2, -2,-2, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
  
 
=Equipment=
 
=Equipment=
  
Silver Strands<BR>
 
Speed:5 Acc:13(14) Damage: +15B/L P Def:+0 Rate:3 Range:50yds
 
  
Wards<BR>
+
=Bound Elementals, Spirits and Demons=
-Fair Folk (-3)
+
Kel-maran, Jokun (RoGD1, p.106-7)
-Demons (-3)
+
Attributes: Strength 6, Dexterity 4, Stamina 6;
-Dead(-3)
+
Charisma 3, Manipulation 2, Appearance 3; Perception 3,
 +
Intelligence 3, Wits 1<BR>
 +
Virtues: Compassion 2, Conviction 2, Temperance 4,
 +
Valor 3<BR>
 +
Abilities: Athletics 3, Awareness 1, Dodge 2, Integrity
 +
3 (Warrior Ethic +3), Investigation 2, Melee 4,
 +
Performance 0 (Voice +3), Presence 1, Resistance 3,
 +
Survival 2, War 3<BR>
 +
Backgrounds: Backing 1, Familiar 3<BR>
  
=Bound Elementals, Spirits and Demons=
 
==Elementals==
 
''Muriena, Cloud Person, Astrological Advisor, Fita-n-akhfa (Wife of the Mind) ''<br>
 
Attributes: Strength 1, Dexterity 3, Stamina 1; Charisma
 
3, Manipulation 3, Appearance 4; Perception 3,
 
Intelligence 5, Wits 2<br>
 
Virtues: Compassion 4, Conviction 1, Temperance 1,
 
Valor 2<br>
 
Abilities: Awareness 3, Bureaucracy 2, Dodge 2, Investigation
 
2, Linguistics 4, Lore 3, Occult 3 (Astrology +5),
 
Performance 3, Presence 3, Socialize 3, Stealth 2<br>
 
Backgrounds: Allies 1<BR>
 
 
Charms:
 
Charms:
Affinity Air Control—Three barrels of wind guard and
+
Affinity Fire Control—Reduce light level and +4 soak
attack<BR>
+
against fire and heat<BR>
Benefaction—+1 die to Mental rolls<BR>
+
Call—Summon additional jokun for aid<BR>
Dematerialize—Costs 45 motes<BR>
+
Dematerialize—Costs 50 motes<BR>
Hurry Home—Return to home cloud<BR>
+
Endowment—Bless with +4L soak vs. heat<BR>
Sense Domain—Measure the winds below<BR>
+
Hoodwink—Creatures accustomed to the open are
Shapechange—Become anything wispy, insubstantial
+
shaken with claustrophobia<BR>
and flowing<BR>
+
Hurry Home—Mica percolation (see description)<BR>
Spice of Custodial Delectation—Occult planning and
+
Landscape Hide—Works in any solid stone<BR>
philosophizing<BR>
+
Landscape Travel—Mica percolation through the earth
Third (Ability) Excellency—Occult<BR>
+
at full movement speed<BR>
Soak: 2L/3B (6L/7B vs. Air)<BR>
+
Sheathing the Material Form—+6B/3L soak vs. weapons<BR>
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap<br>
+
Subtle Whisper—Silently instills a sense of honor in
Dodge DV: 4 Willpower: 6<BR>
+
all around<BR>
Essence: 3 Essence Pool: 60<BR>
+
Tracking—Invest Essence through a song and hear the
Other Notes: Cloud people can become many kinds
+
song from any distance away<BR>
of flying creatures. They always move through the air
+
Second (Ability) Excellency—Melee, Resistance<BR>
as easily as they could across land, or more so, and can
+
Join Battle: 2 <BR>
achieve flight speeds that double their normal movement
+
Attacks:<BR>
speed.<BR>
+
Bite: Speed 5, Accuracy 2, Damage 7L, Rate 1<BR>
 
+
Clinch: Speed 6, Accuracy 4, Damage 6B (P), Parry
Muriena most often takes on the form of clothing for Tara-en.
+
DV –, Rate 1<BR>
 
+
Kick: Speed 5, Accuracy 4, Damage 9B, Parry DV 1,
 
+
Rate 2<BR>
 
+
Punch: Speed 4, Accuracy 3, Damage 6B, Parry DV 2<BR>
''Tara-en, Nymph, Courtesan, Fita-r-Qalib (Wife of Joy)''
+
Hammer: Speed 5, Accuracy 9, Damage 14B/2 (P),
 
+
Parry DV 5, Rate 2<BR>
Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 4, Manipulation
+
Soak: 7L/15B (Rock structure, 4L/9B;
3, Appearance 5; Perception 2, Intelligence 2, Wits 3<BR>
+
Hardness: 2L/2B)<BR>
Virtues: Compassion 1, Conviction 2, Temperance 1, Valor 3<BR>
+
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap<BR>
Abilities: Awareness 2, Bureaucracy 2, Dodge 4, Integrity
+
Dodge DV: 5 Willpower: 7
1, Linguistics (Native: Old Realm; Others: Riverspeak,
+
Essence: 3 Essence Pool: 65
Seatongue) 2, Martial Arts 3, Performance 4, Presence 4,
 
Resistance 2, Socialize 3, Stealth 4<BR>
 
Backgrounds: Sanctum 1<BR>
 
Spirit Charms:
 
Dematerialize—A nymph may dematerialize for 40 motes.<BR>
 
Elemental Domain—Nymph’s bodies are made of solidified water
 
and water-aspected Essence. For 5 motes and 1 temporary
 
Willpower, a nymph may dissolve itself into the water around
 
it, making it temporarily immune to damage. This power lasts
 
for as long as the nymph concentrates and commits the motes of
 
Essence spent to activate the power, but this is the only activity
 
in which the nymph may engage during that time.<BR>
 
Essence Plethora—Nymphs have 10 extra motes of Essence in
 
their Essence pools.<BR>
 
Harrow the Mind—A nymph may create illusions in the minds of
 
a single target, which distract and confuse her victim. The spirit
 
must pay 10 motes of Essence and one temporary Willpower to
 
activate this ability for a scene. The Storyteller then makes a
 
(Manipulation + Performance) roll for the nymph against the
 
target’s Mental DV, adding a number of automatic successes equal
 
to its Temperance. Only one success is necessary to create the
 
illusion, but each additional success adds to the diffi culty of any
 
roll made to break free of the illusion.<BR>
 
Landscape Hide—Nymphs may pay six motes and one temporary
 
Willpower to merge their bodies in with sea foam.<BR>
 
Measure the Wind—Nymphs use this power for a cost of one
 
mote to take stock of beings they encounter, in order to learn
 
if they are too powerful to trick or seduce.<BR>
 
Natural Elemental Powers—Nymphs have all the powers that are
 
natural to elementals, except Dragon’s Suspire.<BR>
 
Principle of Motion—Nymphs usually maintain a pool of six
 
extra actions.<BR>
 
Nymphs have First and Second Excellencies for the following
 
Abilities: Dodge, Performance and Socialize.<BR>
 
Dodge DV: 6 Willpower: 6<BR>
 
Essence: 2 Essence Pool: 60<BR>
 
Cost to Dematerialize: 40<BR>
 
Other Notes: Nymphs always prefer to flee rather than fight.
 
The novelty of pain wears off quickly, and even these elementals
 
have a strong sense of self preservation. If cornered, a nymph
 
will attempt to use its Charms to seduce or confuse an opponent,
 
then to either infl ict a death blow or escape unnoticed.
 
 
 
==Demons==
 
 
 
Bahir additionally retains a Perronelle(6L/12B, 5L/5B Hardness) and a Sesseljae as personal armour and poison resistance.
 
  
 
=History=
 
=History=
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Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld.
 
Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld.
  
Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of magic and dreamwalking to guide his charges in their sleep.
+
Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses, assessing the astrological and geomantic ground upon which he will work and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can put his ability to ensure good crops and hunting to good use as well as cement his influence. Having established his position Bahir makes further use of Astrology and dreamwalking to guide his charges in their sleep.
  
 
=Personality=
 
=Personality=
Line 428: Line 357:
 
==Each Circlemate==
 
==Each Circlemate==
 
=XP=
 
=XP=
*Earned: 30(as of 30/10/10)
+
*Earned: #
 
*Spent: # (make a list of all purchases here)
 
*Spent: # (make a list of all purchases here)
 
*Unspent: #
 
*Unspent: #

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