Editing Bahir All-Walker
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*Aera, The Black Wolf Seer(Love) | *Aera, The Black Wolf Seer(Love) | ||
*Crossroads Society(Service) | *Crossroads Society(Service) | ||
− | * | + | *The Other(Service/Love) |
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==Supernatural== | ==Supernatural== | ||
===Negative=== | ===Negative=== | ||
===Positive=== | ===Positive=== | ||
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=Anima= | =Anima= | ||
True Form: A large and cuddly silverback gorilla.<BR> | True Form: A large and cuddly silverback gorilla.<BR> | ||
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==Physical== | ==Physical== | ||
*Strength 1(2) | *Strength 1(2) | ||
− | *Dexterity* 5(6) | + | *Dexterity* 5(6)(Webs+3) |
− | *Stamina | + | *Stamina 5(6) |
==Social== | ==Social== | ||
− | *Charisma* | + | *Charisma* 3 |
− | *Manipulation | + | *Manipulation 2 |
− | *Appearance | + | *Appearance 5 |
==Mental== | ==Mental== | ||
*Perception* 5 | *Perception* 5 | ||
− | *Intelligence* 5 | + | *Intelligence* 5 |
− | *Wits | + | *Wits 3 |
=Abilities= | =Abilities= | ||
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==Favored== | ==Favored== | ||
− | *Survival 2 | + | *Survival 2(Forests+1) |
− | *Occult 5 ( | + | *Occult 5 (Sorcery+2) |
− | *Lore | + | *Lore 3 (The Wyld/Underworld/Malfeas+1) |
==Unfavored== | ==Unfavored== | ||
*Dodge 3 | *Dodge 3 | ||
+ | *Resistance 3 | ||
+ | *Integrity 2 | ||
+ | *Performance 2(Speeches+1) | ||
+ | *Presence 3 | ||
*Awareness 3 | *Awareness 3 | ||
− | *Craft(Air) | + | *Craft(Air) 1 |
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*Martial Arts 3 | *Martial Arts 3 | ||
+ | *Investigation 1 | ||
*Linguistics 2(Old Realm, Clawspeak) | *Linguistics 2(Old Realm, Clawspeak) | ||
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− | + | Art of Astrology (Mastery) | |
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=Backgrounds= | =Backgrounds= | ||
− | == | + | ==Each Background== |
− | + | '''Artifact 3''' | |
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− | + | A gift from one of Bahir's earliest vision-quests this Wood Elemental coils within the tattoos of Bahir's chest. | |
+ | *Symbiotic Elemental Passenger | ||
+ | KING OF THE WOOD | ||
+ | *Specialties: Survival (Forests +1), Performance (Speeches +1), Occult (Sorcery +1) | ||
+ | *Abilities: Presence +1, Resistance +1, Integrity +1 | ||
+ | *Attributes: Stamina +1, Charisma +1, Manipulation +1 | ||
− | + | '''Artifact 5''' | |
− | + | Quicksilver Aegis Talisman<BR> | |
+ | Assign 5 points to below:<BR> | ||
+ | • Add two extra levels of lethal damage to the damage of | ||
+ | the talisman’s lash and blade attacks. Without any points spent | ||
+ | to increase damage, the automaton is incapable of attacking.<BR> | ||
+ | • Add 2L/2B to its wearer’s armored soak, without fatigue | ||
+ | or mobility penalties. This bonus is compatible and cumulative | ||
+ | with other armor, but it cannot add more than 6L/6B | ||
+ | to armor. (No such limitations apply when the character is | ||
+ | otherwise unarmored.) The device’s moonsilver tendrils are | ||
+ | all but indestructible and cannot be directly attacked to any | ||
+ | real effect. The actual amulet can be attacked, however, with | ||
+ | a -3 external penalty for its small size, and it always has its | ||
+ | listed soak, regardless of points spent to increase the armor | ||
+ | value. If it is “killed” by damage, the device’s tendrils retract, | ||
+ | and the amulet falls off, inert until repaired.<BR> | ||
+ | • Add one to both of its owner’s Dodge DV and Parry | ||
+ | DV. This is considered a shield bonus but it is not cumulative | ||
+ | with the use of other shields. Only the best value applies.<BR> | ||
− | + | '''Manse 4 and Manse 2''' | |
− | The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance ( | + | *The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadanal's Codex p.103) and Stone of Surface Thoughts (Core p.382). |
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− | + | '''Mentor 3''' | |
− | + | *Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery. | |
− | * | + | '''Backing 1''' |
− | + | *Crossroads Society | |
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− | + | '''Heart's Blood 5''' | |
− | + | A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and the Underworld. | |
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− | A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and | ||
*Flame Gryphon(The Wyld p.152) | *Flame Gryphon(The Wyld p.152) | ||
*Abacasteri (The Wyld p.158) | *Abacasteri (The Wyld p.158) | ||
+ | *Chameleon Monkey (The Underworld p.156) | ||
=Merits= | =Merits= | ||
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During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld with aspects that married order and chaos in mutual fascination. | During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld with aspects that married order and chaos in mutual fascination. | ||
+ | |||
+ | Benefits: Outland-Navigating Guile, Conviction +1 | ||
==Greater Curse== | ==Greater Curse== | ||
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--Inexhaustible<BR> | --Inexhaustible<BR> | ||
--Night Vision<BR> | --Night Vision<BR> | ||
− | -- | + | --Wall Walker<BR> |
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Beast Power Concentration<BR> | Beast Power Concentration<BR> | ||
Hybrid Body Rearrangement<BR> | Hybrid Body Rearrangement<BR> | ||
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===Strength=== | ===Strength=== | ||
===Dexterity=== | ===Dexterity=== | ||
− | + | 2nd Dexterity Excellency | |
+ | |||
+ | Instinctive Dexterity Unity | ||
===Stamina=== | ===Stamina=== | ||
+ | |||
Ox-Body x4 | Ox-Body x4 | ||
(4 -1, 8 -2, eight Dying) | (4 -1, 8 -2, eight Dying) | ||
===Charisma=== | ===Charisma=== | ||
− | + | 2nd Charisma Excellency | |
Outworld-Forsaking Stance<BR> | Outworld-Forsaking Stance<BR> | ||
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Keywords: Combo-OK, Holy, Obvious, Social | Keywords: Combo-OK, Holy, Obvious, Social | ||
Duration: Instant | Duration: Instant | ||
+ | |||
+ | Perfect social parry. Adds Charisma to DV. | ||
+ | Creatures of Darkness only. | ||
===Manipulation=== | ===Manipulation=== | ||
===Appearance=== | ===Appearance=== | ||
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===Perception=== | ===Perception=== | ||
2nd Perception Excellency<BR> | 2nd Perception Excellency<BR> | ||
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Eye of the Cat(p.179)<BR> | Eye of the Cat(p.179)<BR> | ||
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Inflicts aggravated damage on spirits | Inflicts aggravated damage on spirits | ||
− | + | Spirit-Maiming Essence Attack(p.179)<BR> | |
+ | Cost: 3m | ||
+ | Type: Reflexive (Step 8) | ||
+ | Keywords: Combo-OK, Obvious | ||
+ | Duration: Instant<BR> | ||
+ | Adds Essence in post-soak damage on spirits. Permanent destruction. | ||
Wyld-Sensing Instincts(p.185)<BR> | Wyld-Sensing Instincts(p.185)<BR> | ||
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Permanently upgrades Wyld-Sensing Instincts | Permanently upgrades Wyld-Sensing Instincts | ||
− | Eagle-Fish Transition Prophecy (p.186) <BR> | + | Eagle-Fish Transition Prophecy(p.186)<BR> |
Cost: 12m, 2wp | Cost: 12m, 2wp | ||
Type: Simple (dramatic action) | Type: Simple (dramatic action) | ||
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===Intelligence=== | ===Intelligence=== | ||
− | 2nd Intelligence Excellency | + | 2nd Intelligence Excellency |
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− | + | Argent Weaver Art<BR> | |
− | Cost: | + | Cost: — (1m) |
− | Type: | + | Type: Permanent |
− | Keywords: | + | Keywords: Obvious, Shaping |
− | + | Duration: Permanent<BR> | |
− | + | Range:50yds Strength:9 | |
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− | Countless Lustrous Strands | + | Countless Lustrous Strands<br> |
− | Cost: 5m, 1wp | + | Cost: 5m, 1wp Type: Simple |
Keywords: Combo-OK, Gift, Obvious | Keywords: Combo-OK, Gift, Obvious | ||
− | Duration: One scene | + | Duration: One scene<br> |
− | 3m | + | Cost is 3m with DBT or Beast Power Concentration<br> |
+ | Attack with strands using (Dex+MA)<br> | ||
+ | Speed:5 Accuracy: Int Damage:(Intx2+Essence)B/L P Defence:+0 Rate:3 Range: Intx10yds | ||
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=Essence= | =Essence= | ||
*Essence: 5 | *Essence: 5 | ||
− | *Personal:25/25 | + | *Personal:25 / 25 |
− | *Peripheral: | + | *Peripheral:60 / 60 |
− | *Committed to Charms: | + | *Committed to Charms:0 |
− | *Committed to artifacts: | + | *Committed to artifacts:0 |
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: | *Anima status: | ||
==Virtues== | ==Virtues== | ||
− | *Compassion: | + | *Compassion:5 |
− | *Conviction: | + | *Conviction:5 |
*Temperance:1 | *Temperance:1 | ||
*Valor:2 | *Valor:2 | ||
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=Conflict= | =Conflict= | ||
==Physical== | ==Physical== | ||
− | *Join Battle: | + | *Join Battle:6 |
− | *Dodge DV:8 | + | *Dodge DV:8 |
*Parry DV:6 | *Parry DV:6 | ||
− | * | + | *Soak: 6B/3L/0A |
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===Movement=== | ===Movement=== | ||
*Move:5/6 | *Move:5/6 | ||
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==Social== | ==Social== | ||
− | *Join Debate: | + | *Join Debate:8 |
*Dodge MDV:7 | *Dodge MDV:7 | ||
*Parry MDV:3 | *Parry MDV:3 | ||
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Silver Strands<BR> | Silver Strands<BR> | ||
− | Speed:5 Acc: | + | Speed:5 Acc:+5 Damage: +15B/L P Def:+0 Rate:3 Range:50yds |
− | + | ||
− | + | Quicksilver Aegis Talisman(WotL p.111)<BR> | |
− | + | Attributes: Strength 5, Dexterity 5, Stamina 1; Charisma 0, | |
− | - | + | Manipulation 0, Appearance 0; Perception 3, Intelligence |
+ | 1, Wits 3 | ||
+ | Virtues: Automaton: Never fails Valor checks, never makes | ||
+ | others. | ||
+ | Abilities: Athletics 2, Awareness 2 (Detect Ambush +3), | ||
+ | Integrity 5, Melee 5 (Itself +3) | ||
+ | Join Battle: 8 | ||
+ | Attacks: | ||
+ | Lash: Speed 4, Accuracy 15, Damage 5L (up to 15L), Defense | ||
+ | 15, Rate 3 | ||
+ | Blade: Speed 4, Accuracy +4, Damage +0L (up to +10L), | ||
+ | Defense +1, Rate 3 | ||
+ | Soak: 20L/20B (Moonsilver construction, 19L/19B; Hardness: | ||
+ | 15L/15B) | ||
+ | Health Levels: -0/ -0/ -0/ -0/ -0/Incap | ||
+ | Dodge DV: 2 Willpower: 10 (0 against its owner) | ||
+ | Essence: 1 | ||
=Bound Elementals, Spirits and Demons= | =Bound Elementals, Spirits and Demons= | ||
− | + | Kel-maran, Jokun (RoGD1, p.106-7) | |
− | + | Attributes: Strength 6, Dexterity 4, Stamina 6; | |
− | Attributes: Strength | + | Charisma 3, Manipulation 2, Appearance 3; Perception 3, |
− | 3, Manipulation | + | Intelligence 3, Wits 1<BR> |
− | Intelligence | + | Virtues: Compassion 2, Conviction 2, Temperance 4, |
− | Virtues: Compassion | + | Valor 3<BR> |
− | Valor | + | Abilities: Athletics 3, Awareness 1, Dodge 2, Integrity |
− | Abilities: | + | 3 (Warrior Ethic +3), Investigation 2, Melee 4, |
− | + | Performance 0 (Voice +3), Presence 1, Resistance 3, | |
− | Performance 3, Presence | + | Survival 2, War 3<BR> |
− | Backgrounds: | + | Backgrounds: Backing 1, Familiar 3<BR> |
+ | |||
Charms: | Charms: | ||
− | Affinity | + | Affinity Fire Control—Reduce light level and +4 soak |
− | + | against fire and heat<BR> | |
− | + | Call—Summon additional jokun for aid<BR> | |
− | Dematerialize—Costs | + | Dematerialize—Costs 50 motes<BR> |
− | + | Endowment—Bless with +4L soak vs. heat<BR> | |
− | + | Hoodwink—Creatures accustomed to the open are | |
− | + | shaken with claustrophobia<BR> | |
− | + | Hurry Home—Mica percolation (see description)<BR> | |
− | + | Landscape Hide—Works in any solid stone<BR> | |
− | + | Landscape Travel—Mica percolation through the earth | |
− | + | at full movement speed<BR> | |
− | + | Sheathing the Material Form—+6B/3L soak vs. weapons<BR> | |
− | + | Subtle Whisper—Silently instills a sense of honor in | |
− | + | all around<BR> | |
− | Essence | + | Tracking—Invest Essence through a song and hear the |
− | + | song from any distance away<BR> | |
− | + | Second (Ability) Excellency—Melee, Resistance<BR> | |
− | + | Join Battle: 2 <BR> | |
− | + | Attacks:<BR> | |
− | + | Bite: Speed 5, Accuracy 2, Damage 7L, Rate 1<BR> | |
− | + | Clinch: Speed 6, Accuracy 4, Damage 6B (P), Parry | |
− | + | DV –, Rate 1<BR> | |
− | + | Kick: Speed 5, Accuracy 4, Damage 9B, Parry DV 1, | |
− | + | Rate 2<BR> | |
− | + | Punch: Speed 4, Accuracy 3, Damage 6B, Parry DV 2<BR> | |
− | + | Hammer: Speed 5, Accuracy 9, Damage 14B/2 (P), | |
− | + | Parry DV 5, Rate 2<BR> | |
− | + | Soak: 7L/15B (Rock structure, 4L/9B; | |
− | + | Hardness: 2L/2B)<BR> | |
− | + | Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap<BR> | |
− | + | Dodge DV: 5 Willpower: 7 | |
− | + | Essence: 3 Essence Pool: 65 | |
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− | Dodge DV: | ||
− | Essence: | ||
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=History= | =History= | ||
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Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld. | Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld. | ||
− | Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of | + | Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses, assessing the astrological and geomantic ground upon which he will work and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of Astrology and dreamwalking to guide his charges in their sleep. |
=Personality= | =Personality= | ||
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==Each Circlemate== | ==Each Circlemate== | ||
=XP= | =XP= | ||
− | *Earned: | + | *Earned: # |
*Spent: # (make a list of all purchases here) | *Spent: # (make a list of all purchases here) | ||
*Unspent: # | *Unspent: # |