Editing Barbat Rauta
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[[Basilisk_Hill_Breakdown]] | [[Basilisk_Hill_Breakdown]] | ||
− | == Rank == | + | == '''Rank''' == |
− | + | Ironskin (Siderenos) / 3rd<br /> | |
− | + | XP: 6,000/10,000 <br /> | |
− | + | Alignment - Neutral<br /> | |
− | Henchman to | + | Henchman to [[Velsind Flere]]<br /> |
+ | List any titles or holdings | ||
− | == Attributes == | + | == '''Attributes''' == |
STR - 16 (+2 melee, open doors 4-in-6)<br /> | STR - 16 (+2 melee, open doors 4-in-6)<br /> | ||
INT - 6 (Basic literacy)<br /> | INT - 6 (Basic literacy)<br /> | ||
WIS - 11<br /> | WIS - 11<br /> | ||
DEX - 10<br /> | DEX - 10<br /> | ||
− | CON - | + | CON - 11<br /> |
CHA - 9<br /> | CHA - 9<br /> | ||
− | == Skills == | + | == '''Skills''' == |
'''Languages''' | '''Languages''' | ||
* Alignment | * Alignment | ||
* Common | * Common | ||
* Irontongue | * Irontongue | ||
+ | |||
'''General Skills''' | '''General Skills''' | ||
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*:Running (Con) - Skilled, 10+ | *:Running (Con) - Skilled, 10+ | ||
*Profession (Int): Drill Sergeant - Proficient, 15+ | *Profession (Int): Drill Sergeant - Proficient, 15+ | ||
− | + | ||
'''Class Abilities''' | '''Class Abilities''' | ||
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*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12. | *Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12. | ||
*Starts with one Knack; gains a new Knack at levels 4, 7, and 10. | *Starts with one Knack; gains a new Knack at levels 4, 7, and 10. | ||
+ | |||
'''Knacks''' | '''Knacks''' | ||
*Toughness - rolls 1d12 for HD | *Toughness - rolls 1d12 for HD | ||
− | |||
== Combat == | == Combat == | ||
− | + | AC<br /> | |
− | + | HP (just list the max here, list current HP on the front page.)<br /> | |
− | + | Movement Rate<br /> | |
− | + | Initiative Modifier<br /> | |
− | + | Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."<br /> | |
− | *Primary Melee Attack: | + | *Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | *Secondary Melee Attack: | + | *Secondary Melee Attack: |
− | *Primary Ranged Attack: | + | *Primary Ranged Attack: |
− | + | Fighting Style | |
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class. | *Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class. | ||
*One Weapon: Gains a +1 bonus to attack | *One Weapon: Gains a +1 bonus to attack | ||
− | + | Combat Maneuvers | |
*Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style) | *Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style) | ||
*Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style) | *Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style) | ||
− | + | Saves: | |
− | *Petrification & Paralysis - | + | *Petrification & Paralysis - 11 |
− | *Poison & Death - | + | *Poison & Death - 9 |
− | *Blast & Breath - | + | *Blast & Breath - 12 |
− | *Staves & Wands - | + | *Staves & Wands - 10 |
− | *Spells - | + | *Spells - 13 |
== Equipment == | == Equipment == | ||
− | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | |
− | * | + | **Then list |
− | * | + | **Those things |
− | * | + | **Individually |
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