Barbat Rauta

From RPGnet
Jump to: navigation, search

Basilisk_Hill_Breakdown

Rank[edit]

Ironskin (Siderenos) / 4th
XP: 10,788/20,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere

Attributes[edit]

STR - 16 (+2 melee, open doors 4-in-6)
INT - 6 (Basic literacy)
WIS - 11
DEX - 10
CON - 13 (+1 HP/lvl)
CHA - 9

Skills[edit]

Languages

  • Alignment
  • Common
  • Irontongue

General Skills

  • Athletics -
    Climbing (Str) - Skilled, 10+
    Endurance (Con)- Skilled, 10+
    Jumping (Str) - Skilled, 10+
    Running (Con) - Skilled, 10+
  • Profession (Int): Drill Sergeant - Proficient, 15+
  • Riding - Proficient, 15+

Class Abilities

  • Has natural AC of 5; over time skin hardens and AC will get lower.
  • Immune to paralysis from ghouls.
  • Only need to rest every 12 turns; can force march for 2 days before tiring.
  • Once per day, when damage would reduce them to 0 hp, it instead reduces them to 1 hp.
  • Vulnerable to lightning and electricity, roll to save with disadvantage; if no save is allowed, automatically take max damage.
  • Touch of rust monster is deadly, hit by feeler drains one level.
  • Heat Metal spell damages them as if they were wearing metal armor.
  • Starts with two combat maneuvers, may select an additional maneuver at levels 5 and 10.
  • Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12.
  • Starts with one Knack; gains a new Knack at levels 4, 7, and 10.

Knacks

  • Toughness - rolls 1d12 for HD
  • Self-Improvement, Primary - increase CON by +2

Combat[edit]

AC: 4 [15] / 5 [14](no shield)
HP: 36 (52 max)
Movement Rate: 90'/30'
Initiative Modifier: 0
Attacks

  • Primary Melee Attack: Long Sword (sword and shield style): +5 hit, 1d8+5 damage (if using magic sword)
  • Secondary Melee Attack: Long Sword (one weapon style): +6 hit, 1d8+5 damage (if using magic sword)
  • Primary Ranged Attack: Spear - 1d6 damage

Fighting Style

  • Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
  • One Weapon: Gains a +1 bonus to attack

Combat Maneuvers

  • Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style)
  • Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style)

Saves:

  • Petrification & Paralysis - 10
  • Poison & Death - 8
  • Blast & Breath - 11
  • Staves & Wands - 9
  • Spells - 12

Equipment[edit]

Gear, Armor, Weapons: Total Encumbrance is under 200 coins

  • Shield
  • +1 Sword
  • Spear (x2)
  • Belt and pouch
  • Backpack
    • Waterskin (x2)
    • Flint & Steel
    • Large Sacks (x2)
  • War Horse
    • Saddle & bridle
    • Horse Barding
    • Saddle Bags
      • Large Sacks (x3)

Money:

  • On Hand: 95 gp, 45 sp, 50 cp
  • With Factor: 400 gp