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[[Basilisk_Hill_Breakdown]]
 
[[Basilisk_Hill_Breakdown]]
  
== Rank ==
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== '''Rank''' ==
'''Ironskin (Siderenos) / 4th'''<br />
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Ironskin (Siderenos) / 3rd<br />
'''XP:''' 11,788/20,000 (+5% XP bonus)<br />
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XP: 6,000/10,000 <br />
'''Alignment''' - Neutral<br />
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Alignment - Neutral<br />
Henchman to '''[[Velsind Flere]]'''<br />
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Henchman to [[Velsind Flere]]<br />
  
== Attributes ==
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== '''Attributes''' ==
 
STR - 16 (+2 melee, open doors 4-in-6)<br />
 
STR - 16 (+2 melee, open doors 4-in-6)<br />
 
INT - 6 (Basic literacy)<br />
 
INT - 6 (Basic literacy)<br />
 
WIS - 11<br />
 
WIS - 11<br />
 
DEX - 10<br />
 
DEX - 10<br />
CON - 13 (+1 HP/lvl)<br />
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CON - 11<br />
 
CHA - 9<br />
 
CHA - 9<br />
  
== Skills ==
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== '''Skills''' ==
 
'''Languages'''
 
'''Languages'''
 
* Alignment
 
* Alignment
 
* Common
 
* Common
 
* Irontongue
 
* Irontongue
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'''General Skills'''
 
'''General Skills'''
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*:Running (Con) - Skilled, 10+
 
*:Running (Con) - Skilled, 10+
 
*Profession (Int): Drill Sergeant - Proficient, 15+
 
*Profession (Int): Drill Sergeant - Proficient, 15+
*Riding - Proficient, 15+
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'''Class Abilities'''
 
'''Class Abilities'''
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*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12.
 
*Starts with one Knack; gains a new Knack at levels 4, 7, and 10.
 
*Starts with one Knack; gains a new Knack at levels 4, 7, and 10.
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'''Knacks'''
 
'''Knacks'''
 
*Toughness - rolls 1d12 for HD
 
*Toughness - rolls 1d12 for HD
*Self-Improvement, Primary - increase CON by +2
 
  
 
== Combat ==
 
== Combat ==
'''AC:''' 4 [15] / 5 [14](no shield)<br />
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AC<br />
'''HP:''' 36 (52 max)<br />
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HP (just list the max here, list current HP on the front page.)<br />
'''Movement Rate:''' 90'/30'<br />
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Movement Rate<br />
'''Initiative Modifier:''' 0<br />
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Initiative Modifier<br />
'''Attacks'''<br />
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Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."<br />
*Primary Melee Attack: Long Sword (sword and shield style): +5 hit, 1d8+5 damage (if using magic sword)<br />
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*Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
*Secondary Melee Attack: Long Sword (one weapon style): +6 hit, 1d8+5 damage (if using magic sword)<br />
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*Secondary Melee Attack:
*Primary Ranged Attack: Spear - 1d6 damage
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*Primary Ranged Attack:
  
'''Fighting Style'''
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Fighting Style
 
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
 
*Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
 
*One Weapon: Gains a +1 bonus to attack
 
*One Weapon: Gains a +1 bonus to attack
  
'''Combat Maneuvers'''
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Combat Maneuvers
 
*Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style)
 
*Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style)
 
*Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style)
 
*Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style)
  
'''Saves:'''
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Saves:
*Petrification & Paralysis - 10
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*Petrification & Paralysis - 11
*Poison & Death - 8
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*Poison & Death - 9
*Blast & Breath - 11
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*Blast & Breath - 12
*Staves & Wands - 9
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*Staves & Wands - 10
*Spells - 12
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*Spells - 13
  
 
== Equipment ==
 
== Equipment ==
'''Gear, Armor, Weapons:''' Total Encumbrance is under 200 coins
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*Gear, Armor, Weapons: Total Encumbrance is under 200 coins
*Shield
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**Shield
*+1 Sword
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**+1 Sword
*Spear (x2)
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**Spear (x2)
*Belt and pouch
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**Belt and pouch
*Backpack
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**Backpack
**Waterskin (x2)
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***Waterskin (x2)
**Flint & Steel
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***Flint & Steel
**Large Sacks (x2)
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***Large Sacks (x2)
*War Horse
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**War Horse
 
**Saddle & bridle
 
**Saddle & bridle
 
**Horse Barding
 
**Horse Barding
 
**Saddle Bags
 
**Saddle Bags
 
***Large Sacks (x3)
 
***Large Sacks (x3)
Money:
 
*On Hand: 95 gp, 45 sp, 50 cp
 
*With Factor: 400 gp
 

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