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General principles
 
General principles
*Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
 
#Reduce rolling in the game, especially in combat (hence adopting the ore system)
 
#Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
 
#Reduce the complexity of Torg. Always opt for the simpler solution
 
#Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)
 
  
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Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
 +
 +
  1. Reduce rolling in the game, especially in combat (hence adopting the ore system)
 +
  2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
 +
  3. Reduce the complexity of Torg. Always opt for the simpler solution
 +
  4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)
 +
 +
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STATS and SKILLS
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*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. (''and the skill set has been limited to about 5 per stat. I don't like massive skill sets in games'')
  
==='''STATS and SKILLS'''===
 
*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats ([[threat]] and [[resist]]). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
 
*
 
 
*[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS
 
*[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.  
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**This is a general indication of physical strength and toughness. It helps with feats of strength, dealing damage, and resisting/surviving injury.  
 
**Tag skills are  
 
**Tag skills are  
***Athletics (includes swimming/running/endurance/lifting/gymnastics)  
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***Athletics (includes swiming/running/endurance)  
***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
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***Parry
***Brawling (unarmed fighting)
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***Vigor/Health (for healing)
 +
***Fight/Brawling (includes all basic melee weapons)
 
***Martial arts
 
***Martial arts
*[[COORDINATION]] - this encompasses the Torg stat of DEXTERITY
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*[[COORDINATION]] - this encompasses the Torg stats of DEXTERITY
**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  
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**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, running, and other physical activities.  
**If not in armour, [[threat]] in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill)
 
**For projectiles, [[threat]] = average of COORD and dodge
 
 
**Tag skills are  
 
**Tag skills are  
 
***Dodge/Escape
 
***Dodge/Escape
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Ride/Drive________ (eg horseriding, land vehicles)
 +
***Gymnastics (eg acrobatics)
 
***Stealth/Thievery
 
***Stealth/Thievery
 
***Weaponskill ________ (eg blades, guns, thrown weapons)
 
***Weaponskill ________ (eg blades, guns, thrown weapons)
*[[CHARM]]- this encompasses the Torg stat of CHARISMA
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*[[CHARM]]- this encompasses the Torg stats of CHARISMA
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**Tag skills are
 
**Tag skills are
 
***Perform _________ (eg dance, song)
 
***Perform _________ (eg dance, song)
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***Graces (includes empathy)/Streetwise
 
***Command
 
***Command
 
***Taunt (includes Jest)
 
***Taunt (includes Jest)
***Persuade (includes lie/plead/haggle/streetwise)
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***Persuade (inclues lie/plead/haggle)
*[[SENSE]] - this encompasses the Torg stat of PERCEPTION
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*[[SENSE]] - this encompasses the Torg stats of PERCEPTION
 
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).  
 
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).  
 
**Tag skills are
 
**Tag skills are
 
***Survival (includes tracking/orienteering/direction)
 
***Survival (includes tracking/orienteering/direction)
***Intuition (includes sensing spells/supernatural)
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***Eerie (includes sensing spells/supernatural/intuition
***Scrutinize/Find
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***Scrutinize
 +
***Find
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
*[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS
 
*[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS
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**Tag skills are
 
**Tag skills are
 
***Strategy/Tactics
 
***Strategy/Tactics
***Lore ________ (eg occult, science)/Languages
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***Lore ________ (eg occult, science)
 +
***Healing?
 
***Spellcasting
 
***Spellcasting
 +
***Language _________
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***Student of ________
 
*[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
 
*[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.  
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**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. It maps somewhat to Willpower (however, note that Willpower has become a skill linked to Cool).  
 
**Tag skills are
 
**Tag skills are
 
***Intimidate
 
***Intimidate
***Faith
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***Miracles
 
***Reality
 
***Reality
==='''DERIVED STATS'''===
 
*[[THREAT]]
 
**For Melee Combat: [[threat]] = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
 
**For Projectile combat: [[threat]] = Average of Coord + Dodge 
 
**For Firearms: [[threat]] = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
 
*[[RESIST]]
 
**[[resist]] = Average of Spirit + Spellcasting
 

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