Editing Basilisk Hill Breakdown

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves' guilds, etc.
 
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves' guilds, etc.
 
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.
 
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.
*If you don't have any of the books listed below let me know and I'll get you hooked up; I don't want anyone to have to buy something to play in the game.
 
  
==Premise==
 
 
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.
 
  
 
=House Rules=
 
=House Rules=
Line 22: Line 18:
 
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.
 
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.
 
**Any leftover XP for creating retainers is added to the main PC's total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).
 
**Any leftover XP for creating retainers is added to the main PC's total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we're going to be using the Cost of Living expenses from p. 149 of ItW, with the following:
 
**First month of CoL for all characters is assumed paid for.
 
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.
 
**CoL due at the beginning of each month.
 
*[[Combat Manuevers]]
 
*[[Charms and Fetishes]]
 
 
 
==Languages==
 
 
  
 
==Available Character Classes at start==
 
==Available Character Classes at start==
Line 75: Line 61:
 
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]
 
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]
*Necromancer: [[PHM Issue #14]]
 
 
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]
 
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]
 
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]
 
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]
 
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]
 
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]
*Psittacan (parrot-folk): [[PHM Issue #18]]
 
*Psittacan Sussurrent [[PHM Issue #18]]
 
 
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 
=The Campaign=
 
 
==The Start==
 
 
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.
 
 
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil.
 
 
 
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.
 
 
"This is a map from the last Cycle," he says, "and I cannot attest to its accuracy. It is the best we have, however." He begins to trace out areas of interest.
 
 
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.
 
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.
 
 
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.
 
 
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.
 
 
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There's a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.
 
 
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.
 
 
=Wiki Editing=
 
 
At this point everything I'm asking players to do is pretty easy.
 
 
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press "edit", copy the entire formatting of the page, press "cancel" and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled "Blank Character Sheet".
 
 
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.
 
 
*Characters should be presented as follows (but with added double brackets around each listing):
 
 
**PC 1
 
***Retainer #1
 
***Retainer #2
 
 
*etc.
 
 
=Characters=
 
 
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.
 
 
 
==Evil Jeff's Characters==
 
*[[Velsind Flere]] - Warlock 7
 
**[[Barbat Rauta]] - Ironskin 4
 
**[[Amagar Cacar]] - Scout 4
 
**[[Tofrea]] - Fighter 4
 
 
==Max's Characters==
 
*[[Nerhgui]] Fighter 6
 
**[[Kalan]] Cleric 3
 
**[[Safa]] Destrier 2
 
**[[Blodwyn]] Bard 2
 
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1
 
 
==Kalstone's Characters==
 
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6
 
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4
 
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - ''Cerves'' Brave 4
 
**[[Basilisk_Hill_Breakdown:Tacas|Tacas]] - Fighter 3
 
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone's Notes]]
 
 
==Mirke's Characters==
 
*[[Basilisk_Hill_Breakdown:Zelquin|Zelquin]] - Monk Level 6
 
** [[Basilisk_Hill_Breakdown:X|X]] - Cleric Level 4
 
 
==Redcap's Characters==
 
* [[Orpheus - Assassin]]  Level 6
 
** [[Vallistra - Godborn]]  Level 4
 
 
==Jon G's Characters==
 
*[[Sir Keyan Telva]]
 
**[[Blix]]
 
**[[Ugla]]
 
 
==MIA==
 
 
* [[Mirkunas]]
 
**[[Ura]]
 
**[[Volk]]
 
**[[Gesh]]
 
* [[Farad]]
 
** [[Agnarr]]
 
** [[Stigr]]
 
==NonPerson's Characters==
 
*[[Babulaala]]
 
 
=Maps=
 
 
==Overview Maps==
 
*[[Trog Keep]]
 
*[[Basilisk Hills Overview Map]]
 
 
==Treasure Maps==
 
*[[Bandit Treasure]]
 
*[[Shadowstones]]
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)