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=Known NPCs=
 
=Known NPCs=
[[Seneca Harlock]], the previous holder of the Harlock Warrant <br>
+
[[Juvenal Harlock]], the Rogue Trader
[[Juvenal Harlock]], the Rogue Trader <br>
 
[[Commander Setebos Caliban]], the ''Arcadia's'' number 2 officer <br>
 
  
 
=The Warrant=
 
=The Warrant=
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''Ambition''-class Cruiser<br \>
 
''Ambition''-class Cruiser<br \>
 
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'''NOTE: Need EQUIPMENT table'''<br \>
 
+
*possible table: https://docs.google.com/spreadsheet/ccc?key=0Aobnf32AC57bdHhLcy1COVZKS1V1clU2T0IyZjVRaEE
 
5km long, 2km abeam; 25 megatonnes; 90,000 crew; 3 gravities max sustainable accerlation<br \>
 
5km long, 2km abeam; 25 megatonnes; 90,000 crew; 3 gravities max sustainable accerlation<br \>
  
 
Speed 5<br>
 
Speed 5<br>
 
Manoeuvrability +12<br>
 
Manoeuvrability +12<br>
Detection +15 <br>
+
Detection +15<br>
 
Hull Integrity 66<br>
 
Hull Integrity 66<br>
 
Armour 17<br>
 
Armour 17<br>
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Space 75<br>
 
Space 75<br>
 
SP 57<br>
 
SP 57<br>
Weapon Capacity Prow 1 (Armored Prow removes this slot), Port 2, Starboard 2<br>
+
Weapon Capacity Prow 1, Port 2, Starboard 2<br>
  
{| class="wikitable" border="0" style="text-align:center"
 
! Current Hull Integrity!! Maximum Hull Integrity
 
|-
 
! UNKNOWN !! 66
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
! Current Morale !! Maximum Morale
 
|-
 
! UNKNOWN !! 104
 
|}
 
 
{| class="wikitable" border="0" style="text-align:center"
 
! Current Crew !! Maximum Crew
 
|-
 
! UNKNOWN !! 100
 
|}
 
 
==Machine Spirit Oddity==  
 
==Machine Spirit Oddity==  
*'''Wrothful'''
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*Skittish
**The ship's spirit constantly smoulders with anger. In battle, it explodes into a berserker fury, straining and exhausting its systems. During combat, the ship gains +1 Speed and +7 Manoeuvrability. Out of combat, the ship suffers -1 Speed and -5 to Manoeuvrability and Detection.
+
**The ship fears battle, bucking against its master when entering the fray. When in combat, reduce the ship's Speed by 1. However when not in danger, it runs eagerly and fast. Reduce the distance for any long distance (between stars) voyage by 1d5 weeks, to a minimum of 1.
 
 
 
==Past Histories==  
 
==Past Histories==  
*'''Battle-Blooded''' (actually Wrested from a Space Hulk, but adjusted for ship's history)<br />
+
*Finances in Arrears <br />
** The Harlocks gained their Warrant through courage and sacrifice, but made their name with slaughter. During the Age of Piracy, the ''Arcadia'' set the stars afire with its guns, showing no mercy to privateers, raiders, and xeno-marauders. Its survival to the present day is a testament to the superior construction of those hallowed days and to the exceptional quality of the ship itself, but its long history, awash in the blood of foes and crewmen alike, has left its mark on history and on the ship. Steeped in slaughter, the bulkheads themselves seem to resonate with misfortune. The ship gains +1 Armour, +1 Speed and +3 Manoeuvrability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation to profit...
+
** The ship was purchased with borrowed funds. The money could have come from a criminal organisation, influential noble, or even a member of the Inquisition - but no matter the source, the debt must be repaid. Whenever the crew attempts an Endeavour's Objective, they must accumulate an additional 50 Achievement Points to accomplish the Objective. However, the ship's financier supports his investment by providing aid and information. All crew can count their financier as a reliable contact. Additionally, their creditor may require the crew to perform specific missions that they are in no position to refuse.
 
 
 
 
 
 
[https://docs.google.com/spreadsheet/ccc?key=0Aobnf32AC57bdHhLcy1COVZKS1V1clU2T0IyZjVRaEE Current Equipment]
 
  
 
==Armaments==
 
==Armaments==
 
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Power !! Space !! SP !! Strength !! Damage !! Crit !!Range !! Location
 
! Weapon Name !! Power !! Space !! SP !! Strength !! Damage !! Crit !!Range !! Location
 
|-
 
|-
! Mars Pattern Macrocannon Broadside !! 4 !!5!! 1 !! 6 !! 1d10+2 !! 5 !! 6 !! 2x Starboard; 2x Port
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! Mars Pattern Macrocannon Broadside !! 4 !!5!! 1 !! 6 !! 1d5+2 !! 5 !! 6 !! 2x Starboard; 2x Port
 +
|-
 +
! Titanforge Lance Battery !! 13 !! 6 !! 2 !! 2 !! 1d10+4 !! 3 !! 6
 
|}
 
|}
 +
  
 
==Essential Equipment==
 
==Essential Equipment==
*'''Jovian Pattern Class 4 Plasma Drive'''
+
*Jovian Pattern Class 4 Plasma Drive
*'''Strelov 2 Warp Engine'''
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*Strelov 2 Warp Engine
*'''Geller Field'''
+
*Geller Field
*'''Double Void Shield'''
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*Double Void Shield
*'''Ship Master's Bridge'''
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*Ship Master's Bridge
**'''Master Plotting Table''': All Piloting and Navigation tests by crew on the bridge gain +5
+
*Vitae Pattern Life sustainer
**'''Improved Fire Direction''': All Ballistic Skill Tests to fire shipboard weapons gain +10
+
*Voidsmen Quarters
*'''Vitae Pattern Life sustainer'''
+
*Deep Void Auger Array
*'''Voidsmen Quarters'''
 
*'''Deep Void Auger Array'''
 
**'''Eye of the Omnissiah''': The exceptional sensitivity of the array grants +10 to the ship's Detection
 
**'''External'''
 
  
 
==Secondary Equipment and Facilities==
 
==Secondary Equipment and Facilities==
*'''Armored Prow'''
+
*Observation Dome
**'''Imposing''': A ship this Component may not have Prow macrobatteries or lances. This ship gains +4 armor only in its fore arc. This ship also deals 1d10 additional damage when ramming.
+
*Teleportarium
*'''Gravity Sails'''
 
**'''The Currents of Space''':A starship with this component gains +1 Speed and +5 Manoeuvrability
 
**'''External'''
 
*'''Observation Dome'''
 
**'''Engraved Star-charts''': When working towards an Exploration objective, the players earn an additional 50 Achivement Points towards completing their objective.
 
**'''Cure for Claustrophobia''': Increase More permanently by 1.
 
*'''Teleportarium'''
 
**'''Surprise Strike''': characters may make Hit and Run Attacks with a piloting test, as the travel directly to the heart of the enemy vessel. When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test. (The teleportarium may be used in any number of other ways, such as guaranteeing escape from sticky situations on a nearby planet, at the GM's discretion)
 
*'''Temple-Shrine to the God-Emperor'''
 
**'''Inspiriation''': Increase Morale permanently by 3
 
**'''Awe of the God Empero'''r:When working toward a Creed objective, the players earn an additional 100 Achievement points toward completing that objective.
 
*'''Librarium Vault'''
 
**'''Accumulated Data''': Any Investigation Skill Tests made aboard this ship gains +10
 
 
 
==Other quirks==
 
*'''Transportation''': the Arcadia's ''hold'' provides storage space both for planetside vehicles and smaller transport shuttles, but the most frequently used form of transport aboard the ship is the austeryx. A large, flightless bird retrieved from an otherwise unprofitable Death World years before, the austeryx's deceptively-spindly frame, agility, and mile-eating trot are perfect for anyone looking to quickly travel along the ship's narrow, frequently-congested corridors. The captain, of course, has his own carriage for the shadow-horses, but we haven't decided yet if that would be appropriate or desirable.
 
 
 
=Endeavours=
 
==Lesser==
 
* [[Arcadian Homecoming | Homecoming]]: tour the depths of the ''Arcadia'' and sniff out the source of mutiny
 
* [[Blood in the Water]]: track down whoever was responsible for crippling the ''Arcadia''
 
 
 
==Greater==
 
==Grand==
 

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