Editing Boldly Going:Carrie Hamill
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=Stats= | =Stats= | ||
==Personal== | ==Personal== | ||
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==Traits:== | ==Traits:== | ||
− | *Human | + | *Trait: Human |
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+ | ''Humans are adaptable and resilient, and their resolve and ambition often allow them to resist great hardship and triumph despite great adversity. However, Humans can also be reckless and stubborn, irrational, and unpredictable.'' | ||
"Humans drive Vulcans nuts." | "Humans drive Vulcans nuts." | ||
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*Fitness 9 - "I wonder if the crew would like to start up an intramural soccer league?" | *Fitness 9 - "I wonder if the crew would like to start up an intramural soccer league?" | ||
*Insight 9 - "Better than most of the people that I knew at the Academy, but still too slow to catch wind of a betrayal." | *Insight 9 - "Better than most of the people that I knew at the Academy, but still too slow to catch wind of a betrayal." | ||
− | *Presence 9 - "Surprise! People listen to those who get things done." | + | *Presence 9 - "Surprise! People listen to those who are get things done." |
*Reason 9 - "Smarter than the average moron." | *Reason 9 - "Smarter than the average moron." | ||
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* Composure: ''The character is good at remaining calm, useful where clear-headedness is needed. It is also vital when not revealing feelings or thoughts to an adversary by maintaining a ‘poker face’. Vulcans, for example, have the discipline and emotional suppression to remain impassive during traumatic situations.'' - "Calm in the face of insults, threats and crises. Learned that from my family, the assholes." | * Composure: ''The character is good at remaining calm, useful where clear-headedness is needed. It is also vital when not revealing feelings or thoughts to an adversary by maintaining a ‘poker face’. Vulcans, for example, have the discipline and emotional suppression to remain impassive during traumatic situations.'' - "Calm in the face of insults, threats and crises. Learned that from my family, the assholes." | ||
− | * Small Craft: ''The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting | + | * Small Craft: ''The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting andnavigation.'' - "Spent time racing through the outskirts of the capital on my homeworld, and never really lost the taste for it." |
* Shipboard Tactical Systems - "A long way of saying, 'The things that make other things go boom.' " | * Shipboard Tactical Systems - "A long way of saying, 'The things that make other things go boom.' " | ||
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'''Command Track''' | '''Command Track''' | ||
* Major: Conn | * Major: Conn | ||
− | * Minors: | + | * Minors: Engineering/Security |
* Value: A mediocre decision made at the right time is better than the perfect decision made too late | * Value: A mediocre decision made at the right time is better than the perfect decision made too late | ||
* Attributes: +2 Insight, +1 Control | * Attributes: +2 Insight, +1 Control |